DEADSOFTWARE

system: remove message on quit
[flatwaifu.git] / src / sdl2 / main.c
1 #include "SDL.h"
2 #include <stdio.h>
3 #include <stdarg.h>
4 #include <stdlib.h> // srand exit
5 #include <string.h> // strcasecmp
6 #include <assert.h>
7 #include "system.h"
8 #include "input.h"
10 #include "my.h" // fexists
11 #include "player.h" // pl1 pl2
12 #include "menu.h" // G_keyf
13 #include "error.h" // logo
15 #include "files.h" // F_startup F_addwad F_initwads F_allocres
16 #include "config.h" // CFG_args CFG_load CFG_save
17 #include "memory.h" // M_startup
18 #include "game.h" // G_init G_act
19 #include "sound.h" // S_init S_done
20 #include "music.h" // S_initmusic S_updatemusic S_donemusic
21 #include "render.h" // R_init R_draw R_done
23 #define TITLE_STR "DooM 2D (SDL2)"
25 static int quit = 0;
26 static SDL_Window *window;
27 static SDL_GLContext context;
28 static SDL_Surface *surf;
30 /* --- error.h --- */
32 void logo (const char *s, ...) {
33 va_list ap;
34 va_start(ap, s);
35 vprintf(s, ap);
36 va_end(ap);
37 fflush(stdout);
38 }
40 void logo_gas (int cur, int all) {
41 // stub
42 }
44 void ERR_failinit (char *s, ...) {
45 va_list ap;
46 va_start(ap, s);
47 vprintf(s, ap);
48 va_end(ap);
49 puts("");
50 exit(1);
51 }
53 void ERR_fatal (char *s, ...) {
54 va_list ap;
55 R_done();
56 S_done();
57 S_donemusic();
58 M_shutdown();
59 SDL_Quit();
60 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
61 va_start(ap, s);
62 vprintf(s, ap);
63 va_end(ap);
64 puts("");
65 exit(1);
66 }
68 void ERR_quit (void) {
69 quit = 1;
70 }
72 /* --- system.h --- */
74 static int Y_resize_window (int w, int h, int fullscreen) {
75 assert(w > 0);
76 assert(h > 0);
77 assert(window != NULL);
78 if (surf != NULL) {
79 if (surf->w != w || surf->h != h) {
80 SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
81 if (s != NULL) {
82 SDL_SetPaletteColors(s->format->palette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
83 SDL_FreeSurface(surf);
84 surf = s;
85 }
86 }
87 }
88 SDL_SetWindowSize(window, w, h);
89 Y_set_fullscreen(fullscreen);
90 return 1;
91 }
93 int Y_set_videomode_opengl (int w, int h, int fullscreen) {
94 assert(w > 0);
95 assert(h > 0);
96 Uint32 flags;
97 SDL_Window *win;
98 SDL_GLContext ctx;
99 if (window != NULL && context != NULL) {
100 Y_resize_window(w, h, fullscreen);
101 win = window;
102 } else {
103 flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
104 if (fullscreen) {
105 flags = flags | SDL_WINDOW_FULLSCREEN;
107 // TODO set context version and type
108 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
109 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
110 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
111 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
112 if (win != NULL) {
113 ctx = SDL_GL_CreateContext(win);
114 if (ctx != NULL) {
115 Y_unset_videomode();
116 window = win;
117 context = ctx;
118 SDL_GL_MakeCurrent(window, context);
119 } else {
120 SDL_DestroyWindow(win);
121 win = NULL;
125 return win != NULL;
128 int Y_set_videomode_software (int w, int h, int fullscreen) {
129 assert(w > 0);
130 assert(h > 0);
131 Uint32 flags;
132 SDL_Surface *s;
133 SDL_Window *win;
134 if (window != NULL && surf != NULL) {
135 Y_resize_window(w, h, fullscreen);
136 win = window;
137 } else {
138 flags = SDL_WINDOW_RESIZABLE;
139 if (fullscreen) {
140 flags = flags | SDL_WINDOW_FULLSCREEN;
142 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
143 if (win != NULL) {
144 s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
145 if (s != NULL) {
146 Y_unset_videomode();
147 window = win;
148 surf = s;
149 } else {
150 SDL_DestroyWindow(win);
151 win = NULL;
155 return win != NULL;
158 void Y_get_videomode (int *w, int *h) {
159 if (window != NULL) {
160 SDL_GetWindowSize(window, w, h);
161 } else {
162 *w = 0;
163 *h = 0;
167 int Y_videomode_setted (void) {
168 return window != NULL;
171 void Y_unset_videomode (void) {
172 if (window != NULL) {
173 if (context != NULL) {
174 SDL_GL_MakeCurrent(window, NULL);
175 SDL_GL_DeleteContext(context);
176 context = NULL;
178 if (surf != NULL) {
179 SDL_FreeSurface(surf);
180 surf = NULL;
182 SDL_DestroyWindow(window);
183 window = NULL;
187 void Y_set_fullscreen (int yes) {
188 if (window != NULL) {
189 SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0);
193 int Y_get_fullscreen (void) {
194 return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
197 void Y_swap_buffers (void) {
198 assert(window != NULL);
199 assert(context != NULL);
200 SDL_GL_SwapWindow(window);
203 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
204 assert(window != NULL);
205 assert(surf != NULL);
206 *buf = surf->pixels;
207 *w = surf->w;
208 *h = surf->h;
209 *pitch = surf->pitch;
212 void Y_set_vga_palette (byte *vgapal) {
213 assert(window != NULL);
214 assert(surf != NULL);
215 int i;
216 byte *p = vgapal;
217 SDL_Color colors[256];
218 for (i = 0; i < 256; i++) {
219 colors[i] = (SDL_Color) {
220 .r = p[0] * 255 / 63,
221 .g = p[1] * 255 / 63,
222 .b = p[2] * 255 / 63
223 };
224 p += 3;
226 SDL_SetPaletteColors(surf->format->palette, colors, 0, 256);
229 void Y_repaint_rect (int x, int y, int w, int h) {
230 assert(window != NULL);
231 assert(surf != NULL);
232 SDL_Surface *s = SDL_GetWindowSurface(window);
233 SDL_Rect r = (SDL_Rect) {
234 .x = x,
235 .y = y,
236 .w = w,
237 .h = h
238 };
239 SDL_BlitSurface(surf, &r, s, &r);
240 SDL_UpdateWindowSurfaceRects(window, &r, 1);
243 void Y_repaint (void) {
244 Y_repaint_rect(0, 0, surf->w, surf->h);
247 /* --- main --- */
249 static int sdl_to_key (int code) {
250 switch (code) {
251 case SDL_SCANCODE_0: return KEY_0;
252 case SDL_SCANCODE_1: return KEY_1;
253 case SDL_SCANCODE_2: return KEY_2;
254 case SDL_SCANCODE_3: return KEY_3;
255 case SDL_SCANCODE_4: return KEY_4;
256 case SDL_SCANCODE_5: return KEY_5;
257 case SDL_SCANCODE_6: return KEY_6;
258 case SDL_SCANCODE_7: return KEY_7;
259 case SDL_SCANCODE_8: return KEY_8;
260 case SDL_SCANCODE_9: return KEY_9;
261 case SDL_SCANCODE_A: return KEY_A;
262 case SDL_SCANCODE_B: return KEY_B;
263 case SDL_SCANCODE_C: return KEY_C;
264 case SDL_SCANCODE_D: return KEY_D;
265 case SDL_SCANCODE_E: return KEY_E;
266 case SDL_SCANCODE_F: return KEY_F;
267 case SDL_SCANCODE_G: return KEY_G;
268 case SDL_SCANCODE_H: return KEY_H;
269 case SDL_SCANCODE_I: return KEY_I;
270 case SDL_SCANCODE_J: return KEY_J;
271 case SDL_SCANCODE_K: return KEY_K;
272 case SDL_SCANCODE_L: return KEY_L;
273 case SDL_SCANCODE_M: return KEY_M;
274 case SDL_SCANCODE_N: return KEY_N;
275 case SDL_SCANCODE_O: return KEY_O;
276 case SDL_SCANCODE_P: return KEY_P;
277 case SDL_SCANCODE_Q: return KEY_Q;
278 case SDL_SCANCODE_R: return KEY_R;
279 case SDL_SCANCODE_S: return KEY_S;
280 case SDL_SCANCODE_T: return KEY_T;
281 case SDL_SCANCODE_U: return KEY_U;
282 case SDL_SCANCODE_V: return KEY_V;
283 case SDL_SCANCODE_W: return KEY_W;
284 case SDL_SCANCODE_X: return KEY_X;
285 case SDL_SCANCODE_Y: return KEY_Y;
286 case SDL_SCANCODE_Z: return KEY_Z;
287 case SDL_SCANCODE_RETURN: return KEY_RETURN;
288 case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
289 case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
290 case SDL_SCANCODE_TAB: return KEY_TAB;
291 case SDL_SCANCODE_SPACE: return KEY_SPACE;
292 case SDL_SCANCODE_MINUS: return KEY_MINUS;
293 case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
294 case SDL_SCANCODE_LEFTBRACKET: return KEY_LEFTBRACKET;
295 case SDL_SCANCODE_RIGHTBRACKET: return KEY_RIGHTBRACKET;
296 case SDL_SCANCODE_BACKSLASH: return KEY_BACKSLASH;
297 case SDL_SCANCODE_SEMICOLON: return KEY_SEMICOLON;
298 case SDL_SCANCODE_APOSTROPHE: return KEY_APOSTROPHE;
299 case SDL_SCANCODE_GRAVE: return KEY_GRAVE;
300 case SDL_SCANCODE_COMMA: return KEY_COMMA;
301 case SDL_SCANCODE_PERIOD: return KEY_PERIOD;
302 case SDL_SCANCODE_SLASH: return KEY_SLASH;
303 case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
304 case SDL_SCANCODE_F1: return KEY_F1;
305 case SDL_SCANCODE_F2: return KEY_F2;
306 case SDL_SCANCODE_F3: return KEY_F3;
307 case SDL_SCANCODE_F4: return KEY_F4;
308 case SDL_SCANCODE_F5: return KEY_F5;
309 case SDL_SCANCODE_F6: return KEY_F6;
310 case SDL_SCANCODE_F7: return KEY_F7;
311 case SDL_SCANCODE_F8: return KEY_F8;
312 case SDL_SCANCODE_F9: return KEY_F9;
313 case SDL_SCANCODE_F10: return KEY_F10;
314 case SDL_SCANCODE_F11: return KEY_F11;
315 case SDL_SCANCODE_F12: return KEY_F12;
316 case SDL_SCANCODE_PRINTSCREEN: return KEY_PRINTSCREEN;
317 case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
318 case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
319 case SDL_SCANCODE_INSERT: return KEY_INSERT;
320 case SDL_SCANCODE_HOME: return KEY_HOME;
321 case SDL_SCANCODE_PAGEUP: return KEY_PAGEUP;
322 case SDL_SCANCODE_DELETE: return KEY_DELETE;
323 case SDL_SCANCODE_END: return KEY_END;
324 case SDL_SCANCODE_PAGEDOWN: return KEY_PAGEDOWN;
325 case SDL_SCANCODE_RIGHT: return KEY_RIGHT;
326 case SDL_SCANCODE_LEFT: return KEY_LEFT;
327 case SDL_SCANCODE_DOWN: return KEY_DOWN;
328 case SDL_SCANCODE_UP: return KEY_UP;
329 case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
330 case SDL_SCANCODE_KP_DIVIDE: return KEY_KP_DIVIDE;
331 case SDL_SCANCODE_KP_MULTIPLY: return KEY_KP_MULTIPLY;
332 case SDL_SCANCODE_KP_MINUS: return KEY_KP_MINUS;
333 case SDL_SCANCODE_KP_PLUS: return KEY_KP_PLUS;
334 case SDL_SCANCODE_KP_ENTER: return KEY_KP_ENTER;
335 case SDL_SCANCODE_KP_0: return KEY_KP_0;
336 case SDL_SCANCODE_KP_1: return KEY_KP_1;
337 case SDL_SCANCODE_KP_2: return KEY_KP_2;
338 case SDL_SCANCODE_KP_3: return KEY_KP_3;
339 case SDL_SCANCODE_KP_4: return KEY_KP_4;
340 case SDL_SCANCODE_KP_5: return KEY_KP_5;
341 case SDL_SCANCODE_KP_6: return KEY_KP_6;
342 case SDL_SCANCODE_KP_7: return KEY_KP_7;
343 case SDL_SCANCODE_KP_8: return KEY_KP_8;
344 case SDL_SCANCODE_KP_9: return KEY_KP_9;
345 case SDL_SCANCODE_KP_PERIOD: return KEY_KP_PERIOD;
346 case SDL_SCANCODE_SYSREQ: return KEY_SYSREQ;
347 case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
348 case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
349 case SDL_SCANCODE_LALT: return KEY_LALT;
350 case SDL_SCANCODE_LGUI: return KEY_LSUPER;
351 case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
352 case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
353 case SDL_SCANCODE_RALT: return KEY_RALT;
354 case SDL_SCANCODE_RGUI: return KEY_RSUPER;
355 default: return KEY_UNKNOWN;
359 static void window_event_handler (SDL_WindowEvent *ev) {
360 switch (ev->event) {
361 case SDL_WINDOWEVENT_RESIZED:
362 R_set_videomode(ev->data1, ev->data2, Y_get_fullscreen());
363 break;
364 case SDL_WINDOWEVENT_CLOSE:
365 ERR_quit();
366 break;
370 static void poll_events (void (*h)(int key, int down)) {
371 int key;
372 SDL_Event ev;
373 while (SDL_PollEvent(&ev)) {
374 switch (ev.type) {
375 case SDL_QUIT:
376 ERR_quit();
377 break;
378 case SDL_WINDOWEVENT:
379 if (ev.window.windowID == SDL_GetWindowID(window)) {
380 window_event_handler(&ev.window);
382 break;
383 case SDL_KEYDOWN:
384 case SDL_KEYUP:
385 key = sdl_to_key(ev.key.keysym.scancode);
386 I_press(key, ev.type == SDL_KEYDOWN);
387 if (h != NULL) {
388 (*h)(key, ev.type == SDL_KEYDOWN);
390 break;
395 int main (int argc, char **argv) {
396 char *pw;
397 Uint32 t, ticks;
398 logo("system: initialize SDL2\n");
399 if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) {
400 logo("system: failed to init SDL2: %s\n", SDL_GetError());
401 return 1;
403 //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
404 // Player 1 defaults
405 pl1.ku = KEY_KP_8;
406 pl1.kd = KEY_KP_5;
407 pl1.kl = KEY_KP_4;
408 pl1.kr = KEY_KP_6;
409 pl1.kf = KEY_PAGEDOWN;
410 pl1.kj = KEY_DELETE;
411 pl1.kwl = KEY_HOME;
412 pl1.kwr = KEY_END;
413 pl1.kp = KEY_KP_8;
414 // Player 2 defaults
415 pl2.ku = KEY_E;
416 pl2.kd = KEY_D;
417 pl2.kl = KEY_S;
418 pl2.kr = KEY_F;
419 pl2.kf = KEY_A;
420 pl2.kj = KEY_Q;
421 pl2.kwl = KEY_1;
422 pl2.kwr = KEY_2;
423 pl2.kp = KEY_E;
424 srand(SDL_GetTicks());
425 F_startup();
426 #ifndef WIN32
427 pw = "/usr/share/doom2d-rembo/doom2d.wad";
428 #else
429 pw = "doom2d.wad";
430 #endif
431 if (fexists(pw)) {
432 F_addwad(pw);
433 } else {
434 F_addwad("doom2d.wad");
436 CFG_args(argc, argv);
437 CFG_load();
438 F_initwads();
439 M_startup();
440 F_allocres();
441 S_init();
442 S_initmusic();
443 R_init();
444 G_init();
445 ticks = SDL_GetTicks();
446 while (!quit) {
447 poll_events(&G_keyf);
448 S_updatemusic();
449 t = SDL_GetTicks();
450 if (t - ticks > DELAY) {
451 ticks = t;
452 G_act();
454 R_draw();
456 CFG_save();
457 R_done();
458 S_donemusic();
459 S_done();
460 M_shutdown();
461 SDL_Quit();
462 return 0;