4 #include <stdlib.h> // srand exit
5 #include <string.h> // strcasecmp
10 #include "my.h" // fexists
11 #include "player.h" // pl1 pl2
12 #include "menu.h" // G_keyf
13 #include "error.h" // logo
15 #include "files.h" // F_startup F_addwad F_initwads F_allocres
16 #include "config.h" // CFG_args CFG_load CFG_save
17 #include "memory.h" // M_startup
18 #include "game.h" // G_init G_act
19 #include "sound.h" // S_init S_done
20 #include "music.h" // S_initmusic S_updatemusic S_donemusic
21 #include "render.h" // R_init R_draw R_done
24 static SDL_Window
*window
;
25 static SDL_GLContext context
;
29 void logo (const char *s
, ...) {
37 void logo_gas (int cur
, int all
) {
41 void ERR_failinit (char *s
, ...) {
50 void ERR_fatal (char *s
, ...) {
57 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
65 void ERR_quit (void) {
66 puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!");
67 //F_loadres(F_getresid("ENDOOM"),p,0,4000);
71 /* --- system.h --- */
73 int Y_set_videomode (int w
, int h
, int flags
) {
76 Uint32 f
= SDL_WINDOW_HIDDEN
;
77 if (flags
& SYSTEM_USE_FULLSCREEN
) {
78 f
= f
| SDL_WINDOW_FULLSCREEN
;
81 int x
= SDL_WINDOWPOS_CENTERED
;
82 int y
= SDL_WINDOWPOS_CENTERED
;
83 if (flags
& SYSTEM_USE_OPENGL
) {
84 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION
, 1);
85 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION
, 1);
86 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER
, 1);
87 SDL_Window
*win
= SDL_CreateWindow("Doom 2D (SDL2)", x
, y
, w
, h
, f
| SDL_WINDOW_OPENGL
);
89 SDL_GLContext ctx
= SDL_GL_CreateContext(win
);
94 SDL_GL_MakeCurrent(window
, context
);
95 SDL_ShowWindow(window
);
98 SDL_DestroyWindow(win
);
107 int Y_videomode_setted (void) {
108 return window
!= NULL
;
111 void Y_unset_videomode (void) {
112 if (window
!= NULL
) {
113 if (context
!= NULL
) {
114 SDL_GL_MakeCurrent(window
, NULL
);
115 SDL_GL_DeleteContext(context
);
118 SDL_DestroyWindow(window
);
123 int Y_set_fullscreen (int yes
) {
124 if (window
!= NULL
) {
125 SDL_SetWindowFullscreen(window
, yes
? SDL_WINDOW_FULLSCREEN
: 0);
130 int Y_get_fullscreen (void) {
131 return (window
!= NULL
) && (SDL_GetWindowFlags(window
) & SDL_WINDOW_FULLSCREEN
);
134 void Y_swap_buffers (void) {
135 assert(context
!= NULL
);
136 SDL_GL_SwapWindow(window
);
139 void Y_get_buffer (byte
**buf
, int *w
, int *h
, int *pitch
) {
143 void Y_set_vga_palette (byte
*vgapal
) {
147 void Y_repaint_rect (int x
, int y
, int w
, int h
) {
151 void Y_repaint (void) {
157 static int sdl_to_key (int code
) {
159 case SDLK_0
: return KEY_0
;
160 case SDLK_1
: return KEY_1
;
161 case SDLK_2
: return KEY_2
;
162 case SDLK_3
: return KEY_3
;
163 case SDLK_4
: return KEY_4
;
164 case SDLK_5
: return KEY_5
;
165 case SDLK_6
: return KEY_6
;
166 case SDLK_7
: return KEY_7
;
167 case SDLK_8
: return KEY_8
;
168 case SDLK_9
: return KEY_9
;
169 case SDLK_a
: return KEY_A
;
170 case SDLK_b
: return KEY_B
;
171 case SDLK_c
: return KEY_C
;
172 case SDLK_d
: return KEY_D
;
173 case SDLK_e
: return KEY_E
;
174 case SDLK_f
: return KEY_F
;
175 case SDLK_g
: return KEY_G
;
176 case SDLK_h
: return KEY_H
;
177 case SDLK_i
: return KEY_I
;
178 case SDLK_j
: return KEY_J
;
179 case SDLK_k
: return KEY_K
;
180 case SDLK_l
: return KEY_L
;
181 case SDLK_m
: return KEY_M
;
182 case SDLK_n
: return KEY_N
;
183 case SDLK_o
: return KEY_O
;
184 case SDLK_p
: return KEY_P
;
185 case SDLK_q
: return KEY_Q
;
186 case SDLK_r
: return KEY_R
;
187 case SDLK_s
: return KEY_S
;
188 case SDLK_t
: return KEY_T
;
189 case SDLK_u
: return KEY_U
;
190 case SDLK_v
: return KEY_V
;
191 case SDLK_w
: return KEY_W
;
192 case SDLK_x
: return KEY_X
;
193 case SDLK_y
: return KEY_Y
;
194 case SDLK_z
: return KEY_Z
;
195 case SDLK_RETURN
: return KEY_RETURN
;
196 case SDLK_ESCAPE
: return KEY_ESCAPE
;
197 case SDLK_BACKSPACE
: return KEY_BACKSPACE
;
198 case SDLK_TAB
: return KEY_TAB
;
199 case SDLK_SPACE
: return KEY_SPACE
;
200 case SDLK_MINUS
: return KEY_MINUS
;
201 case SDLK_EQUALS
: return KEY_EQUALS
;
202 case SDLK_LEFTBRACKET
: return KEY_LEFTBRACKET
;
203 case SDLK_RIGHTBRACKET
: return KEY_RIGHTBRACKET
;
204 case SDLK_BACKSLASH
: return KEY_BACKSLASH
;
205 case SDLK_SEMICOLON
: return KEY_SEMICOLON
;
206 case SDLK_QUOTE
: return KEY_APOSTROPHE
;
207 case SDLK_BACKQUOTE
: return KEY_GRAVE
;
208 case SDLK_COMMA
: return KEY_COMMA
;
209 case SDLK_PERIOD
: return KEY_PERIOD
;
210 case SDLK_SLASH
: return KEY_SLASH
;
211 case SDLK_CAPSLOCK
: return KEY_CAPSLOCK
;
212 case SDLK_F1
: return KEY_F1
;
213 case SDLK_F2
: return KEY_F2
;
214 case SDLK_F3
: return KEY_F3
;
215 case SDLK_F4
: return KEY_F4
;
216 case SDLK_F5
: return KEY_F5
;
217 case SDLK_F6
: return KEY_F6
;
218 case SDLK_F7
: return KEY_F7
;
219 case SDLK_F8
: return KEY_F8
;
220 case SDLK_F9
: return KEY_F9
;
221 case SDLK_F10
: return KEY_F10
;
222 case SDLK_F11
: return KEY_F11
;
223 case SDLK_F12
: return KEY_F12
;
224 case SDLK_PRINTSCREEN
: return KEY_PRINTSCREEN
;
225 case SDLK_SCROLLLOCK
: return KEY_SCROLLLOCK
;
226 case SDLK_PAUSE
: return KEY_PAUSE
;
227 case SDLK_INSERT
: return KEY_INSERT
;
228 case SDLK_HOME
: return KEY_HOME
;
229 case SDLK_PAGEUP
: return KEY_PAGEUP
;
230 case SDLK_DELETE
: return KEY_DELETE
;
231 case SDLK_END
: return KEY_END
;
232 case SDLK_PAGEDOWN
: return KEY_PAGEDOWN
;
233 case SDLK_RIGHT
: return KEY_RIGHT
;
234 case SDLK_LEFT
: return KEY_LEFT
;
235 case SDLK_DOWN
: return KEY_DOWN
;
236 case SDLK_UP
: return KEY_UP
;
237 //case SDLK_NUMLOCK: return KEY_NUMLOCK;
238 case SDLK_KP_DIVIDE
: return KEY_KP_DIVIDE
;
239 case SDLK_KP_MULTIPLY
: return KEY_KP_MULTIPLY
;
240 case SDLK_KP_MINUS
: return KEY_KP_MINUS
;
241 case SDLK_KP_PLUS
: return KEY_KP_PLUS
;
242 case SDLK_KP_ENTER
: return KEY_KP_ENTER
;
243 case SDLK_KP_0
: return KEY_KP_0
;
244 case SDLK_KP_1
: return KEY_KP_1
;
245 case SDLK_KP_2
: return KEY_KP_2
;
246 case SDLK_KP_3
: return KEY_KP_3
;
247 case SDLK_KP_4
: return KEY_KP_4
;
248 case SDLK_KP_5
: return KEY_KP_5
;
249 case SDLK_KP_6
: return KEY_KP_6
;
250 case SDLK_KP_7
: return KEY_KP_7
;
251 case SDLK_KP_8
: return KEY_KP_8
;
252 case SDLK_KP_9
: return KEY_KP_9
;
253 case SDLK_KP_PERIOD
: return KEY_KP_PERIOD
;
254 case SDLK_SYSREQ
: return KEY_SYSREQ
;
255 case SDLK_LCTRL
: return KEY_LCTRL
;
256 case SDLK_LSHIFT
: return KEY_LSHIFT
;
257 case SDLK_LALT
: return KEY_LALT
;
258 //case SDLK_LSUPER: return KEY_LSUPER;
259 case SDLK_RCTRL
: return KEY_RCTRL
;
260 case SDLK_RSHIFT
: return KEY_RSHIFT
;
261 case SDLK_RALT
: return KEY_RALT
;
262 //case SDLK_RSUPER: return KEY_RSUPER;
263 default: return KEY_UNKNOWN
;
267 static void poll_events (void (*h
)(int key
, int down
)) {
270 while (SDL_PollEvent(&ev
)) {
277 key
= sdl_to_key(ev
.key
.keysym
.sym
);
278 I_press(key
, ev
.type
== SDL_KEYDOWN
);
280 (*h
)(key
, ev
.type
== SDL_KEYDOWN
);
287 int main (int argc
, char **argv
) {
290 logo("system: initialize SDL2\n");
291 if (SDL_Init(SDL_INIT_TIMER
| SDL_INIT_VIDEO
| SDL_INIT_EVENTS
) == -1) {
292 logo("system: failed to init SDL2: %s\n", SDL_GetError());
295 //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
301 pl1
.kf
= KEY_PAGEDOWN
;
316 srand(SDL_GetTicks());
319 pw
= "/usr/share/doom2d-rembo/doom2d.wad";
326 F_addwad("doom2d.wad");
328 CFG_args(argc
, argv
);
337 ticks
= SDL_GetTicks();
339 poll_events(&G_keyf
);
342 if (t
- ticks
> DELAY
) {