DEADSOFTWARE

config: read config and args by renders
[flatwaifu.git] / src / soft / render.c
1 #include <string.h>
2 #include <stdarg.h>
3 #include <stdlib.h> // abs()
4 #include <assert.h>
5 #include "glob.h"
6 #include "render.h"
7 #include "view.h"
8 #include "player.h"
9 #include "switch.h"
10 #include "vga.h"
11 #include "menu.h"
12 #include "misc.h"
13 #include "dots.h"
14 #include "items.h"
15 #include "monster.h"
16 #include "weapons.h"
17 #include "smoke.h"
18 #include "fx.h"
19 #include "memory.h"
20 #include "files.h"
21 #include "error.h"
22 #include "game.h"
23 #include "sound.h"
24 #include "music.h"
25 #include "system.h"
27 #include "cp866.h"
29 // game
30 static vgaimg *scrnh[3]; // TITLEPIC INTERPIC ENDPIC
31 static vgaimg *ltn[2][2];
32 static void *cd_scr;
33 // smoke
34 static vgaimg *smk_spr[SMSN];
35 static vgaimg *smk_fspr[FLSN];
36 // fx
37 static vgaimg *fx_spr[15];
38 static char fx_sprd[15];
39 // weapons
40 static vgaimg *wp_spr[49*2];
41 static char wp_sprd[49*2];
42 // items
43 static vgaimg *item_spr[58];
44 static char item_sprd[58];
45 // player
46 static vgaimg *plr_spr[27*2];
47 static char plr_sprd[27*2];
48 static vgaimg *plr_wpn[11][6];
49 // monsters
50 static vgaimg *pl_spr[2];
51 static vgaimg *mn_spr[MN_TN][29*2];
52 static char mn_sprd[MN_TN][29*2];
53 static vgaimg *mn_fspr[8];
54 static vgaimg *mn_sgun[2];
55 // misc
56 #define MAXAIR 1091
57 static vgaimg *sth[22], *bfh[160 - '!'], *sfh[160 - '!'], *stone, *stone2, *keys[3];
58 static int prx = 0, pry = 0;
59 // menu
60 static vgaimg *msklh[2], *mbarl, *mbarm, *mbarr, *mbaro, *mslotl, *mslotm, *mslotr;
61 // low level
62 static int gammaa = 0;
63 static char main_pal[256][3];
64 static char std_pal[256][3];
65 static byte gamcor[5][64]={
66 #include "gamma.dat"
67 };
68 // walls
69 #define ANIT 5
70 static int WD, HT;
71 static int w_o, w_x, w_y;
72 static vgaimg *walp[256];
73 static int walh[256];
74 static byte walani[256];
75 static int anih[ANIT][5];
76 static byte anic[ANIT];
77 static int max_textures;
78 static byte w_horiz = 1;
79 static vgaimg *horiz;
81 static int init_screen_width = 0;
82 static int init_screen_height = 0;
83 static byte init_screen_full = 0xFF;
84 static int init_screen_gammaa = -1;
86 /* --- misc --- */
88 static void *Z_getspr (char n[4], int s, int d, char *dir) {
89 int h = F_getsprid(n, s, d);
90 if (dir) {
91 *dir = (h & 0x8000) ? 1 : 0;
92 }
93 return V_getvgaimg(h);
94 }
96 static vgaimg *Z_get_char_image (vgaimg **img, int ch) {
97 ch = cp866_toupper(ch);
98 return ch > 32 && ch < 160 ? img[ch - '!'] : NULL;
99 }
101 static int Z_get_char_width_generic (vgaimg **img, int off, int ch) {
102 vgaimg *p = Z_get_char_image(img, ch);
103 return p == NULL ? off : p->w - 1;
106 static int Z_putch_generic (vgaimg **img, int off, int ch) {
107 vgaimg *p = Z_get_char_image(img, ch);
108 int w = p == NULL ? off : p->w - 1;
109 if (p != NULL) {
110 V_spr(prx, pry, p);
112 prx += w;
113 return w;
116 static int Z_get_string_width_generic (vgaimg **img, int off, const char *fmt, va_list ap) {
117 int i, w, ww;
118 char buf[80];
119 vsprintf(buf, fmt, ap);
120 for (i = w = ww = 0; buf[i]; ++i) {
121 switch (buf[i]) {
122 case '\n':
123 case '\r':
124 ww = max(w, ww);
125 w = 0;
126 break;
127 default:
128 w += Z_get_char_width_generic(img, off, (byte)buf[i]);
131 return max(w, ww);
134 static int Z_printf_generic (vgaimg **img, int off, const char *fmt, va_list ap) {
135 int i, w, ww;
136 char buf[80];
137 vsprintf(buf, fmt, ap);
138 for (i = w = ww = 0; buf[i]; ++i) {
139 switch (buf[i]) {
140 case '\n':
141 pry += off + 1;
142 case '\r':
143 w = max(w, ww);
144 prx = 0;
145 w = 0;
146 break;
147 default:
148 w += Z_putch_generic(img, off, (byte)buf[i]);
151 return w;
154 static void Z_gotoxy (int x, int y) {
155 prx = x;
156 pry = y;
159 static int Z_get_big_string_width (const char *fmt, ...) {
160 va_list a;
161 va_start(a, fmt);
162 int w = Z_get_string_width_generic(bfh, 12, fmt, a);
163 va_end(a);
164 return w;
167 static int Z_printbf (const char *fmt, ...) {
168 va_list a;
169 va_start(a, fmt);
170 int w = Z_printf_generic(bfh, 12, fmt, a);
171 va_end(a);
172 return w;
175 static int Z_get_small_string_width (const char *fmt, ...) {
176 va_list a;
177 va_start(a, fmt);
178 int w = Z_get_string_width_generic(sfh, 7, fmt, a);
179 va_end(a);
180 return w;
183 static int Z_printsf (const char *fmt, ...) {
184 va_list a;
185 va_start(a, fmt);
186 int w =Z_printf_generic(sfh, 7, fmt, a);
187 va_end(a);
188 return w;
191 static void Z_drawspr (int x, int y, void *p, char d) {
192 if (d) {
193 V_spr2(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p);
194 } else {
195 V_spr(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p);
199 static void Z_clrst (void) {
200 V_pic(SCRW - 120, w_o, stone);
201 int y = ((vgaimg*)stone)->h;
202 while (y < HT) {
203 V_pic(SCRW - 120, w_o + y, stone2);
204 y += ((vgaimg*)stone)->h;
208 static void Z_drawstlives (char n) {
209 V_setrect(SCRW - 40, 30, w_o, 40);
210 V_spr(SCRW - 35, w_o + 17, sth[n]);
213 static void Z_drawstkeys (byte k) {
214 int x, n;
215 V_setrect(SCRW - 120, 70, w_o + 77, 23);
216 for (k >>= 4, n = 0, x = SCRW - 75; n < 3; ++n, k >>= 1, x += 9) {
217 if (k & 1) {
218 V_spr(x, w_o + 91, keys[n]);
223 static void Z_drawstair (int a) {
224 V_setrect(SCRW - 120, 120, w_o + 49, 2);
225 if (a > 0) {
226 if (a > MAXAIR) {
227 a = MAXAIR;
229 a = a * 100 / MAXAIR;
230 V_clr(SCRW - 110, a, w_o + 49, 2, 0xC8);
234 static void Z_drawstprcnt (int y, int n) {
235 char s[20];
236 int l, i, x, c;
237 V_setrect(SCRW - 120, 70, y * 19 + 7 + w_o, 19);
238 sprintf(s, "%3d%%", n);
239 l = strlen(s);
240 x = SCRW - 110;
241 for (i = 0; i < l; ++i, x += 14) {
242 if (s[i] >='0' && s[i] <= '9') {
243 c = s[i] - '0';
244 } else if (s[i] == '-') {
245 c = 10;
246 } else if (s[i] == '%') {
247 c = 11;
248 } else {
249 c = -1;
251 if (c >= 0) {
252 V_spr(x, y * 19 + 7 + w_o, sth[c]);
257 static void Z_drawstnum (int n) {
258 char s[20];
259 int l, i, x, c;
260 V_setrect(SCRW - 50, 50, w_o + 77, 23);
261 if (g_dm) {
262 sprintf(s, "%d", n);
263 l = strlen(s);
264 x = (115 - l * 14) + SCRW - 120;
265 for (i = 0; i < l; ++i, x += 14) {
266 if (s[i] >= '0' && s[i] <= '9') {
267 c = s[i] - '0';
268 } else if (s[i] == '-') {
269 c = 10;
270 } else if(s[i] == '%') {
271 c = 11;
272 } else {
273 c =- 1;
275 if (c >= 0) {
276 V_spr(x, w_o + 77 + 5, sth[c]);
282 static void Z_drawstwpn (int n, int a) {
283 char s[20];
284 int l, i, x, c;
285 i = n;
286 V_setrect(SCRW - 120, 120, w_o + 58, 23);
287 if (i >= 0) {
288 V_spr(SCRW - 88, w_o + 58 + 19, sth[i + 12]);
290 if (n >= 2) {
291 sprintf(s, "%d", a);
292 l = strlen(s);
293 x = SCRW - 10 - l * 14;
294 for (i = 0; i < l; ++i, x += 14) {
295 if (s[i] >= '0' && s[i] <= '9') {
296 c = s[i] - '0';
297 } else if (s[i] == '-') {
298 c = 10;
299 } else if (s[i] == '%') {
300 c = 11;
301 } else {
302 c = -1;
304 if (c >= 0) {
305 V_spr(x, w_o + 58 + 2, sth[c]);
311 static void Z_drawmanspr (int x, int y, void *p, char d, byte color) {
312 if (d) {
313 V_manspr2(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p, color);
314 } else {
315 V_manspr(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p, color);
319 static void Z_drawfld (byte *fld, int bg) {
320 byte *p = fld;
321 int x, y;
322 for (y = 0; y < FLDH; y++) {
323 for (x = 0; x < FLDW; x++) {
324 int sx = x * CELW - w_x + WD / 2;
325 int sy = y * CELH - w_y + HT / 2 + 1 + w_o;
326 int id = *p;
327 if (id) {
328 //intptr_t spc = (intptr_t) walp[id];
329 int spc = R_get_special_id(id);
330 if (spc >= 0 && spc <= 3) {
331 if (!bg) {
332 byte *cmap = clrmap + (spc + 7) * 256;
333 V_remap_rect(sx, sy, CELW, CELH, cmap);
335 } else {
336 V_pic(sx, sy, walp[id]);
339 p++;
344 /* --- menu --- */
346 static int gm_tm = 0; // ???
348 #define SCROLLER_MIDDLE 10
349 #define TEXTFIELD_MIDDLE 2
351 static void get_entry_size (const menu_t *m, int i, int *w, int *h) {
352 assert(m != NULL);
353 assert(i >= 0);
354 assert(w != NULL);
355 assert(h != NULL);
356 int x = 0;
357 int y = 0;
358 int type = 0;
359 menu_msg_t msg;
360 msg.type = GM_GETENTRY;
361 assert(GM_send(m, i, &msg));
362 type = msg.integer.i;
363 switch (type) {
364 case GM_BUTTON:
365 case GM_SCROLLER:
366 case GM_TEXTFIELD:
367 case GM_TEXTFIELD_BUTTON:
368 msg.type = GM_GETCAPTION;
369 if (GM_send(m, i, &msg)) {
370 x = Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
372 break;
373 case GM_SMALL_BUTTON:
374 msg.type = GM_GETCAPTION;
375 if (GM_send(m, i, &msg)) {
376 x = Z_get_small_string_width("%.*s", msg.string.maxlen, msg.string.s);
378 break;
379 default:
380 assert(0);
382 switch (type) {
383 case GM_BUTTON:
384 msg.type = GM_GETSTR;
385 if (GM_send(m, i, &msg)) {
386 x += Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
388 y = 16;
389 break;
390 case GM_SMALL_BUTTON:
391 msg.type = GM_GETSTR;
392 if (GM_send(m, i, &msg)) {
393 x += Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
395 y = 12;
396 break;
397 case GM_SCROLLER:
398 x += (SCROLLER_MIDDLE + 2) * 8;
399 y = 16;
400 break;
401 case GM_TEXTFIELD:
402 case GM_TEXTFIELD_BUTTON:
403 msg.type = GM_GETSTR;
404 if (GM_send(m, i, &msg)) {
405 x += (msg.string.maxlen + 2) * 8;
406 } else {
407 x += (TEXTFIELD_MIDDLE + 2) * 8;
409 y = 16;
410 break;
411 default:
412 assert(0);
414 *w = x;
415 *h = y;
418 static void get_menu_size (const menu_t *m, int *w, int *h) {
419 assert(m != NULL);
420 assert(w != NULL);
421 assert(h != NULL);
422 int i, n, x, y, xx, yy, type;
423 menu_msg_t msg;
424 msg.type = GM_QUERY;
425 if (GM_send_this(m, &msg)) {
426 n = msg.integer.b;
427 type = msg.integer.s;
428 x = 0;
429 y = 0;
430 msg.type = GM_GETTITLE;
431 if (GM_send_this(m, &msg)) {
432 switch (type) {
433 case GM_BIG: x = Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s); break;
434 case GM_SMALL: x = Z_get_small_string_width("%.*s", msg.string.maxlen, msg.string.s); break;
435 default: assert(0);
438 for (i = 0; i < n; i++) {
439 get_entry_size(m, i, &xx, &yy);
440 x = max(x, xx);
441 y += yy;
443 *w = x;
444 *h = y;
445 } else {
446 *w = 0;
447 *h = 0;
451 static int GM_draw (void) {
452 int i, j, n, x, y, xoff, yoff, cur, w, type, recv;
453 const menu_t *m = GM_get();
454 menu_msg_t msg;
455 if (m != NULL) {
456 get_menu_size(m, &x, &y);
457 x = SCRW / 2 - x / 2;
458 y = SCRH / 2 - y / 2;
459 // --- title ---
460 msg.type = GM_QUERY;
461 if (GM_send_this(m, &msg)) {
462 cur = msg.integer.i;
463 n = msg.integer.a;
464 type = msg.integer.s;
465 msg.type = GM_GETTITLE;
466 if (GM_send_this(m, &msg)) {
467 Z_gotoxy(x, y - 10);
468 switch (type) {
469 case GM_SMALL: yoff = 8; Z_printsf("%.*s", msg.string.maxlen, msg.string.s); break;
470 case GM_BIG: yoff = 20; Z_printbf("%.*s", msg.string.maxlen, msg.string.s); break;
471 default: assert(0);
473 } else {
474 yoff = 0;
476 for (i = 0; i < n; i++) {
477 msg.type = GM_GETENTRY;
478 if (GM_send(m, i, &msg)) {
479 type = msg.integer.i;
480 if (i == cur) {
481 if (type == GM_SMALL_BUTTON) {
482 Z_gotoxy(x - 8, y + yoff);
483 Z_printsf(">");
484 } else {
485 V_spr(x - 25, y + yoff - 8, msklh[(gm_tm / 6) & 1]);
488 msg.type = GM_GETCAPTION;
489 if (GM_send(m, i, &msg)) {
490 Z_gotoxy(x, y + yoff);
491 if (type == GM_SMALL_BUTTON) {
492 xoff = Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
493 } else {
494 xoff = Z_printbf("%.*s", msg.string.maxlen, msg.string.s);
496 } else {
497 xoff = 0;
499 switch (type) {
500 case GM_BUTTON:
501 case GM_SMALL_BUTTON:
502 msg.type = GM_GETSTR;
503 if (GM_send(m, i, &msg)) {
504 Z_gotoxy(x + xoff, y + yoff);
505 if (type == GM_SMALL_BUTTON) {
506 Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
507 } else {
508 Z_printbf("%.*s", msg.string.maxlen, msg.string.s);
511 yoff += type == GM_BUTTON ? 16 : 12;
512 break;
513 case GM_TEXTFIELD:
514 case GM_TEXTFIELD_BUTTON:
515 yoff += 9;
516 msg.type = GM_GETSTR;
517 recv = GM_send(m, i, &msg);
518 w = recv ? msg.string.maxlen : TEXTFIELD_MIDDLE;
519 V_spr(x + xoff, y + yoff, mslotl);
520 for (j = 1; j <= w; j++) {
521 V_spr(x + xoff + j * 8, y + yoff, mslotm);
523 V_spr(x + xoff + j * 8, y + yoff, mslotr);
524 Z_gotoxy(x + xoff + 4, y + yoff - 7);
525 if (input && i == cur) {
526 Z_printsf("%.*s_", imax, ibuf);
527 } else if (recv) {
528 Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
530 yoff += 7;
531 break;
532 case GM_SCROLLER:
533 V_spr(x + xoff, y + yoff, mbarl);
534 for (j = 1; j < SCROLLER_MIDDLE; j++) {
535 V_spr(x + xoff + j * 8, y + yoff, mbarm);
537 V_spr(x + xoff + j * 8, y + yoff, mbarr);
538 msg.type = GM_GETINT;
539 if (GM_send(m, i, &msg)) {
540 int lev = (msg.integer.i - msg.integer.a) * ((SCROLLER_MIDDLE - 2) * 8) / msg.integer.b;
541 V_spr(x + xoff + lev + 8, y + yoff, mbaro);
543 yoff += 16;
544 break;
545 default:
546 assert(0);
552 return m != NULL;
555 /* --- dots --- */
557 static void DOT_draw (void) {
558 int i;
559 for (i = 0; i < MAXDOT; i++) {
560 if (dot[i].t) {
561 V_dot(dot[i].o.x - w_x + WD / 2, dot[i].o.y - w_y + HT / 2 + 1 + w_o, dot[i].c);
566 /* --- items --- */
568 static void IT_draw (void) {
569 int i, s;
570 for (i = 0; i < MAXITEM; ++i) {
571 s = -1;
572 if (it[i].t && it[i].s >= 0) {
573 switch(it[i].t & 0x7FFF) {
574 case I_ARM1:
575 s = it[i].s / 9 + 18;
576 break;
577 case I_ARM2:
578 s = it[i].s / 9 + 20;
579 break;
580 case I_MEGA:
581 s = it[i].s / 2 + 22;
582 break;
583 case I_INVL:
584 s = it[i].s / 2 + 26;
585 break;
586 case I_SUPER:
587 case I_RTORCH:
588 case I_GTORCH:
589 case I_BTORCH:
590 s = it[i].s / 2 + (it[i].t - I_SUPER) * 4 + 35;
591 break;
592 case I_GOR1: case I_FCAN:
593 s = it[i].s / 2 + (it[i].t - I_GOR1) * 3 + 51;
594 break;
595 case I_AQUA:
596 s = 30;
597 break;
598 case I_SUIT:
599 s = 34;
600 break;
601 case I_KEYR:
602 case I_KEYG:
603 case I_KEYB:
604 s = (it[i].t & 0x7FFF) - I_KEYR + 31;
605 break;
606 case I_GUN2:
607 s = 57;
608 break;
609 default:
610 s = (it[i].t & 0x7FFF) - 1;
613 if (s >= 0) {
614 Z_drawspr(it[i].o.x, it[i].o.y, item_spr[s], item_sprd[s]);
619 /* --- player --- */
621 static int standspr (player_t *p) {
622 if (p->f & PLF_UP) {
623 return 'X';
624 } else if (p->f & PLF_DOWN) {
625 return 'Z';
626 } else {
627 return 'E';
631 static int wpnspr (player_t *p) {
632 if (p->f & PLF_UP) {
633 return 'C';
634 } else if(p->f & PLF_DOWN) {
635 return 'E';
636 } else {
637 return 'A';
641 static void PL_draw (player_t *p) {
642 enum {STAND, GO, DIE, SLOP, DEAD, MESS, OUT, FALL}; // copypasted from player.c!
643 static int wytab[] = {-1, -2, -1, 0};
644 int s = 'A';
645 int w = 0;
646 int wx = 0;
647 int wy = 0;
648 switch (p->st) {
649 case STAND:
650 if (p->f & PLF_FIRE) {
651 s = standspr(p) + 1;
652 w = wpnspr(p) + 1;
653 } else if (p->pain) {
654 s = 'G';
655 w = 'A';
656 wx = p->d ? 2 : -2;
657 wy = 1;
658 } else {
659 s = standspr(p);
660 w = wpnspr(p);
662 break;
663 case DEAD:
664 s = 'N';
665 break;
666 case MESS:
667 s = 'W';
668 break;
669 case GO:
670 if (p->pain) {
671 s = 'G';
672 w = 'A';
673 wx = p->d ? 2 : -2;
674 wy = 1;
675 } else {
676 s = plr_goanim[p->s / 8];
677 w = (p->f & PLF_FIRE) ? 'B' : 'A';
678 wx = p->d ? 2 : -2;
679 wy = 1 + wytab[s - 'A'];
681 break;
682 case DIE:
683 s = plr_dieanim[p->s];
684 break;
685 case SLOP:
686 s = plr_slopanim[p->s];
687 break;
688 case OUT:
689 s = 0;
690 break;
692 if (p->wpn == 0) {
693 w = 0;
695 if (w) {
696 Z_drawspr(p->o.x + wx, p->o.y + wy, plr_wpn[p->wpn][w - 'A'], p->d);
698 if (s) {
699 Z_drawmanspr(p->o.x, p->o.y, plr_spr[(s - 'A') * 2 + p->d], plr_sprd[(s - 'A') * 2 + p->d], p->color);
703 static void PL_drawst (player_t *p) {
704 int i;
705 V_setrect(WD, 120, w_o, HT);
706 Z_clrst();
707 if (p->drawst & PL_DRAWAIR) {
708 if (p->air < PL_AIR) {
709 Z_drawstair(p->air);
712 if (p->drawst & PL_DRAWLIFE) {
713 Z_drawstprcnt(0, p->life);
715 if (p->drawst & PL_DRAWARMOR) {
716 Z_drawstprcnt(1, p->armor);
718 if (p->drawst & PL_DRAWWPN) {
719 switch(p->wpn) {
720 case 2:
721 case 5:
722 i = p->ammo;
723 break;
724 case 3:
725 case 4:
726 case 9:
727 i = p->shel;
728 break;
729 case 6:
730 i = p->rock;
731 break;
732 case 10:
733 i = p->fuel;
734 break;
735 case 7:
736 case 8:
737 i = p->cell;
738 break;
740 Z_drawstwpn(p->wpn, i);
742 if (p->drawst & PL_DRAWFRAG) {
743 Z_drawstnum(p->frag);
745 if (p->drawst & PL_DRAWKEYS) {
746 Z_drawstkeys(p->keys);
748 if (!_2pl) {
749 if (p->drawst & PL_DRAWLIVES) {
750 Z_drawstlives(p->lives);
755 /* --- monster --- */
757 #define MANCOLOR 0xD0
759 static void MN_draw (void) {
760 enum {SLEEP, GO, RUN, CLIMB, DIE, DEAD, ATTACK, SHOOT, PAIN, WAIT, REVIVE, RUNOUT}; // copypasted from monster.c!
761 int i;
762 for (i = 0; i < MAXMN; i++) {
763 if (mn[i].t) {
764 if (mn[i].t >= MN_PL_DEAD) {
765 Z_drawmanspr(mn[i].o.x, mn[i].o.y, pl_spr[mn[i].t - MN_PL_DEAD], 0, mn[i].d);
766 continue;
768 if ((mn[i].t != MN_SOUL && mn[i].t != MN_PAIN) || mn[i].st != DEAD) {
769 if (mn[i].t != MN_MAN) {
770 Z_drawspr(mn[i].o.x, mn[i].o.y, mn_spr[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], mn_sprd[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d]);
771 } else {
772 if (mn[i].ap[mn[i].ac] == 'E' || mn[i].ap[mn[i].ac] == 'F') {
773 Z_drawspr(mn[i].o.x, mn[i].o.y, mn_sgun[mn[i].ap[mn[i].ac] - 'E'], mn[i].d);
775 Z_drawmanspr(mn[i].o.x, mn[i].o.y, mn_spr[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], mn_sprd[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], MANCOLOR);
778 if (mn[i].t == MN_VILE && mn[i].st == SHOOT) {
779 Z_drawspr(mn[i].tx, mn[i].ty, mn_fspr[mn[i].ac / 3], 0);
785 /* --- weapon --- */
787 static void WP_draw (void) {
788 enum {NONE, ROCKET, PLASMA, APLASMA, BALL1, BALL2, BALL7, BFGBALL, BFGHIT, MANF, REVF, FIRE}; // copypasted from weapons.c!
789 int i, s, d, x, y;
790 for (i = 0; i < MAXWPN; ++i) {
791 s = -1;
792 d = 0;
793 switch (wp[i].t) {
794 case NONE:
795 default:
796 break;
797 case REVF:
798 case ROCKET:
799 d = wp[i].s;
800 if (d < 2) {
801 d = wp[i].o.xv > 0 ? 1 : 0;
802 x = abs(wp[i].o.xv);
803 y = wp[i].o.yv;
804 s = 0;
805 if (y < 0) {
806 if (-y >= x) {
807 s = 30;
809 } else if (y > 0) {
810 if (y >= x / 2) {
811 s = 31;
814 } else {
815 s = (d - 2) / 2 + 1;
816 d = 0;
818 break;
819 case MANF:
820 s=wp[i].s;
821 if (s >= 2) {
822 s /= 2;
823 break;
825 case PLASMA:
826 case APLASMA:
827 case BALL1:
828 case BALL7:
829 case BALL2:
830 s = wp[i].s;
831 if (s >= 2) {
832 s = s / 2 + 1;
834 switch (wp[i].t) {
835 case PLASMA:
836 s += 4;
837 break;
838 case APLASMA:
839 s += 11;
840 break;
841 case BALL1:
842 s += 32;
843 break;
844 case BALL2:
845 s += 42;
846 break;
847 case BALL7:
848 s += 37;
849 d = wp[i].o.xv >= 0 ? 1 : 0;
850 break;
851 case MANF:
852 s += 47;
853 d= wp[i].o.xv>=0 ? 1 : 0;
854 break;
856 break;
857 case BFGBALL:
858 s = wp[i].s;
859 if (s >= 2) {
860 s = s / 2 + 1;
862 s += 18;
863 break;
864 case BFGHIT:
865 s = wp[i].s / 2 + 26;
866 break;
868 if (s >= 0) {
869 Z_drawspr(wp[i].o.x, wp[i].o.y, wp_spr[s * 2 + d], wp_sprd[s * 2 + d]);
874 /* --- smoke --- */
876 static void SMK_draw (void) {
877 int i, s;
878 for (i = 0; i < MAXSMOK; ++i) {
879 if (sm[i].t) {
880 switch (sm[i].s) {
881 case 0:
882 s = sm[i].t;
883 if (s >= (SMSN - 1) * 3) {
884 s = 0;
885 } else {
886 s = SMSN - 1 - s / 3;
888 V_sprf((sm[i].x >> 8) - w_x + WD / 2, (sm[i].y >> 8) - w_y + HT / 2 + 1 + w_o, smk_spr[s], &smoke_sprf);
889 break;
890 case 1:
891 s = sm[i].t;
892 if (s >= FLSN - 1) {
893 s = 0;
894 } else {
895 s = FLSN - 1 - s;
897 V_sprf((sm[i].x >> 8) - w_x + WD / 2, (sm[i].y >> 8) - w_y + HT / 2 + 1 + w_o, smk_fspr[s], &flame_sprf);
898 break;
904 /* --- fx --- */
906 static void FX_draw (void) {
907 enum {NONE, TFOG, IFOG, BUBL}; // copypasted from fx.c
908 int i, s;
909 for (i = 0; i < MAXFX; ++i) {
910 s = -1;
911 switch (fx[i].t) {
912 case TFOG:
913 s = fx[i].s / 2;
914 break;
915 case IFOG:
916 s = fx[i].s / 2 + 10;
917 break;
918 case BUBL:
919 V_dot((fx[i].x >> 8) - w_x + WD / 2, (fx[i].y >> 8) - w_y + HT / 2 + 1 + w_o, 0xC0 + fx[i].s);
920 continue;
922 if (s >= 0) {
923 Z_drawspr(fx[i].x, fx[i].y, fx_spr[s], fx_sprd[s]);
928 /* --- view --- */
930 static void W_adjust (void) {
931 int MAXX = FLDW * CELW - WD / 2;
932 int MAXY = FLDH * CELH - HT / 2;
933 if (w_x < WD / 2) w_x = WD / 2;
934 if (w_y < HT / 2) w_y = HT / 2;
935 if (w_x > MAXX) w_x = MAXX;
936 if (w_y > MAXY) w_y = MAXY;
939 static void W_draw(void) {
940 W_adjust();
941 V_setrect(0, WD, w_o + 1, HT);
942 if (w_horiz) {
943 vgaimg *img = (vgaimg*)horiz;
944 int x = 0;
945 int d = 0;
946 do {
947 int y = w_o;
948 d &= ~2;
949 do {
950 V_rotspr(x, y, img, d);
951 y += img->h;
952 d ^= 2;
953 } while (y < HT + w_o);
954 x += img->w;
955 d ^= 1;
956 } while (x < WD);
957 if (sky_type == 2) {
958 if (lt_time < 0) {
959 if (!lt_side) {
960 V_spr(0, w_o + lt_ypos, ltn[lt_type][lt_time < -5 ? 0 : 1]);
961 } else {
962 V_spr2(WD - 1, w_o + lt_ypos, ltn[lt_type][lt_time < -5 ? 0 : 1]);
966 } else {
967 V_clr(0, WD, w_o + 1, HT, 0x97);
969 Z_drawfld((byte*)fldb, 1);
970 DOT_draw();
971 IT_draw();
972 PL_draw(&pl1);
973 if (_2pl) {
974 PL_draw(&pl2);
976 MN_draw();
977 WP_draw();
978 SMK_draw();
979 FX_draw();
980 Z_drawfld((byte*)fldf, 0);
981 if (sky_type == 2) {
982 if (lt_time == -4 || lt_time == -2) {
983 V_remap_rect(0, WD, w_o + 1, HT, clrmap + 256 * 11);
988 /* --- game --- */
990 #define PL_FLASH 90
992 static void drawview (player_t *p) {
993 if (p->looky < -SCRH / 4) {
994 p->looky = -SCRH / 4;
995 } else if (p->looky > SCRH / 4) {
996 p->looky = SCRH / 4;
998 w_x = p->o.x;
999 w_y = p->o.y - 12 + p->looky;
1000 W_draw();
1001 PL_drawst(p);
1004 static int get_pu_st (int t) {
1005 if (t >= PL_FLASH) {
1006 return 1;
1007 } else if((t / 9) & 1) {
1008 return 0;
1009 } else {
1010 return 1;
1014 static void pl_info (player_t *p, int y) {
1015 dword t = p->kills * 10920 / g_time;
1016 Z_gotoxy(25, y); Z_printbf("KILLS");
1017 Z_gotoxy(25, y + 15); Z_printbf("KPM");
1018 Z_gotoxy(25, y + 30); Z_printbf("SECRETS %u / %u", p->secrets, sw_secrets);
1019 Z_gotoxy(255, y); Z_printbf("%u", p->kills);
1020 Z_gotoxy(255, y + 15); Z_printbf("%u.%u", t / 10, t % 10);
1023 static void W_act (void) {
1024 int i, a;
1025 if (g_time % 3 == 0) {
1026 for (i = 1; i < 256; i++) {
1027 a = walani[i];
1028 if (a != 0) {
1029 anic[a]++;
1030 if (anih[a][anic[a]] == -1) {
1031 anic[a] = 0;
1033 walp[i] = V_getvgaimg(anih[a][anic[a]]);
1039 void R_draw (void) {
1040 int h;
1041 word hr, mn, sc;
1042 W_act();
1043 switch (g_st) {
1044 case GS_ENDANIM:
1045 case GS_END2ANIM:
1046 case GS_DARKEN:
1047 case GS_BVIDEO:
1048 case GS_EVIDEO:
1049 case GS_END3ANIM:
1050 return;
1051 case GS_TITLE:
1052 V_center(1);
1053 V_pic(0, 0, scrnh[0]);
1054 V_center(0);
1055 break;
1056 case GS_ENDSCR:
1057 V_center(1);
1058 V_clr(0, SCRW, 0, SCRH, 0);
1059 V_pic(0, 0, scrnh[2]);
1060 V_center(0);
1061 break;
1062 case GS_INTER:
1063 V_center(1);
1064 V_clr(0, SCRW, 0, SCRH, 0);
1065 V_pic(0, 0, scrnh[1]);
1066 Z_gotoxy(60, 20);
1067 Z_printbf("LEVEL COMPLETE");
1068 Z_calc_time(g_time, &hr, &mn, &sc);
1069 Z_gotoxy(115, 40);
1070 Z_printbf("TIME %u:%02u:%02u", hr, mn, sc);
1071 h = 60;
1072 if (_2pl) {
1073 Z_gotoxy(80, h);
1074 Z_printbf("PLAYER ONE");
1075 Z_gotoxy(80, h + 70);
1076 Z_printbf("PLAYER TWO");
1077 h += SCRH / 10;
1079 pl_info(&pl1, h);
1080 if (_2pl) {
1081 pl_info(&pl2, h + 70);
1083 V_center(0);
1084 break;
1086 V_center(0);
1087 if (g_st == GS_GAME) {
1088 if (_2pl) {
1089 w_o = 0;
1090 WD = SCRW - 120;
1091 HT = SCRH / 2 - 2;
1092 drawview(&pl1);
1093 w_o = SCRH / 2;
1094 WD = SCRW - 120;
1095 HT = SCRH / 2 - 2;
1096 drawview(&pl2);
1097 } else{
1098 w_o = 0;
1099 WD = SCRW - 120;
1100 HT = SCRH - 2;
1101 drawview(&pl1);
1103 if (pl1.invl) {
1104 h = get_pu_st(pl1.invl) * 6;
1105 } else if (pl1.pain < 15) {
1106 h = 0;
1107 } else if (pl1.pain < 35) {
1108 h = 1;
1109 } else if (pl1.pain < 55) {
1110 h = 2;
1111 } else if (pl1.pain < 75) {
1112 h=3;
1113 } else if (pl1.pain < 95) {
1114 h=4;
1115 } else {
1116 h = 5;
1118 if (h != 0) {
1119 V_maptoscr(0, SCRW - 120, 1, _2pl ? SCRH / 2 - 2 : SCRH - 2, clrmap + h * 256);
1121 if (_2pl) {
1122 if (pl2.invl) {
1123 h = get_pu_st(pl2.invl) * 6;
1124 } else if (pl2.pain < 15) {
1125 h = 0;
1126 } else if (pl2.pain < 35) {
1127 h = 1;
1128 } else if (pl2.pain < 55) {
1129 h = 2;
1130 } else if (pl2.pain < 75) {
1131 h = 3;
1132 } else if (pl2.pain < 95) {
1133 h = 4;
1134 } else {
1135 h = 5;
1137 if (h) {
1138 V_maptoscr(0, SCRW - 120, SCRH / 2 + 1, SCRH / 2 - 2, clrmap + h * 256);
1142 V_center(0);
1143 V_setrect(0, SCRW, 0, SCRH);
1144 GM_draw();
1145 V_copytoscr(0, SCRW, 0, SCRH);
1148 void R_alloc (void) {
1149 int i, j, n;
1150 char s[10];
1151 logo("R_alloc: загрузка графики\n");
1152 // game
1153 scrnh[0] = V_loadvgaimg("TITLEPIC");
1154 scrnh[1] = V_loadvgaimg("INTERPIC");
1155 scrnh[2] = V_loadvgaimg("ENDPIC");
1156 cd_scr = M_lock(F_getresid("CD1PIC"));
1157 for (i = 0; i < 2; ++i) {
1158 sprintf(s, "LTN%c", i + '1');
1159 for (j = 0; j < 2; ++j) {
1160 ltn[i][j] = Z_getspr(s, j, 0, NULL);
1163 // smoke
1164 for (i = 0; i < SMSN; ++i) {
1165 smk_spr[i] = Z_getspr("SMOK", i, 0, NULL);
1167 for (i = 0; i < FLSN; ++i) {
1168 smk_fspr[i] = Z_getspr("FLAM", i, 0, NULL);
1170 // fx
1171 for (i = 0; i < 10; ++i) {
1172 fx_spr[i] = Z_getspr("TFOG", i, 0, fx_sprd + i);
1174 for (; i < 15; ++i) {
1175 fx_spr[i] = Z_getspr("IFOG", i - 10, 0, fx_sprd + i);
1177 // weapons
1178 for (i = 0; i < 4; ++i) {
1179 wp_spr[i * 2] = Z_getspr("MISL", i, 1, wp_sprd + i * 2);
1180 wp_spr[i * 2 + 1] = Z_getspr("MISL", i, 2, wp_sprd + i * 2 + 1);
1182 for (; i < 6; ++i) {
1183 wp_spr[i * 2] = Z_getspr("PLSS", i - 4, 1, wp_sprd + i * 2);
1184 wp_spr[i * 2 + 1] = Z_getspr("PLSS", i - 4, 2, wp_sprd + i * 2 + 1);
1186 for (; i < 11; ++i) {
1187 wp_spr[i * 2] = Z_getspr("PLSE", i - 6, 1, wp_sprd + i * 2);
1188 wp_spr[i * 2 + 1] = Z_getspr("PLSE", i - 6, 2, wp_sprd + i * 2 + 1);
1190 for (; i < 13; ++i) {
1191 wp_spr[i * 2] = Z_getspr("APLS", i - 11, 1, wp_sprd + i * 2);
1192 wp_spr[i * 2 + 1] = Z_getspr("APLS", i - 11, 2, wp_sprd + i * 2 + 1);
1194 for (; i < 18; ++i) {
1195 wp_spr[i * 2] = Z_getspr("APBX", i - 13, 1, wp_sprd + i * 2);
1196 wp_spr[i * 2 + 1] = Z_getspr("APBX", i - 13, 2, wp_sprd + i * 2 + 1);
1198 for(; i < 20; ++i) {
1199 wp_spr[i * 2] = Z_getspr("BFS1", i - 18, 1, wp_sprd + i * 2);
1200 wp_spr[i * 2 + 1] = Z_getspr("BFS1", i - 18, 2, wp_sprd + i * 2 + 1);
1202 for (; i < 26; ++i) {
1203 wp_spr[i * 2] = Z_getspr("BFE1", i - 20, 1, wp_sprd + i * 2);
1204 wp_spr[i * 2 + 1] = Z_getspr("BFE1", i - 20, 2, wp_sprd + i * 2 + 1);
1206 for (; i < 30; ++i) {
1207 wp_spr[i * 2] = Z_getspr("BFE2", i - 26, 1, wp_sprd + i * 2);
1208 wp_spr[i * 2 + 1] = Z_getspr("BFE2", i - 26, 2, wp_sprd + i * 2 + 1);
1210 for (; i < 32; ++i) {
1211 wp_spr[i * 2] = Z_getspr("MISL", i - 30 + 4, 1, wp_sprd + i * 2);
1212 wp_spr[i * 2 + 1] = Z_getspr("MISL", i - 30 + 4, 2, wp_sprd + i * 2 + 1);
1214 for (; i < 37; ++i) {
1215 wp_spr[i * 2] = Z_getspr("BAL1", i - 32, 1, wp_sprd + i * 2);
1216 wp_spr[i * 2 + 1] = Z_getspr("BAL1", i - 32, 2, wp_sprd + i * 2 + 1);
1218 for (; i < 42; ++i) {
1219 wp_spr[i * 2] = Z_getspr("BAL7", i - 37, 1, wp_sprd + i * 2);
1220 wp_spr[i * 2 + 1] = Z_getspr("BAL7", i - 37, 2, wp_sprd + i * 2 + 1);
1222 for (; i < 47; ++i) {
1223 wp_spr[i * 2] = Z_getspr("BAL2", i - 42, 1, wp_sprd + i * 2);
1224 wp_spr[i * 2 + 1] = Z_getspr("BAL2", i - 42, 2, wp_sprd + i * 2 + 1);
1226 for (; i < 49; ++i) {
1227 wp_spr[i * 2] = Z_getspr("MANF", i - 47, 1, wp_sprd + i * 2);
1228 wp_spr[i * 2 + 1] = Z_getspr("MANF", i - 47, 2, wp_sprd + i * 2 + 1);
1230 // items
1231 static char snm[18][4] = {
1232 "CLIP", "SHEL", "ROCK", "CELL", "AMMO", "SBOX", "BROK", "CELP",
1233 "STIM", "MEDI", "BPAK",
1234 "CSAW", "SHOT", "SGN2", "MGUN", "LAUN", "PLAS", "BFUG"
1235 };
1236 static char n4[4][4] = {
1237 "SOUL", "SMRT", "SMGT", "SMBT"
1238 };
1239 static char n3[2][4] = {
1240 "GOR1", "FCAN"
1241 };
1242 for (i = 0; i < 18; ++i) {
1243 item_spr[i] = Z_getspr(snm[i], 0, 0, item_sprd + i);
1245 for (; i < 20; ++i) {
1246 item_spr[i] = Z_getspr("ARM1", i - 18, 0, item_sprd + i);
1247 item_spr[i + 2] = Z_getspr("ARM2", i - 18, 0, item_sprd + i);
1249 i+=2;
1250 for (; i < 26; ++i) {
1251 item_spr[i] = Z_getspr("MEGA", i - 22, 0, item_sprd + i);
1253 for (; i < 30; ++i) {
1254 item_spr[i] = Z_getspr("PINV", i - 26, 0, item_sprd + i);
1256 item_spr[30] = Z_getspr("AQUA", 0, 0, item_sprd + 30);
1257 item_spr[31] = Z_getspr("KEYR", 0, 0, item_sprd + 31);
1258 item_spr[32] = Z_getspr("KEYG", 0, 0, item_sprd + 32);
1259 item_spr[33] = Z_getspr("KEYB", 0, 0, item_sprd + 33);
1260 item_spr[34] = Z_getspr("SUIT", 0, 0, item_sprd + 34);
1261 for (n = 35, j = 0; j < 4; ++j) {
1262 for (i = 0; i < 4; ++i, ++n) {
1263 item_spr[n] = Z_getspr(n4[j], i, 0, item_sprd + n);
1266 for (j = 0; j < 2; ++j) {
1267 for (i = 0; i < 3; ++i, ++n) {
1268 item_spr[n] = Z_getspr(n3[j], i, 0, item_sprd + n);
1271 item_spr[57] = Z_getspr("GUN2", 0, 0, item_sprd + 57);
1272 // player
1273 for (i = 0; i < 27; ++i) {
1274 plr_spr[i * 2] = Z_getspr("PLAY", i, 1, plr_sprd + i * 2);
1275 plr_spr[i * 2 + 1] = Z_getspr("PLAY", i, 2, plr_sprd + i * 2 + 1);
1277 strncpy(s, "PWPx", 4);
1278 for (i = 1; i < 11; ++i) {
1279 s[3] = (i < 10 ? '0' : 'A' - 10) + i;
1280 for (j = 0; j < 6; ++j) {
1281 plr_wpn[i][j] = Z_getspr(s, j, 1, NULL);
1284 // monsters
1285 static char msn[MN_TN][4] = {
1286 "SARG", "TROO", "POSS", "SPOS", "CYBR", "CPOS", "BOSS", "BOS2", "HEAD", "SKUL",
1287 "PAIN", "SPID", "BSPI", "FATT", "SKEL", "VILE", "FISH", "BAR1", "ROBO", "PLAY"
1288 };
1289 static int mms[MN_TN] = {
1290 14*2, 21*2, 21*2, 21*2, 16*2, 20*2, 15*2, 15*2, 12*2, 11*2, 13*2, 19*2, 16*2,
1291 20*2, 17*2, 29*2, 6*2, 2*2, 17*2, 23*2
1292 };
1293 mn_sgun[0] = Z_getspr("PWP4", 0, 1, NULL);
1294 mn_sgun[1] = Z_getspr("PWP4", 1, 1, NULL);
1295 for (j = 0; j < MN_TN; ++j) {
1296 for (i = 0; i < mms[j]; ++i) {
1297 mn_spr[j][i] = Z_getspr(msn[j], i / 2, (i & 1) + 1, &mn_sprd[j][i]);
1299 if (j == MN_BARREL - 1) {
1300 for (i = 4; i < 14; ++i) {
1301 mn_spr[j][i] = Z_getspr("BEXP", i / 2 - 2, (i & 1) + 1, &mn_sprd[j][i]);
1305 for (i = 0; i < 8; ++i) {
1306 mn_fspr[i] = Z_getspr("FIRE", i, 0, NULL);
1308 pl_spr[0] = Z_getspr("PLAY", 'N' - 'A', 0, NULL);
1309 pl_spr[1] = Z_getspr("PLAY", 'W' - 'A', 0, NULL);
1310 // misc
1311 static char mnm[22][8]={
1312 "STTNUM0","STTNUM1","STTNUM2","STTNUM3","STTNUM4",
1313 "STTNUM5","STTNUM6","STTNUM7","STTNUM8","STTNUM9",
1314 "STTMINUS","STTPRCNT",
1315 "FISTA0","CSAWA0","PISTA0","SHOTA0","SGN2A0","MGUNA0","LAUNA0",
1316 "PLASA0","BFUGA0","GUN2A0"
1317 };
1318 stone=V_loadvgaimg("STONE");
1319 stone2=V_loadvgaimg("STONE2");
1320 keys[0]=V_loadvgaimg("KEYRA0");
1321 keys[1]=V_loadvgaimg("KEYGA0");
1322 keys[2]=V_loadvgaimg("KEYBA0");
1323 for (i = 0; i < 22; ++i) {
1324 sth[i] = V_loadvgaimg(mnm[i]);
1326 strcpy(s, "STBF_*");
1327 for (i = '!'; i < 160; ++i) {
1328 s[5] = i;
1329 bfh[i - '!'] = V_getvgaimg(F_findres(s));
1331 for (i = '!'; i < 160; ++i) {
1332 sprintf(s, "STCFN%03d", i);
1333 sfh[i - '!'] = V_getvgaimg(F_findres(s));
1335 strcpy(s, "WINUM*");
1336 for (i = '0'; i <= '9'; ++i) {
1337 s[5] = i;
1338 bfh[i - '!'] = V_loadvgaimg(s);
1340 bfh[':' - '!'] = V_loadvgaimg("WICOLON");
1341 // menu
1342 msklh[0] = V_loadvgaimg("M_SKULL1");
1343 msklh[1] = V_loadvgaimg("M_SKULL2");
1344 mbarl = V_loadvgaimg("M_THERML");
1345 mbarm = V_loadvgaimg("M_THERMM");
1346 mbarr = V_loadvgaimg("M_THERMR");
1347 mbaro = V_loadvgaimg("M_THERMO");
1348 mslotl = V_loadvgaimg("M_LSLEFT");
1349 mslotm = V_loadvgaimg("M_LSCNTR");
1350 mslotr = V_loadvgaimg("M_LSRGHT");
1351 // walls
1352 static char *anm[ANIT - 1][5] = {
1353 {"WALL22_1", "WALL23_1", "WALL23_2", NULL, NULL},
1354 {"WALL58_1", "WALL58_2", "WALL58_3", NULL, NULL},
1355 {"W73A_1", "W73A_2", NULL, NULL, NULL},
1356 {"RP2_1", "RP2_2", "RP2_3", "RP2_4", NULL}
1357 };
1358 for (i = 1; i < ANIT; i++) {
1359 for (j = 0; anm[i - 1][j]; j++) {
1360 anih[i][j] = F_getresid(anm[i - 1][j]);
1362 for(; j < 5; j++) {
1363 anih[i][j] = -1;
1368 void R_get_name (int n, char s[8]) {
1369 if (walh[n] == -1) {
1370 memset(s, 0, 8);
1371 } else if (walh[n] == -2) {
1372 memcpy(s, "_WATER_", 8);
1373 s[7] = (char)((intptr_t)walp[n] - 1 + '0');
1374 } else {
1375 F_getresname(s, walh[n] & 0x7FFF);
1379 static short getani (char n[8]) {
1380 if (strncasecmp(n, "WALL22_1", 8) == 0) {
1381 return 1;
1382 } else if (strncasecmp(n, "WALL58_1", 8) == 0) {
1383 return 2;
1384 } else if (strncasecmp(n, "W73A_1", 8) == 0) {
1385 return 3;
1386 } else if (strncasecmp(n, "RP2_1", 8) == 0) {
1387 return 4;
1388 } else {
1389 return 0;
1393 int R_get_special_id (int n) {
1394 assert(n >= 0 && n < 256);
1395 intptr_t x = (intptr_t)walp[n];
1396 return x >= 0 && x <= 3 ? x : -1;
1399 void R_begin_load (void) {
1400 int i;
1401 for (i = 0; i < 256; i++) {
1402 if (walp[i] != NULL && walh[i] >= 0) {
1403 M_unlock(walp[i]);
1405 walh[i] = -1;
1406 walp[i] = NULL;
1407 walswp[i] = i;
1408 walani[i] = 0;
1410 memset(anic, 0, sizeof(anic));
1411 max_textures = 1;
1414 void R_load (char s[8], int f) {
1415 assert(max_textures < 256);
1416 if (!s[0]) {
1417 walh[max_textures] = -1;
1418 walp[max_textures] = NULL;
1419 } else {
1420 if (strncasecmp(s, "_WATER_", 7) == 0) {
1421 walh[max_textures] = -2;
1422 walp[max_textures] = (void*)((intptr_t)s[7] - '0' + 1);
1423 } else {
1424 walh[max_textures] = F_getresid(s);
1425 walp[max_textures] = V_getvgaimg(walh[max_textures]);
1426 if (f) {
1427 walh[max_textures] |= 0x8000;
1429 if (s[0] == 'S' && s[1] == 'W' && s[4] == '_') {
1430 walswp[max_textures] = 0;
1433 walani[max_textures] = getani(s);
1435 max_textures++;
1438 void R_end_load (void) {
1439 int i, j, k, g;
1440 char s[8];
1441 j = max_textures;
1442 for (i = 1; i < 256 && j < 256; i++) {
1443 if (walswp[i] == 0) {
1444 R_get_name(i, s);
1445 s[5] ^= 1;
1446 g = F_getresid(s) | (walh[i] & 0x8000);
1447 k = 1;
1448 while (k < 256 && walh[k] != g) {
1449 k += 1;
1451 if (k >= 256) {
1452 k = j;
1453 j += 1;
1454 walh[k] = g;
1455 walp[k] = V_getvgaimg(g);
1456 walf[k] = g & 0x8000 ? 1 : 0;
1458 walswp[i] = k;
1459 walswp[k] = i;
1464 void R_loadsky (int sky) {
1465 char s[6];
1466 strcpy(s, "RSKY1");
1467 s[4] = '0' + sky;
1468 M_unlock(horiz);
1469 horiz = V_loadvgaimg(s);
1472 void R_setgamma(int g) {
1473 int t;
1474 g = g < 0 ? 0 : (g > 4 ? 4 : g);
1475 gammaa = g;
1476 for (t = 0; t < 256; ++t) {
1477 std_pal[t][0]=gamcor[gammaa][main_pal[t][0]];
1478 std_pal[t][1]=gamcor[gammaa][main_pal[t][1]];
1479 std_pal[t][2]=gamcor[gammaa][main_pal[t][2]];
1481 Y_set_vga_palette(std_pal);
1484 int R_getgamma (void) {
1485 return gammaa;
1488 void R_set_videomode (int w, int h, int fullscreen) {
1489 assert(w > 0);
1490 assert(h > 0);
1491 int was = Y_videomode_setted();
1492 int res = Y_set_videomode_software(w, h, fullscreen);
1493 if (res == 0) {
1494 if (was == 0) {
1495 ERR_failinit("Unable to set video mode");
1497 } else {
1498 Y_get_videomode(&SCRW, &SCRH);
1499 V_update_buffer();
1500 R_setgamma(gammaa);
1504 void R_toggle_fullscreen (void) {
1505 Y_set_fullscreen(!Y_get_fullscreen());
1506 fullscreen = Y_get_fullscreen();
1507 Y_get_videomode(&SCRW, &SCRH);
1508 V_update_buffer();
1509 R_setgamma(gammaa);
1512 static int video_menu_handler (menu_msg_t *msg, const menu_t *m, void *data, int i) {
1513 static int cur;
1514 static int w, h, fullscreen;
1515 static char buf[16];
1516 static int buflen;
1517 static int vmode;
1518 const videomode_t *v;
1519 enum { VIDEOMODE, FULLSCREEN, APPLY, __NUM__ };
1520 static const simple_menu_t sm = {
1521 GM_BIG, "Video", NULL,
1523 { "Mode: ", NULL },
1524 { "Fullscreen: ", NULL },
1525 { "Apply ", NULL },
1527 };
1528 if (msg->type == GM_ENTER) {
1529 Y_get_videomode(&w, &h);
1530 fullscreen = Y_get_fullscreen();
1531 v = Y_get_videomode_list_opengl(fullscreen);
1532 vmode = 0;
1533 while (vmode < v->n && v->modes[vmode].w != w && v->modes[vmode].h != h) {
1534 vmode += 1;
1536 if (vmode < v->n) {
1537 w = v->modes[vmode].w;
1538 h = v->modes[vmode].h;
1540 snprintf(buf, 16, "%ix%i", w, h);
1541 buflen = strlen(buf);
1542 return 1;
1544 if (i == VIDEOMODE) {
1545 switch (msg->type) {
1546 case GM_GETSTR: return GM_init_str(msg, buf, buflen);
1547 case GM_SELECT:
1548 v = Y_get_videomode_list_opengl(fullscreen);
1549 vmode = vmode + 1 >= v->n ? 0 : vmode + 1;
1550 if (v->n > 0) {
1551 w = v->modes[vmode].w;
1552 h = v->modes[vmode].h;
1553 } else {
1554 Y_get_videomode(&w, &h);
1556 snprintf(buf, 16, "%ix%i", w, h);
1557 buflen = strlen(buf);
1558 return 1;
1560 } else if (i == FULLSCREEN) {
1561 switch (msg->type) {
1562 case GM_GETSTR: return GM_init_str(msg, fullscreen ? "Yes" : "No ", 3);
1563 case GM_SELECT: fullscreen = !fullscreen; return 1;
1565 } else if (i == APPLY) {
1566 switch (msg->type) {
1567 case GM_SELECT: R_set_videomode(w, h, fullscreen); return 1;
1570 return simple_menu_handler(msg, i, __NUM__, &sm, &cur);
1573 static const menu_t video_menu = {
1574 NULL, &video_menu_handler
1575 };
1577 const menu_t *R_menu (void) {
1578 return &video_menu;
1581 const cfg_t *R_args (void) {
1582 static const cfg_t args[] = {
1583 { "fullscr", &init_screen_full, Y_SW_ON },
1584 { "window", &init_screen_full, Y_SW_OFF },
1585 { "width", &init_screen_width, Y_DWORD },
1586 { "height", &init_screen_height, Y_DWORD },
1587 { "gamma", &init_screen_gammaa, Y_DWORD },
1588 { NULL, NULL, 0 } // end
1589 };
1590 return args;
1593 const cfg_t *R_conf (void) {
1594 static const cfg_t conf[] = {
1595 { "sky", &w_horiz, Y_SW_ON },
1596 { "fullscreen", &fullscreen, Y_SW_ON },
1597 { "screen_width", &SCRW, Y_DWORD },
1598 { "screen_height", &SCRH, Y_DWORD },
1599 { "gamma", &gammaa, Y_DWORD },
1600 { NULL, NULL, 0 } // end
1601 };
1602 return conf;
1605 void R_init () {
1606 int i;
1607 logo("R_init: initialize software render\n");
1608 F_loadres(F_getresid("PLAYPAL"), main_pal, 0, 768);
1609 for (i = 0; i < 256; ++i) {
1610 bright[i] = ((int) main_pal[i][0] + main_pal[i][1] + main_pal[i][2]) * 8 / (63 * 3);
1612 F_loadres(F_getresid("MIXMAP"), mixmap, 0, 0x10000);
1613 F_loadres(F_getresid("COLORMAP"), clrmap, 0, 256*12);
1614 SCRW = init_screen_width > 0 ? init_screen_width : SCRW;
1615 SCRH = init_screen_height > 0 ? init_screen_height : SCRH;
1616 fullscreen = init_screen_full != 0xFF ? init_screen_full : fullscreen;
1617 gammaa = init_screen_gammaa >= 0 ? init_screen_gammaa : gammaa;
1618 R_set_videomode(SCRW, SCRH, fullscreen);
1619 V_setrect(0, SCRW, 0, SCRH);
1620 V_clr(0, SCRW, 0, SCRH, 0);
1621 R_alloc();
1624 void R_done (void) {
1625 buffer = NULL;
1626 buf_w = 0;
1627 buf_h = 0;
1628 pitch = 0;
1629 Y_unset_videomode();