DEADSOFTWARE

config: move config loading to system driver
[flatwaifu.git] / src / sdl2 / main.c
1 #ifdef __EMSCRIPTEN__
2 # include <emscripten.h>
3 #endif
5 #include <SDL2/SDL.h>
6 #include <stdio.h>
7 #include <stdarg.h>
8 #include <stdlib.h> // srand exit
9 #include <string.h> // strcasecmp
10 #include <assert.h>
11 #include "system.h"
12 #include "input.h"
14 #include "cp866.h"
16 #include "my.h" // fexists
17 #include "player.h" // pl1 pl2
18 #include "menu.h" // G_keyf
19 #include "error.h" // logo
20 #include "monster.h" // nomon
22 #include "files.h" // F_startup F_addwad F_initwads F_allocres
23 #include "config.h" // CFG_args CFG_load CFG_save
24 #include "memory.h" // M_startup
25 #include "game.h" // G_init G_act
26 #include "sound.h" // S_init S_done
27 #include "music.h" // S_initmusic S_updatemusic S_donemusic
28 #include "render.h" // R_init R_draw R_done
30 #define TITLE_STR "Doom 2D (SDL2)"
32 static Uint32 ticks;
33 static int quit = 0;
34 static SDL_Window *window;
35 static SDL_GLContext context;
36 static SDL_Surface *surf;
37 static videomode_t vlist;
39 static const cfg_t arg[] = {
40 {"file", NULL, Y_FILES},
41 {"cheat", &cheat, Y_SW_ON},
42 // {"vga", &shot_vga, Y_SW_ON},
43 {"sndvol", &snd_vol, Y_WORD},
44 {"musvol", &mus_vol, Y_WORD},
45 // {"fullscr", &fullscreen, Y_SW_ON},
46 // {"window", &fullscreen, Y_SW_OFF},
47 {"mon", &nomon, Y_SW_OFF},
48 // {"gamma", &gammaa, Y_DWORD},
49 {"warp", &_warp, Y_BYTE},
50 // {"width", &SCRW, Y_DWORD},
51 // {"height", &SCRH, Y_DWORD},
52 // {"config", NULL, cfg_file, Y_STRING},
53 {NULL, NULL, 0} // end
54 };
56 static const cfg_t cfg[] = {
57 // {"screenshot", &shot_vga, Y_SW_ON},
58 {"sound_volume", &snd_vol, Y_WORD},
59 {"music_volume", &mus_vol, Y_WORD},
60 // {"fullscreen", &fullscreen, Y_SW_ON},
61 {"sky", &w_horiz, Y_SW_ON},
62 // {"gamma", &gammaa, Y_DWORD},
63 // {"screen_width", &SCRW, Y_DWORD},
64 // {"screen_height", &SCRH, Y_DWORD},
65 {"music_random", &music_random, Y_SW_ON},
66 {"music_time", &music_time, Y_DWORD},
67 {"music_fade", &music_fade, Y_DWORD},
68 {"pl1_left", &pl1.kl, Y_KEY},
69 {"pl1_right",&pl1.kr, Y_KEY},
70 {"pl1_up", &pl1.ku, Y_KEY},
71 {"pl1_down", &pl1.kd, Y_KEY},
72 {"pl1_jump", &pl1.kj, Y_KEY},
73 {"pl1_fire", &pl1.kf, Y_KEY},
74 {"pl1_next", &pl1.kwr, Y_KEY},
75 {"pl1_prev", &pl1.kwl, Y_KEY},
76 {"pl1_use", &pl1.kp, Y_KEY},
77 {"pl2_left", &pl2.kl, Y_KEY},
78 {"pl2_right", &pl2.kr, Y_KEY},
79 {"pl2_up", &pl2.ku, Y_KEY},
80 {"pl2_down", &pl2.kd, Y_KEY},
81 {"pl2_jump", &pl2.kj, Y_KEY},
82 {"pl2_fire", &pl2.kf, Y_KEY},
83 {"pl2_next", &pl2.kwr, Y_KEY},
84 {"pl2_prev", &pl2.kwl, Y_KEY},
85 {"pl2_use", &pl2.kp, Y_KEY},
86 {NULL, NULL, 0} // end
87 };
89 static void CFG_args (int argc, char **argv) {
90 int i;
91 for (i = 1; i < argc; i++) {
92 if (argv[i][0] == '-' && argv[i][1] != 0) {
93 if (i + 1 >= argc) {
94 ERR_failinit("CFG_args: not enough arguments for parameter %s\n", argv[i]);
95 } else {
96 if (CFG_update_key(&argv[i][1], argv[i + 1], arg) != 0) {
97 ERR_failinit("CFG_args: unknown parameter %s\n", argv[i]);
98 }
99 i += 1;
101 } else {
102 ERR_failinit("CFG_args: something wrong here: %s\n", argv[i]);
107 static void CFG_load (void) {
108 CFG_read_config("default.cfg", cfg);
109 CFG_read_config("doom2d.cfg", cfg);
112 static void CFG_save (void) {
113 CFG_update_config("doom2d.cfg", "doom2d.cfg", cfg, "generated by doom2d, do not modify");
114 //CFG_update_config("doom2d.cfg", "doom2d.tmp", cfg, "temporary file");
115 //CFG_update_config("doom2d.tmp", "doom2d.cfg", cfg, "generated by doom2d, do not modify");
116 //remove("doom2d.tmp");
119 /* --- error.h --- */
121 void logo (const char *s, ...) {
122 va_list ap;
123 va_start(ap, s);
124 vprintf(s, ap);
125 va_end(ap);
126 fflush(stdout);
129 void logo_gas (int cur, int all) {
130 // stub
133 void ERR_failinit (char *s, ...) {
134 va_list ap;
135 va_start(ap, s);
136 vprintf(s, ap);
137 va_end(ap);
138 puts("");
139 exit(1);
142 void ERR_fatal (char *s, ...) {
143 va_list ap;
144 R_done();
145 S_done();
146 S_donemusic();
147 M_shutdown();
148 SDL_Quit();
149 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
150 va_start(ap, s);
151 vprintf(s, ap);
152 va_end(ap);
153 puts("");
154 exit(1);
157 void ERR_quit (void) {
158 quit = 1;
161 /* --- system.h --- */
163 static int Y_resize_window (int w, int h, int fullscreen) {
164 assert(w > 0);
165 assert(h > 0);
166 assert(window != NULL);
167 if (surf != NULL) {
168 if (surf->w != w || surf->h != h) {
169 SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
170 if (s != NULL) {
171 SDL_SetPaletteColors(s->format->palette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
172 SDL_FreeSurface(surf);
173 surf = s;
177 SDL_SetWindowSize(window, w, h);
178 Y_set_fullscreen(fullscreen);
179 return 1;
182 int Y_set_videomode_opengl (int w, int h, int fullscreen) {
183 assert(w > 0);
184 assert(h > 0);
185 Uint32 flags;
186 SDL_Window *win;
187 SDL_GLContext ctx;
188 if (window != NULL && context != NULL) {
189 Y_resize_window(w, h, fullscreen);
190 win = window;
191 } else {
192 flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
193 if (fullscreen) {
194 flags = flags | SDL_WINDOW_FULLSCREEN;
196 // TODO set context version and type
197 #ifdef __EMSCRIPTEN__
198 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
199 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
200 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
201 #else
202 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
203 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
204 #endif
205 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
206 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
207 if (win != NULL) {
208 ctx = SDL_GL_CreateContext(win);
209 if (ctx != NULL) {
210 Y_unset_videomode();
211 window = win;
212 context = ctx;
213 SDL_GL_MakeCurrent(window, context);
214 } else {
215 SDL_DestroyWindow(win);
216 win = NULL;
220 if (win == NULL) {
221 logo("Y_set_videomode_opengl: error: %s\n", SDL_GetError());
223 return win != NULL;
226 int Y_set_videomode_software (int w, int h, int fullscreen) {
227 assert(w > 0);
228 assert(h > 0);
229 Uint32 flags;
230 SDL_Surface *s;
231 SDL_Window *win;
232 if (window != NULL && surf != NULL) {
233 Y_resize_window(w, h, fullscreen);
234 win = window;
235 } else {
236 flags = SDL_WINDOW_RESIZABLE;
237 if (fullscreen) {
238 flags = flags | SDL_WINDOW_FULLSCREEN;
240 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
241 if (win != NULL) {
242 s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
243 if (s != NULL) {
244 Y_unset_videomode();
245 window = win;
246 surf = s;
247 } else {
248 SDL_DestroyWindow(win);
249 win = NULL;
253 if (win == NULL) {
254 logo("Y_set_videomode_software: error: %s\n", SDL_GetError());
256 return win != NULL;
259 void Y_get_videomode (int *w, int *h) {
260 if (window != NULL) {
261 SDL_GetWindowSize(window, w, h);
262 } else {
263 *w = 0;
264 *h = 0;
268 int Y_videomode_setted (void) {
269 return window != NULL;
272 void Y_unset_videomode (void) {
273 if (window != NULL) {
274 if (context != NULL) {
275 SDL_GL_MakeCurrent(window, NULL);
276 SDL_GL_DeleteContext(context);
277 context = NULL;
279 if (surf != NULL) {
280 SDL_FreeSurface(surf);
281 surf = NULL;
283 SDL_DestroyWindow(window);
284 window = NULL;
288 static void init_videomode_list (void) {
289 int i, j, k;
290 SDL_DisplayMode m;
291 int n = SDL_GetNumDisplayModes(0);
292 if (vlist.modes != NULL) {
293 free(vlist.modes);
294 vlist.modes = NULL;
295 vlist.n = 0;
297 if (n > 0) {
298 vlist.modes = malloc(n * sizeof(videomode_size_t));
299 if (vlist.modes != NULL) {
300 j = 0;
301 for (i = 0; i < n; i++) {
302 SDL_GetDisplayMode(0, i, &m);
303 k = 0;
304 while (k < j && (m.w != vlist.modes[k].w || m.h != vlist.modes[k].h)) {
305 k++;
307 if (k >= j) {
308 vlist.modes[j] = (videomode_size_t) {
309 .w = m.w,
310 .h = m.h
311 };
312 j++;
315 vlist.n = j;
320 const videomode_t *Y_get_videomode_list_opengl (int fullscreen) {
321 init_videomode_list();
322 return &vlist;
325 const videomode_t *Y_get_videomode_list_software (int fullscreen) {
326 init_videomode_list();
327 return &vlist;
330 void Y_set_fullscreen (int yes) {
331 if (window != NULL) {
332 SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0);
336 int Y_get_fullscreen (void) {
337 return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
340 void Y_swap_buffers (void) {
341 assert(window != NULL);
342 assert(context != NULL);
343 SDL_GL_SwapWindow(window);
346 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
347 assert(window != NULL);
348 assert(surf != NULL);
349 *buf = surf->pixels;
350 *w = surf->w;
351 *h = surf->h;
352 *pitch = surf->pitch;
355 void Y_set_vga_palette (byte *vgapal) {
356 assert(window != NULL);
357 assert(surf != NULL);
358 int i;
359 byte *p = vgapal;
360 SDL_Color colors[256];
361 for (i = 0; i < 256; i++) {
362 colors[i] = (SDL_Color) {
363 .r = p[0] * 255 / 63,
364 .g = p[1] * 255 / 63,
365 .b = p[2] * 255 / 63
366 };
367 p += 3;
369 SDL_SetPaletteColors(surf->format->palette, colors, 0, 256);
372 void Y_repaint_rect (int x, int y, int w, int h) {
373 assert(window != NULL);
374 assert(surf != NULL);
375 SDL_Surface *s = SDL_GetWindowSurface(window);
376 SDL_Rect r = (SDL_Rect) {
377 .x = x,
378 .y = y,
379 .w = w,
380 .h = h
381 };
382 SDL_BlitSurface(surf, &r, s, &r);
383 SDL_UpdateWindowSurfaceRects(window, &r, 1);
386 void Y_repaint (void) {
387 Y_repaint_rect(0, 0, surf->w, surf->h);
390 void Y_enable_text_input (void) {
391 SDL_StartTextInput();
394 void Y_disable_text_input (void) {
395 SDL_StopTextInput();
398 /* --- main --- */
400 static int sdl_to_key (int code) {
401 switch (code) {
402 case SDL_SCANCODE_0: return KEY_0;
403 case SDL_SCANCODE_1: return KEY_1;
404 case SDL_SCANCODE_2: return KEY_2;
405 case SDL_SCANCODE_3: return KEY_3;
406 case SDL_SCANCODE_4: return KEY_4;
407 case SDL_SCANCODE_5: return KEY_5;
408 case SDL_SCANCODE_6: return KEY_6;
409 case SDL_SCANCODE_7: return KEY_7;
410 case SDL_SCANCODE_8: return KEY_8;
411 case SDL_SCANCODE_9: return KEY_9;
412 case SDL_SCANCODE_A: return KEY_A;
413 case SDL_SCANCODE_B: return KEY_B;
414 case SDL_SCANCODE_C: return KEY_C;
415 case SDL_SCANCODE_D: return KEY_D;
416 case SDL_SCANCODE_E: return KEY_E;
417 case SDL_SCANCODE_F: return KEY_F;
418 case SDL_SCANCODE_G: return KEY_G;
419 case SDL_SCANCODE_H: return KEY_H;
420 case SDL_SCANCODE_I: return KEY_I;
421 case SDL_SCANCODE_J: return KEY_J;
422 case SDL_SCANCODE_K: return KEY_K;
423 case SDL_SCANCODE_L: return KEY_L;
424 case SDL_SCANCODE_M: return KEY_M;
425 case SDL_SCANCODE_N: return KEY_N;
426 case SDL_SCANCODE_O: return KEY_O;
427 case SDL_SCANCODE_P: return KEY_P;
428 case SDL_SCANCODE_Q: return KEY_Q;
429 case SDL_SCANCODE_R: return KEY_R;
430 case SDL_SCANCODE_S: return KEY_S;
431 case SDL_SCANCODE_T: return KEY_T;
432 case SDL_SCANCODE_U: return KEY_U;
433 case SDL_SCANCODE_V: return KEY_V;
434 case SDL_SCANCODE_W: return KEY_W;
435 case SDL_SCANCODE_X: return KEY_X;
436 case SDL_SCANCODE_Y: return KEY_Y;
437 case SDL_SCANCODE_Z: return KEY_Z;
438 case SDL_SCANCODE_RETURN: return KEY_RETURN;
439 case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
440 case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
441 case SDL_SCANCODE_TAB: return KEY_TAB;
442 case SDL_SCANCODE_SPACE: return KEY_SPACE;
443 case SDL_SCANCODE_MINUS: return KEY_MINUS;
444 case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
445 case SDL_SCANCODE_LEFTBRACKET: return KEY_LEFTBRACKET;
446 case SDL_SCANCODE_RIGHTBRACKET: return KEY_RIGHTBRACKET;
447 case SDL_SCANCODE_BACKSLASH: return KEY_BACKSLASH;
448 case SDL_SCANCODE_SEMICOLON: return KEY_SEMICOLON;
449 case SDL_SCANCODE_APOSTROPHE: return KEY_APOSTROPHE;
450 case SDL_SCANCODE_GRAVE: return KEY_GRAVE;
451 case SDL_SCANCODE_COMMA: return KEY_COMMA;
452 case SDL_SCANCODE_PERIOD: return KEY_PERIOD;
453 case SDL_SCANCODE_SLASH: return KEY_SLASH;
454 case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
455 case SDL_SCANCODE_F1: return KEY_F1;
456 case SDL_SCANCODE_F2: return KEY_F2;
457 case SDL_SCANCODE_F3: return KEY_F3;
458 case SDL_SCANCODE_F4: return KEY_F4;
459 case SDL_SCANCODE_F5: return KEY_F5;
460 case SDL_SCANCODE_F6: return KEY_F6;
461 case SDL_SCANCODE_F7: return KEY_F7;
462 case SDL_SCANCODE_F8: return KEY_F8;
463 case SDL_SCANCODE_F9: return KEY_F9;
464 case SDL_SCANCODE_F10: return KEY_F10;
465 case SDL_SCANCODE_F11: return KEY_F11;
466 case SDL_SCANCODE_F12: return KEY_F12;
467 case SDL_SCANCODE_PRINTSCREEN: return KEY_PRINTSCREEN;
468 case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
469 case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
470 case SDL_SCANCODE_INSERT: return KEY_INSERT;
471 case SDL_SCANCODE_HOME: return KEY_HOME;
472 case SDL_SCANCODE_PAGEUP: return KEY_PAGEUP;
473 case SDL_SCANCODE_DELETE: return KEY_DELETE;
474 case SDL_SCANCODE_END: return KEY_END;
475 case SDL_SCANCODE_PAGEDOWN: return KEY_PAGEDOWN;
476 case SDL_SCANCODE_RIGHT: return KEY_RIGHT;
477 case SDL_SCANCODE_LEFT: return KEY_LEFT;
478 case SDL_SCANCODE_DOWN: return KEY_DOWN;
479 case SDL_SCANCODE_UP: return KEY_UP;
480 case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
481 case SDL_SCANCODE_KP_DIVIDE: return KEY_KP_DIVIDE;
482 case SDL_SCANCODE_KP_MULTIPLY: return KEY_KP_MULTIPLY;
483 case SDL_SCANCODE_KP_MINUS: return KEY_KP_MINUS;
484 case SDL_SCANCODE_KP_PLUS: return KEY_KP_PLUS;
485 case SDL_SCANCODE_KP_ENTER: return KEY_KP_ENTER;
486 case SDL_SCANCODE_KP_0: return KEY_KP_0;
487 case SDL_SCANCODE_KP_1: return KEY_KP_1;
488 case SDL_SCANCODE_KP_2: return KEY_KP_2;
489 case SDL_SCANCODE_KP_3: return KEY_KP_3;
490 case SDL_SCANCODE_KP_4: return KEY_KP_4;
491 case SDL_SCANCODE_KP_5: return KEY_KP_5;
492 case SDL_SCANCODE_KP_6: return KEY_KP_6;
493 case SDL_SCANCODE_KP_7: return KEY_KP_7;
494 case SDL_SCANCODE_KP_8: return KEY_KP_8;
495 case SDL_SCANCODE_KP_9: return KEY_KP_9;
496 case SDL_SCANCODE_KP_PERIOD: return KEY_KP_PERIOD;
497 case SDL_SCANCODE_SYSREQ: return KEY_SYSREQ;
498 case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
499 case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
500 case SDL_SCANCODE_LALT: return KEY_LALT;
501 case SDL_SCANCODE_LGUI: return KEY_LSUPER;
502 case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
503 case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
504 case SDL_SCANCODE_RALT: return KEY_RALT;
505 case SDL_SCANCODE_RGUI: return KEY_RSUPER;
506 default: return KEY_UNKNOWN;
510 static void window_event_handler (SDL_WindowEvent *ev) {
511 switch (ev->event) {
512 case SDL_WINDOWEVENT_RESIZED:
513 R_set_videomode(ev->data1, ev->data2, Y_get_fullscreen());
514 break;
515 case SDL_WINDOWEVENT_CLOSE:
516 ERR_quit();
517 break;
521 static int utf8_to_wchar (char *x) {
522 int i = 0;
523 byte *s = (byte*)x;
524 if (s[0] < 0x80) {
525 return s[0];
526 } else if (s[0] < 0xE0) {
527 if (s[0] - 192 >= 0 && s[1] >= 0x80 && s[1] < 0xE0) {
528 i = (s[0] - 192) * 64 + s[1] - 128;
530 } else if (s[0] < 0xF0) {
531 if (s[1] >= 0x80 && s[1] < 0xE0 && s[2] >= 0x80 && s[2] < 0xE0) {
532 i = ((s[0] - 224) * 64 + s[1] - 128) * 64 + s[2] - 128;
535 return i;
538 static void poll_events (void) {
539 int key, down, uch, ch;
540 SDL_Event ev;
541 while (SDL_PollEvent(&ev)) {
542 switch (ev.type) {
543 case SDL_QUIT:
544 ERR_quit();
545 break;
546 case SDL_WINDOWEVENT:
547 if (ev.window.windowID == SDL_GetWindowID(window)) {
548 window_event_handler(&ev.window);
550 break;
551 case SDL_KEYDOWN:
552 case SDL_KEYUP:
553 down = ev.type == SDL_KEYDOWN;
554 key = sdl_to_key(ev.key.keysym.scancode);
555 I_press(key, down);
556 GM_key(key, down);
557 break;
558 case SDL_TEXTINPUT:
559 uch = utf8_to_wchar(ev.text.text);
560 ch = cp866_utoc(uch);
561 if (ch >= 0) {
562 GM_input(ch);
564 break;
569 static void step (void) {
570 poll_events();
571 S_updatemusic();
572 Uint32 t = SDL_GetTicks();
573 if (t - ticks > DELAY) {
574 ticks = t;
575 G_act();
577 R_draw();
580 int main (int argc, char **argv) {
581 char *pw;
582 logo("system: initialize SDL2\n");
583 if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) {
584 logo("system: failed to init SDL2: %s\n", SDL_GetError());
585 return 1;
587 // Player 1 defaults
588 pl1.ku = KEY_KP_8;
589 pl1.kd = KEY_KP_5;
590 pl1.kl = KEY_KP_4;
591 pl1.kr = KEY_KP_6;
592 pl1.kf = KEY_PAGEDOWN;
593 pl1.kj = KEY_DELETE;
594 pl1.kwl = KEY_HOME;
595 pl1.kwr = KEY_END;
596 pl1.kp = KEY_KP_8;
597 // Player 2 defaults
598 pl2.ku = KEY_E;
599 pl2.kd = KEY_D;
600 pl2.kl = KEY_S;
601 pl2.kr = KEY_F;
602 pl2.kf = KEY_A;
603 pl2.kj = KEY_Q;
604 pl2.kwl = KEY_1;
605 pl2.kwr = KEY_2;
606 pl2.kp = KEY_E;
607 srand(SDL_GetTicks());
608 F_startup();
609 #ifndef WIN32
610 pw = "/usr/share/doom2d-rembo/doom2d.wad";
611 #else
612 pw = "doom2d.wad";
613 #endif
614 if (fexists(pw)) {
615 F_addwad(pw);
616 } else {
617 F_addwad("doom2d.wad");
619 CFG_args(argc, argv);
620 CFG_load();
621 F_initwads();
622 M_startup();
623 F_allocres();
624 S_init();
625 S_initmusic();
626 R_init();
627 G_init();
628 ticks = SDL_GetTicks();
629 #ifdef __EMSCRIPTEN__
630 emscripten_set_main_loop(step, 0, 1);
631 #else
632 while (!quit) {
633 step();
635 #endif
636 CFG_save();
637 R_done();
638 S_donemusic();
639 S_done();
640 M_shutdown();
641 SDL_Quit();
642 return 0;