DEADSOFTWARE

sdl2: use scancodes for keyboard handling
[flatwaifu.git] / src / sdl2 / main.c
1 #include <SDL.h>
2 #include <stdio.h>
3 #include <stdarg.h>
4 #include <stdlib.h> // srand exit
5 #include <string.h> // strcasecmp
6 #include <assert.h>
7 #include "system.h"
8 #include "input.h"
10 #include "my.h" // fexists
11 #include "player.h" // pl1 pl2
12 #include "menu.h" // G_keyf
13 #include "error.h" // logo
15 #include "files.h" // F_startup F_addwad F_initwads F_allocres
16 #include "config.h" // CFG_args CFG_load CFG_save
17 #include "memory.h" // M_startup
18 #include "game.h" // G_init G_act
19 #include "sound.h" // S_init S_done
20 #include "music.h" // S_initmusic S_updatemusic S_donemusic
21 #include "render.h" // R_init R_draw R_done
23 #define TITLE_STR "DooM 2D (SDL2)"
25 static int quit = 0;
26 static SDL_Window *window;
27 static SDL_GLContext context;
28 static SDL_Surface *surf;
30 /* --- error.h --- */
32 void logo (const char *s, ...) {
33 va_list ap;
34 va_start(ap, s);
35 vprintf(s, ap);
36 va_end(ap);
37 fflush(stdout);
38 }
40 void logo_gas (int cur, int all) {
41 // stub
42 }
44 void ERR_failinit (char *s, ...) {
45 va_list ap;
46 va_start(ap, s);
47 vprintf(s, ap);
48 va_end(ap);
49 puts("");
50 exit(1);
51 }
53 void ERR_fatal (char *s, ...) {
54 va_list ap;
55 R_done();
56 S_done();
57 S_donemusic();
58 M_shutdown();
59 SDL_Quit();
60 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
61 va_start(ap, s);
62 vprintf(s, ap);
63 va_end(ap);
64 puts("");
65 exit(1);
66 }
68 void ERR_quit (void) {
69 puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!");
70 //F_loadres(F_getresid("ENDOOM"),p,0,4000);
71 quit = 1;
72 }
74 /* --- system.h --- */
76 static int Y_set_videomode_opengl (int w, int h, int fullscreen) {
77 assert(w > 0);
78 assert(h > 0);
79 Uint32 flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL;
80 flags |= fullscreen ? SDL_WINDOW_FULLSCREEN : 0;
81 // TODO set context version and type
82 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
83 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
84 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
85 int x = SDL_WINDOWPOS_CENTERED;
86 int y = SDL_WINDOWPOS_CENTERED;
87 SDL_Window *win = SDL_CreateWindow(TITLE_STR, x, y, w, h, flags);
88 if (win != NULL) {
89 SDL_GLContext ctx = SDL_GL_CreateContext(win);
90 if (ctx != NULL) {
91 Y_unset_videomode();
92 window = win;
93 context = ctx;
94 SDL_GL_MakeCurrent(window, context);
95 SDL_ShowWindow(window);
96 } else {
97 SDL_DestroyWindow(win);
98 win = NULL;
99 }
101 return win != NULL;
104 static int Y_set_videomode_software (int w, int h, int fullscreen) {
105 assert(w > 0);
106 assert(h > 0);
107 int x = SDL_WINDOWPOS_CENTERED;
108 int y = SDL_WINDOWPOS_CENTERED;
109 Uint32 flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL;
110 flags |= fullscreen ? SDL_WINDOW_FULLSCREEN : 0;
111 SDL_Window *win = SDL_CreateWindow(TITLE_STR, x, y, w, h, flags);
112 if (win != NULL) {
113 SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
114 if (s != NULL) {
115 Y_unset_videomode();
116 window = win;
117 surf = s;
118 SDL_ShowWindow(window);
119 } else {
120 SDL_DestroyWindow(win);
121 win = NULL;
124 return win != NULL;
127 int Y_set_videomode (int w, int h, int flags) {
128 assert(w > 0);
129 assert(h > 0);
130 int fullscreen = (flags & SYSTEM_USE_FULLSCREEN) != 0;
131 if (flags & SYSTEM_USE_OPENGL) {
132 return Y_set_videomode_opengl(w, h, fullscreen);
133 } else {
134 return Y_set_videomode_software(w, h, fullscreen);
138 int Y_videomode_setted (void) {
139 return window != NULL;
142 void Y_unset_videomode (void) {
143 if (window != NULL) {
144 if (context != NULL) {
145 SDL_GL_MakeCurrent(window, NULL);
146 SDL_GL_DeleteContext(context);
147 context = NULL;
149 if (surf != NULL) {
150 SDL_FreeSurface(surf);
151 surf = NULL;
153 SDL_DestroyWindow(window);
154 window = NULL;
158 int Y_set_fullscreen (int yes) {
159 if (window != NULL) {
160 SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0);
162 return yes;
165 int Y_get_fullscreen (void) {
166 return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
169 void Y_swap_buffers (void) {
170 assert(window != NULL);
171 assert(context != NULL);
172 SDL_GL_SwapWindow(window);
175 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
176 assert(window != NULL);
177 assert(surf != NULL);
178 *buf = surf->pixels;
179 *w = surf->w;
180 *h = surf->h;
181 *pitch = surf->pitch;
184 void Y_set_vga_palette (byte *vgapal) {
185 assert(window != NULL);
186 assert(surf != NULL);
187 int i;
188 byte *p = vgapal;
189 SDL_Color colors[256];
190 for (i = 0; i < 256; i++) {
191 colors[i] = (SDL_Color) {
192 .r = p[0] * 255 / 63,
193 .g = p[1] * 255 / 63,
194 .b = p[2] * 255 / 63
195 };
196 p += 3;
198 SDL_SetPaletteColors(surf->format->palette, colors, 0, 256);
201 void Y_repaint_rect (int x, int y, int w, int h) {
202 assert(window != NULL);
203 assert(surf != NULL);
204 SDL_Surface *s = SDL_GetWindowSurface(window);
205 SDL_Rect r = (SDL_Rect) {
206 .x = x,
207 .y = y,
208 .w = w,
209 .h = h
210 };
211 SDL_BlitSurface(surf, &r, s, &r);
212 SDL_UpdateWindowSurfaceRects(window, &r, 1);
215 void Y_repaint (void) {
216 Y_repaint_rect(0, 0, surf->w, surf->h);
219 /* --- main --- */
221 static int sdl_to_key (int code) {
222 switch (code) {
223 case SDL_SCANCODE_0: return KEY_0;
224 case SDL_SCANCODE_1: return KEY_1;
225 case SDL_SCANCODE_2: return KEY_2;
226 case SDL_SCANCODE_3: return KEY_3;
227 case SDL_SCANCODE_4: return KEY_4;
228 case SDL_SCANCODE_5: return KEY_5;
229 case SDL_SCANCODE_6: return KEY_6;
230 case SDL_SCANCODE_7: return KEY_7;
231 case SDL_SCANCODE_8: return KEY_8;
232 case SDL_SCANCODE_9: return KEY_9;
233 case SDL_SCANCODE_A: return KEY_A;
234 case SDL_SCANCODE_B: return KEY_B;
235 case SDL_SCANCODE_C: return KEY_C;
236 case SDL_SCANCODE_D: return KEY_D;
237 case SDL_SCANCODE_E: return KEY_E;
238 case SDL_SCANCODE_F: return KEY_F;
239 case SDL_SCANCODE_G: return KEY_G;
240 case SDL_SCANCODE_H: return KEY_H;
241 case SDL_SCANCODE_I: return KEY_I;
242 case SDL_SCANCODE_J: return KEY_J;
243 case SDL_SCANCODE_K: return KEY_K;
244 case SDL_SCANCODE_L: return KEY_L;
245 case SDL_SCANCODE_M: return KEY_M;
246 case SDL_SCANCODE_N: return KEY_N;
247 case SDL_SCANCODE_O: return KEY_O;
248 case SDL_SCANCODE_P: return KEY_P;
249 case SDL_SCANCODE_Q: return KEY_Q;
250 case SDL_SCANCODE_R: return KEY_R;
251 case SDL_SCANCODE_S: return KEY_S;
252 case SDL_SCANCODE_T: return KEY_T;
253 case SDL_SCANCODE_U: return KEY_U;
254 case SDL_SCANCODE_V: return KEY_V;
255 case SDL_SCANCODE_W: return KEY_W;
256 case SDL_SCANCODE_X: return KEY_X;
257 case SDL_SCANCODE_Y: return KEY_Y;
258 case SDL_SCANCODE_Z: return KEY_Z;
259 case SDL_SCANCODE_RETURN: return KEY_RETURN;
260 case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
261 case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
262 case SDL_SCANCODE_TAB: return KEY_TAB;
263 case SDL_SCANCODE_SPACE: return KEY_SPACE;
264 case SDL_SCANCODE_MINUS: return KEY_MINUS;
265 case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
266 case SDL_SCANCODE_LEFTBRACKET: return KEY_LEFTBRACKET;
267 case SDL_SCANCODE_RIGHTBRACKET: return KEY_RIGHTBRACKET;
268 case SDL_SCANCODE_BACKSLASH: return KEY_BACKSLASH;
269 case SDL_SCANCODE_SEMICOLON: return KEY_SEMICOLON;
270 case SDL_SCANCODE_APOSTROPHE: return KEY_APOSTROPHE;
271 case SDL_SCANCODE_GRAVE: return KEY_GRAVE;
272 case SDL_SCANCODE_COMMA: return KEY_COMMA;
273 case SDL_SCANCODE_PERIOD: return KEY_PERIOD;
274 case SDL_SCANCODE_SLASH: return KEY_SLASH;
275 case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
276 case SDL_SCANCODE_F1: return KEY_F1;
277 case SDL_SCANCODE_F2: return KEY_F2;
278 case SDL_SCANCODE_F3: return KEY_F3;
279 case SDL_SCANCODE_F4: return KEY_F4;
280 case SDL_SCANCODE_F5: return KEY_F5;
281 case SDL_SCANCODE_F6: return KEY_F6;
282 case SDL_SCANCODE_F7: return KEY_F7;
283 case SDL_SCANCODE_F8: return KEY_F8;
284 case SDL_SCANCODE_F9: return KEY_F9;
285 case SDL_SCANCODE_F10: return KEY_F10;
286 case SDL_SCANCODE_F11: return KEY_F11;
287 case SDL_SCANCODE_F12: return KEY_F12;
288 case SDL_SCANCODE_PRINTSCREEN: return KEY_PRINTSCREEN;
289 case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
290 case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
291 case SDL_SCANCODE_INSERT: return KEY_INSERT;
292 case SDL_SCANCODE_HOME: return KEY_HOME;
293 case SDL_SCANCODE_PAGEUP: return KEY_PAGEUP;
294 case SDL_SCANCODE_DELETE: return KEY_DELETE;
295 case SDL_SCANCODE_END: return KEY_END;
296 case SDL_SCANCODE_PAGEDOWN: return KEY_PAGEDOWN;
297 case SDL_SCANCODE_RIGHT: return KEY_RIGHT;
298 case SDL_SCANCODE_LEFT: return KEY_LEFT;
299 case SDL_SCANCODE_DOWN: return KEY_DOWN;
300 case SDL_SCANCODE_UP: return KEY_UP;
301 case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
302 case SDL_SCANCODE_KP_DIVIDE: return KEY_KP_DIVIDE;
303 case SDL_SCANCODE_KP_MULTIPLY: return KEY_KP_MULTIPLY;
304 case SDL_SCANCODE_KP_MINUS: return KEY_KP_MINUS;
305 case SDL_SCANCODE_KP_PLUS: return KEY_KP_PLUS;
306 case SDL_SCANCODE_KP_ENTER: return KEY_KP_ENTER;
307 case SDL_SCANCODE_KP_0: return KEY_KP_0;
308 case SDL_SCANCODE_KP_1: return KEY_KP_1;
309 case SDL_SCANCODE_KP_2: return KEY_KP_2;
310 case SDL_SCANCODE_KP_3: return KEY_KP_3;
311 case SDL_SCANCODE_KP_4: return KEY_KP_4;
312 case SDL_SCANCODE_KP_5: return KEY_KP_5;
313 case SDL_SCANCODE_KP_6: return KEY_KP_6;
314 case SDL_SCANCODE_KP_7: return KEY_KP_7;
315 case SDL_SCANCODE_KP_8: return KEY_KP_8;
316 case SDL_SCANCODE_KP_9: return KEY_KP_9;
317 case SDL_SCANCODE_KP_PERIOD: return KEY_KP_PERIOD;
318 case SDL_SCANCODE_SYSREQ: return KEY_SYSREQ;
319 case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
320 case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
321 case SDL_SCANCODE_LALT: return KEY_LALT;
322 case SDL_SCANCODE_LGUI: return KEY_LSUPER;
323 case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
324 case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
325 case SDL_SCANCODE_RALT: return KEY_RALT;
326 case SDL_SCANCODE_RGUI: return KEY_RSUPER;
327 default: return KEY_UNKNOWN;
331 static void poll_events (void (*h)(int key, int down)) {
332 int key;
333 SDL_Event ev;
334 while (SDL_PollEvent(&ev)) {
335 switch (ev.type) {
336 case SDL_QUIT:
337 ERR_quit();
338 break;
339 case SDL_KEYDOWN:
340 case SDL_KEYUP:
341 key = sdl_to_key(ev.key.keysym.scancode);
342 I_press(key, ev.type == SDL_KEYDOWN);
343 if (h != NULL) {
344 (*h)(key, ev.type == SDL_KEYDOWN);
346 break;
351 int main (int argc, char **argv) {
352 char *pw;
353 Uint32 t, ticks;
354 logo("system: initialize SDL2\n");
355 if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) {
356 logo("system: failed to init SDL2: %s\n", SDL_GetError());
357 return 1;
359 //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
360 // Player 1 defaults
361 pl1.ku = KEY_KP_8;
362 pl1.kd = KEY_KP_5;
363 pl1.kl = KEY_KP_4;
364 pl1.kr = KEY_KP_6;
365 pl1.kf = KEY_PAGEDOWN;
366 pl1.kj = KEY_DELETE;
367 pl1.kwl = KEY_HOME;
368 pl1.kwr = KEY_END;
369 pl1.kp = KEY_KP_8;
370 // Player 2 defaults
371 pl2.ku = KEY_E;
372 pl2.kd = KEY_D;
373 pl2.kl = KEY_S;
374 pl2.kr = KEY_F;
375 pl2.kf = KEY_A;
376 pl2.kj = KEY_Q;
377 pl2.kwl = KEY_1;
378 pl2.kwr = KEY_2;
379 pl2.kp = KEY_E;
380 srand(SDL_GetTicks());
381 F_startup();
382 #ifndef WIN32
383 pw = "/usr/share/doom2d-rembo/doom2d.wad";
384 #else
385 pw = "doom2d.wad";
386 #endif
387 if (fexists(pw)) {
388 F_addwad(pw);
389 } else {
390 F_addwad("doom2d.wad");
392 CFG_args(argc, argv);
393 CFG_load();
394 F_initwads();
395 M_startup();
396 F_allocres();
397 S_init();
398 S_initmusic();
399 R_init();
400 G_init();
401 ticks = SDL_GetTicks();
402 while (!quit) {
403 poll_events(&G_keyf);
404 S_updatemusic();
405 t = SDL_GetTicks();
406 if (t - ticks > DELAY) {
407 ticks = t;
408 G_act();
410 R_draw();
412 CFG_save();
413 R_done();
414 S_donemusic();
415 S_done();
416 M_shutdown();
417 SDL_Quit();
418 return 0;