DEADSOFTWARE

config: move config loading to system driver
[flatwaifu.git] / src / sdl / main.c
1 /*
2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 */
23 #ifdef __EMSCRIPTEN__
24 # include <emscripten.h>
25 #endif
27 #include <SDL/SDL.h>
28 #include <stdio.h>
29 #include <stdarg.h>
30 #include <stdlib.h> // srand exit
31 #include <assert.h>
32 #include "system.h"
33 #include "input.h"
35 #include "my.h" // fexists
36 #include "player.h" // pl1 pl2
37 #include "menu.h" // G_keyf
38 #include "error.h" // logo
39 #include "monster.h" // nomon
41 #include "files.h" // F_startup F_addwad F_initwads F_allocres
42 #include "config.h" // CFG_args CFG_load CFG_save
43 #include "memory.h" // M_startup
44 #include "game.h" // G_init G_act
45 #include "sound.h" // S_init S_done
46 #include "music.h" // S_initmusic S_updatemusic S_donemusic
47 #include "render.h" // R_init R_draw R_done
49 #define MODE_NONE 0
50 #define MODE_OPENGL 1
51 #define MODE_SOFTWARE 2
53 static Uint32 ticks;
54 static int quit = 0;
55 static SDL_Surface *surf = NULL;
56 static int mode = MODE_NONE;
57 static int text_input;
58 static videomode_t vlist;
60 static const cfg_t arg[] = {
61 {"file", NULL, Y_FILES},
62 {"cheat", &cheat, Y_SW_ON},
63 // {"vga", &shot_vga, Y_SW_ON},
64 {"sndvol", &snd_vol, Y_WORD},
65 {"musvol", &mus_vol, Y_WORD},
66 // {"fullscr", &fullscreen, Y_SW_ON},
67 // {"window", &fullscreen, Y_SW_OFF},
68 {"mon", &nomon, Y_SW_OFF},
69 // {"gamma", &gammaa, Y_DWORD},
70 {"warp", &_warp, Y_BYTE},
71 // {"width", &SCRW, Y_DWORD},
72 // {"height", &SCRH, Y_DWORD},
73 // {"config", NULL, cfg_file, Y_STRING},
74 {NULL, NULL, 0} // end
75 };
77 static const cfg_t cfg[] = {
78 // {"screenshot", &shot_vga, Y_SW_ON},
79 {"sound_volume", &snd_vol, Y_WORD},
80 {"music_volume", &mus_vol, Y_WORD},
81 // {"fullscreen", &fullscreen, Y_SW_ON},
82 {"sky", &w_horiz, Y_SW_ON},
83 // {"gamma", &gammaa, Y_DWORD},
84 // {"screen_width", &SCRW, Y_DWORD},
85 // {"screen_height", &SCRH, Y_DWORD},
86 {"music_random", &music_random, Y_SW_ON},
87 {"music_time", &music_time, Y_DWORD},
88 {"music_fade", &music_fade, Y_DWORD},
89 {"pl1_left", &pl1.kl, Y_KEY},
90 {"pl1_right",&pl1.kr, Y_KEY},
91 {"pl1_up", &pl1.ku, Y_KEY},
92 {"pl1_down", &pl1.kd, Y_KEY},
93 {"pl1_jump", &pl1.kj, Y_KEY},
94 {"pl1_fire", &pl1.kf, Y_KEY},
95 {"pl1_next", &pl1.kwr, Y_KEY},
96 {"pl1_prev", &pl1.kwl, Y_KEY},
97 {"pl1_use", &pl1.kp, Y_KEY},
98 {"pl2_left", &pl2.kl, Y_KEY},
99 {"pl2_right", &pl2.kr, Y_KEY},
100 {"pl2_up", &pl2.ku, Y_KEY},
101 {"pl2_down", &pl2.kd, Y_KEY},
102 {"pl2_jump", &pl2.kj, Y_KEY},
103 {"pl2_fire", &pl2.kf, Y_KEY},
104 {"pl2_next", &pl2.kwr, Y_KEY},
105 {"pl2_prev", &pl2.kwl, Y_KEY},
106 {"pl2_use", &pl2.kp, Y_KEY},
107 {NULL, NULL, 0} // end
108 };
110 static void CFG_args (int argc, char **argv) {
111 int i;
112 for (i = 1; i < argc; i++) {
113 if (argv[i][0] == '-' && argv[i][1] != 0) {
114 if (i + 1 >= argc) {
115 ERR_failinit("CFG_args: not enough arguments for parameter %s\n", argv[i]);
116 } else {
117 if (CFG_update_key(&argv[i][1], argv[i + 1], arg) != 0) {
118 ERR_failinit("CFG_args: unknown parameter %s\n", argv[i]);
120 i += 1;
122 } else {
123 ERR_failinit("CFG_args: something wrong here: %s\n", argv[i]);
128 static void CFG_load (void) {
129 CFG_read_config("default.cfg", cfg);
130 CFG_read_config("doom2d.cfg", cfg);
133 static void CFG_save (void) {
134 CFG_update_config("doom2d.cfg", "doom2d.cfg", cfg, "generated by doom2d, do not modify");
135 //CFG_update_config("doom2d.cfg", "doom2d.tmp", cfg, "temporary file");
136 //CFG_update_config("doom2d.tmp", "doom2d.cfg", cfg, "generated by doom2d, do not modify");
137 //remove("doom2d.tmp");
140 /* --- error.h --- */
142 void logo (const char *s, ...) {
143 va_list ap;
144 va_start(ap, s);
145 vprintf(s, ap);
146 va_end(ap);
147 fflush(stdout);
150 void logo_gas (int cur, int all) {
151 // stub
154 void ERR_failinit (char *s, ...) {
155 va_list ap;
156 va_start(ap, s);
157 vprintf(s, ap);
158 va_end(ap);
159 puts("");
160 exit(1);
163 void ERR_fatal (char *s, ...) {
164 va_list ap;
165 R_done();
166 S_done();
167 S_donemusic();
168 M_shutdown();
169 SDL_Quit();
170 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
171 va_start(ap, s);
172 vprintf(s, ap);
173 va_end(ap);
174 puts("");
175 exit(1);
178 void ERR_quit (void) {
179 quit = 1;
182 /* --- system.h --- */
184 int Y_set_videomode_opengl (int w, int h, int fullscreen) {
185 assert(w > 0);
186 assert(h > 0);
187 Uint32 flags;
188 SDL_Surface *s;
189 if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) {
190 s = surf;
191 } else {
192 flags = SDL_DOUBLEBUF | SDL_OPENGL;
193 if (fullscreen) {
194 flags = flags | SDL_FULLSCREEN;
196 # ifdef WIN32
197 flags = flags | SDL_RESIZABLE;
198 # endif
199 s = SDL_SetVideoMode(w, h, 0, flags);
200 if (s != NULL) {
201 mode = MODE_OPENGL;
202 surf = s;
203 } else {
204 logo("Y_set_videomode_opengl: error: %s\n", SDL_GetError());
207 return s != NULL;
210 int Y_set_videomode_software (int w, int h, int fullscreen) {
211 assert(w > 0);
212 assert(h > 0);
213 Uint32 flags;
214 SDL_Surface *s;
215 if (mode == MODE_OPENGL && surf->w == w && surf->h == h && Y_get_fullscreen() == fullscreen) {
216 s = surf;
217 } else {
218 flags = SDL_DOUBLEBUF | SDL_SWSURFACE | SDL_HWPALETTE;
219 if (fullscreen) {
220 flags = flags | SDL_FULLSCREEN;
222 # ifdef WIN32
223 flags = flags | SDL_RESIZABLE;
224 # endif
225 s = SDL_SetVideoMode(w, h, 8, flags);
226 if (s != NULL) {
227 mode = MODE_SOFTWARE;
228 surf = s;
231 return s != NULL;
234 static void init_videomode_list (Uint32 flags) {
235 int i, n;
236 SDL_Rect **r;
237 if (vlist.modes != NULL) {
238 free(vlist.modes);
239 vlist.modes = NULL;
240 vlist.n = 0;
242 r = SDL_ListModes(NULL, flags);
243 if (r == (SDL_Rect **)-1) {
244 if ((flags & SDL_FULLSCREEN) == 0) {
245 init_videomode_list(flags | SDL_FULLSCREEN);
247 } else if (r != (SDL_Rect**)0) {
248 n = 0;
249 while (r[n] != NULL) {
250 n++;
252 vlist.modes = malloc(n * sizeof(videomode_size_t));
253 if (vlist.modes != NULL) {
254 vlist.n = n;
255 for (i = 0; i < n; i++) {
256 vlist.modes[i] = (videomode_size_t) {
257 .w = r[i]->w,
258 .h = r[i]->h
259 };
265 const videomode_t *Y_get_videomode_list_opengl (int fullscreen) {
266 init_videomode_list(SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0));
267 return &vlist;
270 const videomode_t *Y_get_videomode_list_software (int fullscreen) {
271 init_videomode_list(SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0));
272 return &vlist;
275 void Y_get_videomode (int *w, int *h) {
276 if (mode != MODE_NONE) {
277 *w = surf->w;
278 *h = surf->h;
279 } else {
280 *w = 0;
281 *h = 0;
285 int Y_videomode_setted (void) {
286 return mode != MODE_NONE;
289 void Y_unset_videomode (void) {
290 surf = NULL;
291 mode = MODE_NONE;
292 #ifndef __EMSCRIPTEN__
293 SDL_QuitSubSystem(SDL_INIT_VIDEO);
294 SDL_InitSubSystem(SDL_INIT_VIDEO);
295 #endif
298 void Y_set_fullscreen (int fullscreen) {
299 int fs = Y_get_fullscreen();
300 if (mode != MODE_NONE && fs != fullscreen) {
301 if (SDL_WM_ToggleFullScreen(surf) == 0) {
302 switch (mode) {
303 case MODE_OPENGL:
304 Y_set_videomode_opengl(surf->w, surf->h, fullscreen);
305 break;
306 case MODE_SOFTWARE:
307 Y_set_videomode_software(surf->w, surf->h, fullscreen);
308 break;
314 int Y_get_fullscreen (void) {
315 return (mode != MODE_NONE) && ((surf->flags & SDL_FULLSCREEN) != 0);
318 void Y_swap_buffers (void) {
319 assert(mode == MODE_OPENGL);
320 SDL_GL_SwapBuffers();
323 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
324 assert(mode == MODE_SOFTWARE);
325 *buf = surf->pixels;
326 *w = surf->w;
327 *h = surf->h;
328 *pitch = surf->pitch;
331 void Y_set_vga_palette (byte *vgapal) {
332 int i;
333 byte *p = vgapal;
334 assert(vgapal != NULL);
335 assert(mode == MODE_SOFTWARE);
336 SDL_Color colors[256];
337 for (i = 0; i < 256; i++) {
338 colors[i] = (SDL_Color) {
339 .r = p[0] * 255 / 63,
340 .g = p[1] * 255 / 63,
341 .b = p[2] * 255 / 63
342 };
343 p += 3;
345 SDL_SetColors(surf, colors, 0, 256);
348 void Y_repaint_rect (int x, int y, int w, int h) {
349 assert(mode == MODE_SOFTWARE);
350 SDL_UpdateRect(surf, x, y, w, h);
353 void Y_repaint (void) {
354 assert(mode == MODE_SOFTWARE);
355 SDL_Flip(surf);
358 void Y_enable_text_input (void) {
359 text_input = 1;
362 void Y_disable_text_input (void) {
363 text_input = 0;
366 /* --- main --- */
368 static int sdl_to_key (int code) {
369 switch (code) {
370 case SDLK_0: return KEY_0;
371 case SDLK_1: return KEY_1;
372 case SDLK_2: return KEY_2;
373 case SDLK_3: return KEY_3;
374 case SDLK_4: return KEY_4;
375 case SDLK_5: return KEY_5;
376 case SDLK_6: return KEY_6;
377 case SDLK_7: return KEY_7;
378 case SDLK_8: return KEY_8;
379 case SDLK_9: return KEY_9;
380 case SDLK_a: return KEY_A;
381 case SDLK_b: return KEY_B;
382 case SDLK_c: return KEY_C;
383 case SDLK_d: return KEY_D;
384 case SDLK_e: return KEY_E;
385 case SDLK_f: return KEY_F;
386 case SDLK_g: return KEY_G;
387 case SDLK_h: return KEY_H;
388 case SDLK_i: return KEY_I;
389 case SDLK_j: return KEY_J;
390 case SDLK_k: return KEY_K;
391 case SDLK_l: return KEY_L;
392 case SDLK_m: return KEY_M;
393 case SDLK_n: return KEY_N;
394 case SDLK_o: return KEY_O;
395 case SDLK_p: return KEY_P;
396 case SDLK_q: return KEY_Q;
397 case SDLK_r: return KEY_R;
398 case SDLK_s: return KEY_S;
399 case SDLK_t: return KEY_T;
400 case SDLK_u: return KEY_U;
401 case SDLK_v: return KEY_V;
402 case SDLK_w: return KEY_W;
403 case SDLK_x: return KEY_X;
404 case SDLK_y: return KEY_Y;
405 case SDLK_z: return KEY_Z;
406 case SDLK_RETURN: return KEY_RETURN;
407 case SDLK_ESCAPE: return KEY_ESCAPE;
408 case SDLK_BACKSPACE: return KEY_BACKSPACE;
409 case SDLK_TAB: return KEY_TAB;
410 case SDLK_SPACE: return KEY_SPACE;
411 case SDLK_MINUS: return KEY_MINUS;
412 case SDLK_EQUALS: return KEY_EQUALS;
413 case SDLK_LEFTBRACKET: return KEY_LEFTBRACKET;
414 case SDLK_RIGHTBRACKET: return KEY_RIGHTBRACKET;
415 case SDLK_BACKSLASH: return KEY_BACKSLASH;
416 case SDLK_SEMICOLON: return KEY_SEMICOLON;
417 case SDLK_QUOTE: return KEY_APOSTROPHE;
418 case SDLK_BACKQUOTE: return KEY_GRAVE;
419 case SDLK_COMMA: return KEY_COMMA;
420 case SDLK_PERIOD: return KEY_PERIOD;
421 case SDLK_SLASH: return KEY_SLASH;
422 case SDLK_CAPSLOCK: return KEY_CAPSLOCK;
423 case SDLK_F1: return KEY_F1;
424 case SDLK_F2: return KEY_F2;
425 case SDLK_F3: return KEY_F3;
426 case SDLK_F4: return KEY_F4;
427 case SDLK_F5: return KEY_F5;
428 case SDLK_F6: return KEY_F6;
429 case SDLK_F7: return KEY_F7;
430 case SDLK_F8: return KEY_F8;
431 case SDLK_F9: return KEY_F9;
432 case SDLK_F10: return KEY_F10;
433 case SDLK_F11: return KEY_F11;
434 case SDLK_F12: return KEY_F12;
435 case SDLK_PRINT: return KEY_PRINTSCREEN;
436 case SDLK_SCROLLOCK: return KEY_SCROLLLOCK;
437 case SDLK_PAUSE: return KEY_PAUSE;
438 case SDLK_INSERT: return KEY_INSERT;
439 case SDLK_HOME: return KEY_HOME;
440 case SDLK_PAGEUP: return KEY_PAGEUP;
441 case SDLK_DELETE: return KEY_DELETE;
442 case SDLK_END: return KEY_END;
443 case SDLK_PAGEDOWN: return KEY_PAGEDOWN;
444 case SDLK_RIGHT: return KEY_RIGHT;
445 case SDLK_LEFT: return KEY_LEFT;
446 case SDLK_DOWN: return KEY_DOWN;
447 case SDLK_UP: return KEY_UP;
448 case SDLK_NUMLOCK: return KEY_NUMLOCK;
449 case SDLK_KP_DIVIDE: return KEY_KP_DIVIDE;
450 case SDLK_KP_MULTIPLY: return KEY_KP_MULTIPLY;
451 case SDLK_KP_MINUS: return KEY_KP_MINUS;
452 case SDLK_KP_PLUS: return KEY_KP_PLUS;
453 case SDLK_KP_ENTER: return KEY_KP_ENTER;
454 case SDLK_KP0: return KEY_KP_0;
455 case SDLK_KP1: return KEY_KP_1;
456 case SDLK_KP2: return KEY_KP_2;
457 case SDLK_KP3: return KEY_KP_3;
458 case SDLK_KP4: return KEY_KP_4;
459 case SDLK_KP5: return KEY_KP_5;
460 case SDLK_KP6: return KEY_KP_6;
461 case SDLK_KP7: return KEY_KP_7;
462 case SDLK_KP8: return KEY_KP_8;
463 case SDLK_KP9: return KEY_KP_9;
464 case SDLK_KP_PERIOD: return KEY_KP_PERIOD;
465 case SDLK_SYSREQ: return KEY_SYSREQ;
466 case SDLK_LCTRL: return KEY_LCTRL;
467 case SDLK_LSHIFT: return KEY_LSHIFT;
468 case SDLK_LALT: return KEY_LALT;
469 case SDLK_LSUPER: return KEY_LSUPER;
470 case SDLK_RCTRL: return KEY_RCTRL;
471 case SDLK_RSHIFT: return KEY_RSHIFT;
472 case SDLK_RALT: return KEY_RALT;
473 case SDLK_RSUPER: return KEY_RSUPER;
474 default: return KEY_UNKNOWN;
478 static void poll_events (void) {
479 int key, sym, down;
480 SDL_Event ev;
481 while (SDL_PollEvent(&ev)) {
482 switch (ev.type) {
483 case SDL_QUIT:
484 ERR_quit();
485 break;
486 case SDL_VIDEORESIZE:
487 R_set_videomode(ev.resize.w, ev.resize.h, Y_get_fullscreen());
488 break;
489 case SDL_KEYDOWN:
490 case SDL_KEYUP:
491 sym = ev.key.keysym.sym;
492 down = ev.type == SDL_KEYDOWN;
493 key = sdl_to_key(sym);
494 I_press(key, down);
495 GM_key(key, down);
496 if (down && text_input && sym >= 0x20 && sym <= 0x7e) {
497 // TODO fix this
498 GM_input(sym);
500 break;
505 static void step (void) {
506 poll_events();
507 S_updatemusic();
508 Uint32 t = SDL_GetTicks();
509 if (t - ticks > DELAY) {
510 ticks = t;
511 G_act();
513 R_draw();
516 int main (int argc, char *argv[]) {
517 char *pw;
518 logo("main: initialize SDL\n");
519 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) {
520 logo("main: failed to init SDL: %s\n", SDL_GetError());
521 return 1;
523 SDL_WM_SetCaption("Doom 2D (SDL)", "Doom 2D");
524 // Player 1 defaults
525 pl1.ku = KEY_KP_8;
526 pl1.kd = KEY_KP_5;
527 pl1.kl = KEY_KP_4;
528 pl1.kr = KEY_KP_6;
529 pl1.kf = KEY_PAGEDOWN;
530 pl1.kj = KEY_DELETE;
531 pl1.kwl = KEY_HOME;
532 pl1.kwr = KEY_END;
533 pl1.kp = KEY_KP_8;
534 // Player 2 defaults
535 pl2.ku = KEY_E;
536 pl2.kd = KEY_D;
537 pl2.kl = KEY_S;
538 pl2.kr = KEY_F;
539 pl2.kf = KEY_A;
540 pl2.kj = KEY_Q;
541 pl2.kwl = KEY_1;
542 pl2.kwr = KEY_2;
543 pl2.kp = KEY_E;
544 srand(SDL_GetTicks());
545 F_startup();
546 #ifndef WIN32
547 pw = "/usr/share/doom2d-rembo/doom2d.wad";
548 #else
549 pw = "doom2d.wad";
550 #endif
551 if (fexists(pw)) {
552 F_addwad(pw);
553 } else {
554 F_addwad("doom2d.wad");
556 CFG_args(argc, argv);
557 CFG_load();
558 F_initwads();
559 M_startup();
560 F_allocres();
561 S_init();
562 S_initmusic();
563 R_init();
564 G_init();
565 ticks = SDL_GetTicks();
566 #ifdef __EMSCRIPTEN__
567 emscripten_set_main_loop(step, 0, 1);
568 #else
569 while (!quit) {
570 step();
572 #endif
573 CFG_save();
574 R_done();
575 S_donemusic();
576 S_done();
577 M_shutdown();
578 SDL_Quit();
579 return 0;