2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
46 SLEEP
,GO
,RUN
,CLIMB
,DIE
,DEAD
,ATTACK
,SHOOT
,PAIN
,WAIT
,REVIVE
,RUNOUT
50 int r
,h
,l
,mp
,rv
,jv
,sp
,minp
;
55 static char *sleepanim
[MN_TN
]={
56 "AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
57 "A","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
60 "AABBCCDD","AABBCCDD","AABBDDAACCDD","AABBDDAACCDD","AABBDDCCDDBB",
61 "AABBDDAACCDD","AABBCCDD","AABBCCDD","A","AABB","AABBCCBB",
62 "AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF",
63 "AABB","A","DDEEFFGGHHIIJJKKLLAABBCC","ACDABD"
65 "H","H","G","G","G","G","H","H","F","E","G","I","I","J","L","Q","EECCDDCC",
68 "A","A","A","A","A","A","A","A","A","AABB","A","A","A","I","K","A","A",
70 }, *attackanim
[MN_TN
]={
71 "EEFFGG","EEFFGG","EEEEEF","EEEEEF","EEEEEF","EF","EEFFGG","EEFFGG",
72 "BBCCDD","CCDD","DDEEFF","GH","GH","GGGGHH","GGHHII",
73 "QQGGGHHHIIJJKKLLMMNNOOPP","BBFFAA","A","OOPPQQ","EEEEFF"
75 "IIIJJJKKKLLLMMM","IIIJJJKKKLLL","HHHIIIJJJKKK","HHHIIIJJJKKK",
76 "HHHIIIJJJKKKLLLMMMNNNOOO","HHHIIIJJJKKKLLLMMM",
77 "IIIJJJKKKLLLMMMNNN","IIIJJJKKKLLLMMMNNN","GGGHHHIIIJJJKKK",
78 "FFFGGGHHHIIIJJJKKK","HHHIIIJJJKKKLLLMMM",
79 "JJJJKKKKLLLLMMMMNNNNOOOOPPPPQQQQRRRR","JJJKKKLLLMMMNNNOOO",
80 "KKKLLLMMMNNNOOOPPPRRRSSS","MMMNNNOOOPPP","RRRSSSTTTUUUVVVWWWXXXYYY",
81 "DDDD","CCCDDDEEEFFFGGG","D","HHHHIIIIJJJJKKKKLLLLMMMM"
83 "","NNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","",
84 "OOOPPPQQQRRRSSS","","","","","","","","","","","","","","OOPPQQRRSSTTUUVV"
86 "N","M","L","L","P","N","O","O","L","","","S","P","T","Q","Z","C","","D","N"
88 "","U","U","U","","T","","","","","","","","","","","","","","W"
94 static void *fsnd
,*pauksnd
,*trupsnd
;
95 static void *snd
[MN_TN
][5],*impsitsnd
[2],*impdthsnd
[2],*firsnd
,*slopsnd
,*gsnd
[4];
96 static void *swgsnd
,*pchsnd
,*telesnd
;
97 static void *positsnd
[3],*podthsnd
[3];
98 static int mnum
,gsndt
;
99 static mnsz_t mnsz
[MN_TN
+1]={
100 //rad ht life pain rv jv slop min_pn
101 0, 0, 0, 0, 0, 0, 0, 0, // none
102 15, 28, 60, 20, 7,10, 0, 10, // demon
103 10, 28, 25, 15, 3,10, 30, 0, // imp
104 10, 28, 15, 10, 3,10, 30, 0, // zomby
105 10, 28, 20, 10, 3,10, 30, 0, // sergeant
106 20, 55, 500, 70, 5,10, 0, 50, // cyberdemon
107 12, 28, 60, 20, 3,10, 30, 10, // chaingunner
108 12, 32, 150, 40, 3,10, 0, 30, // baron of hell
109 12, 32, 75, 40, 3,10, 0, 30, // hell knight
110 15, 28, 100, 10, 4, 4, 0, 0, // cacodemon
111 8, 18, 60, 10, 4, 4, 0, 0, // lost soul
112 15, 28, 100, 10, 4, 4, 0, 0, // pain elemental
113 64, 50, 500, 70, 4,10, 0, 50, // spider mastermind
114 25, 27, 150, 20, 4,10, 0, 0, // arachnotron
115 18, 30, 200, 40, 3, 7, 0, 20, // mancubus
116 17, 36, 200, 40, 6,11, 0, 20, // revenant
117 17, 36, 150, 30, 7,12, 0, 10, // archvile
118 5, 5, 35, 20,14, 6, 0, 10, // fish
119 5, 17, 20, 0, 7, 6, 0, 0, // barrel
120 17, 38, 20, 40, 3, 6, 0, 20, // robot
121 8, 26, 400, 70, 8,10, 30, 50 // man
124 void MN_savegame (FILE *h
) {
126 for (n
= MAXMN
- 1; n
>= 0 && mn
[n
].t
== 0; n
--) {
131 for (i
= 0; i
< n
; i
++) {
132 myfwrite32(mn
[i
].o
.x
, h
);
133 myfwrite32(mn
[i
].o
.y
, h
);
134 myfwrite32(mn
[i
].o
.xv
, h
);
135 myfwrite32(mn
[i
].o
.yv
, h
);
136 myfwrite32(mn
[i
].o
.vx
, h
);
137 myfwrite32(mn
[i
].o
.vy
, h
);
138 myfwrite32(mn
[i
].o
.r
, h
);
139 myfwrite32(mn
[i
].o
.h
, h
);
140 myfwrite8(mn
[i
].t
, h
);
141 myfwrite8(mn
[i
].d
, h
);
142 myfwrite8(mn
[i
].st
, h
);
143 myfwrite8(mn
[i
].ftime
, h
);
144 myfwrite32(mn
[i
].fobj
, h
);
145 myfwrite32(mn
[i
].s
, h
);
146 myfwrite32(0, h
); // mn[i].ap useless, changed after load
147 myfwrite32(mn
[i
].aim
, h
);
148 myfwrite32(mn
[i
].life
, h
);
149 myfwrite32(mn
[i
].pain
, h
);
150 myfwrite32(mn
[i
].ac
, h
);
151 myfwrite32(mn
[i
].tx
, h
);
152 myfwrite32(mn
[i
].ty
, h
);
153 myfwrite32(mn
[i
].ammo
, h
);
154 myfwrite16(mn
[i
].atm
, h
);
157 myfwrite32(gsndt
, h
);
160 static void setst(int,int);
162 static int MN_hit(int n
,int d
,int o
,int t
);
164 void MN_loadgame (FILE *h
) {
167 for (i
= 0; i
< n
; i
++) {
168 mn
[i
].o
.x
= myfread32(h
);
169 mn
[i
].o
.y
= myfread32(h
);
170 mn
[i
].o
.xv
= myfread32(h
);
171 mn
[i
].o
.yv
= myfread32(h
);
172 mn
[i
].o
.vx
= myfread32(h
);
173 mn
[i
].o
.vy
= myfread32(h
);
174 mn
[i
].o
.r
= myfread32(h
);
175 mn
[i
].o
.h
= myfread32(h
);
176 mn
[i
].t
= myfread8(h
);
177 mn
[i
].d
= myfread8(h
);
178 mn
[i
].st
= myfread8(h
);
179 mn
[i
].ftime
= myfread8(h
);
180 mn
[i
].fobj
= myfread32(h
);
181 mn
[i
].s
= myfread32(h
);
182 mn
[i
].ap
= NULL
; myfread32(h
); // useless, changed after loading
183 mn
[i
].aim
= myfread32(h
);
184 mn
[i
].life
= myfread32(h
);
185 mn
[i
].pain
= myfread32(h
);
186 mn
[i
].ac
= myfread32(h
);
187 mn
[i
].tx
= myfread32(h
);
188 mn
[i
].ty
= myfread32(h
);
189 mn
[i
].ammo
= myfread32(h
);
190 mn
[i
].atm
= myfread16(h
);
193 gsndt
= myfread32(h
);
194 for (n
= 0; n
< MAXMN
; ++n
) {
203 #define GGAS_TOTAL (MN__LAST-MN_DEMON+16+10)
205 void MN_alloc(void) {
207 static char sn
[MN_TN
][5][6]={
208 {"DMACT","DMPAIN","SGTATK","SGTSIT","SGTDTH"},
209 {"BGACT","POPAIN","CLAW","",""},
210 {"POSACT","POPAIN","","",""},
211 {"POSACT","POPAIN","","",""},
212 {"","DMPAIN","HOOF","CYBSIT","CYBDTH"},
213 {"POSACT","POPAIN","","",""},
214 {"","DMPAIN","","BRSSIT","BRSDTH"},
215 {"","DMPAIN","","KNTSIT","KNTDTH"},
216 {"DMACT","DMPAIN","","CACSIT","CACDTH"},
217 {"DMACT","DMPAIN","SKLATK","SKLATK","FIRXPL"},
218 {"DMACT","PEPAIN","","PESIT","PEDTH"},
219 {"","DMPAIN","METAL","SPISIT","SPIDTH"},
220 {"BSPACT","DMPAIN","BSPWLK","BSPSIT","BSPDTH"},
221 {"DMACT","MNPAIN","MANATK","MANSIT","MANDTH"},
222 {"SKEACT","POPAIN","SKEATK","SKESIT","SKEDTH"},
223 {"VILACT","VIPAIN","VILATK","VILSIT","VILDTH"},
224 {"","","BITE1","",""},
225 {"","","","","BAREXP"},
226 {"BSPACT","","BSPWLK","BSPSIT","BSPDTH"},
227 {"HAHA1","PLPAIN","","STOP1","PDIEHI"}
229 static char gsn
[6]="GOOD0";
230 for(j
=0;j
<MN_TN
;++j
) {
233 snd
[j
][i
]=Z_getsnd(sn
[j
][i
]);
236 logo_gas(j
+5,GGAS_TOTAL
);
238 impsitsnd
[0]=Z_getsnd("BGSIT1");
239 impsitsnd
[1]=Z_getsnd("BGSIT2");
240 impdthsnd
[0]=Z_getsnd("BGDTH1");
241 impdthsnd
[1]=Z_getsnd("BGDTH2");
242 positsnd
[0]=Z_getsnd("POSIT1");
243 positsnd
[1]=Z_getsnd("POSIT2");
244 positsnd
[2]=Z_getsnd("POSIT3");
245 podthsnd
[0]=Z_getsnd("PODTH1");
246 podthsnd
[1]=Z_getsnd("PODTH2");
247 podthsnd
[2]=Z_getsnd("PODTH3");
248 fsnd
=Z_getsnd("FLAME");
249 firsnd
=Z_getsnd("FIRSHT");
250 slopsnd
=Z_getsnd("SLOP");
251 swgsnd
=Z_getsnd("SKESWG");
252 pchsnd
=Z_getsnd("SKEPCH");
253 telesnd
=Z_getsnd("TELEPT");
254 pauksnd
=Z_getsnd("PAUK1");
255 trupsnd
=Z_getsnd("UTRUP");
256 for(i
=0;i
<4;++i
) {gsn
[4]=i
+'1';gsnd
[i
]=Z_getsnd(gsn
);}
262 for(i
=0;i
<MAXMN
;++i
) {mn
[i
].t
=0;mn
[i
].st
=SLEEP
;}
266 static void setst(int i
,int st
) {
272 if(st
!=DEAD
&& st
!=REVIVE
) return;
276 switch(mn
[i
].st
=st
) {
277 case SLEEP
: a
=sleepanim
[t
];break;
278 case PAIN
: a
=painanim
[t
];break;
279 case WAIT
: a
=waitanim
[t
];break;
281 case RUN
: case RUNOUT
:
282 case GO
: a
=goanim
[t
];break;
284 if(t
==MN_SKEL
-1) {a
="KKKKJJ";break;}
285 if(t
==MN_ROBO
-1) {a
="MN";break;}
286 case ATTACK
: a
=attackanim
[t
];
287 if(st
==ATTACK
&& t
==MN_VILE
-1) a
="[[\\\\]]";
290 if(g_map
==9 && t
==MN_BSP
-1) Z_sound(pauksnd
,128);
294 if(mn
[i
].ap
==slopanim
[t
]) a
=messanim
[t
];
295 if(t
==MN_BARREL
-1) {mn
[i
].t
=0;}
298 a
=(mn
[i
].ap
==messanim
[t
])?slopanim
[t
]:dieanim
[t
];
299 mn
[i
].ac
=strlen(a
)-1;
300 mn
[i
].o
.r
=mnsz
[t
+1].r
;mn
[i
].o
.h
=mnsz
[t
+1].h
;
301 mn
[i
].life
=mnsz
[t
+1].l
;mn
[i
].ammo
=mn
[i
].pain
=0;
308 int MN_spawn(int x
,int y
,byte d
,int t
) {
311 if(g_dm
&& nomon
&& t
<MN_PL_DEAD
) return -1;
312 for(i
=0;i
<MAXMN
;++i
) if(!mn
[i
].t
) goto ok
;
313 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
>=MN_PL_DEAD
) goto ok
;
316 mn
[i
].o
.x
=x
;mn
[i
].o
.y
=y
;
317 mn
[i
].o
.xv
=mn
[i
].o
.yv
=mn
[i
].o
.vx
=mn
[i
].o
.vy
=0;
321 mn
[i
].o
.r
=mnsz
[t
].r
;mn
[i
].o
.h
=mnsz
[t
].h
;
322 mn
[i
].life
=mnsz
[t
].l
;
323 setst(i
,SLEEP
);mn
[i
].s
=myrand(18);
325 }else {mn
[i
].o
.r
=8;mn
[i
].o
.h
=6;mn
[i
].life
=0;mn
[i
].st
=DEAD
;}
326 mn
[i
].aim
=-3;mn
[i
].atm
=0;
333 int MN_spawn_deadpl(obj_t
*o
,byte c
,int t
) {
336 if((i
=MN_spawn(o
->x
,o
->y
,c
,t
+MN_PL_DEAD
))==-1) return -1;
340 static int isfriend(int a
,int b
) {
341 if(a
==MN_BARREL
|| b
==MN_BARREL
) return 1;
343 case MN_IMP
: case MN_DEMON
:
344 case MN_BARON
: case MN_KNIGHT
:
345 case MN_CACO
: case MN_SOUL
:
346 case MN_MANCUB
: case MN_SKEL
:
350 if(a
==MN_SOUL
&& b
==MN_PAIN
) return 1;
351 if(b
==MN_SOUL
&& a
==MN_PAIN
) return 1;
355 static int MN_findnewprey(int i
) {
359 if(_2pl
) b
=!PL_isdead(&pl2
); else b
=0;
361 if(b
) mn
[i
].aim
=(abs(mn
[i
].o
.x
-pl1
.o
.x
)+abs(mn
[i
].o
.y
-pl1
.o
.y
)
362 <= abs(mn
[i
].o
.x
-pl2
.o
.x
)+abs(mn
[i
].o
.y
-pl2
.o
.y
))?-1:-2;
367 for(a
=0,b
=32000,mn
[i
].aim
=-3;a
<MAXMN
;++a
)
368 if(mn
[a
].t
&& mn
[a
].st
!=DEAD
&& a
!=i
&& !isfriend(mn
[a
].t
,mn
[i
].t
))
369 if((l
=abs(mn
[i
].o
.x
-mn
[a
].o
.x
)+abs(mn
[i
].o
.y
-mn
[a
].o
.y
))<b
)
371 if(mn
[i
].aim
<0) {mn
[i
].atm
=MAX_ATM
;return 0;} else mn
[i
].atm
=0;
377 int Z_getobjpos(int i
,obj_t
*o
) {
378 if(i
==-1) {*o
=pl1
.o
;return !PL_isdead(&pl1
);}
379 if(_2pl
) if(i
==-2) {*o
=pl2
.o
;return !PL_isdead(&pl2
);}
380 if(i
>=0 && i
<MAXMN
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
381 {*o
=mn
[i
].o
;return 1;}
385 static void *wakeupsnd(int t
) {
387 case MN_IMP
: return impsitsnd
[myrand(2)];
388 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
389 return positsnd
[myrand(3)];
394 static void *dthsnd(int t
) {
396 case MN_IMP
: return impdthsnd
[myrand(2)];
397 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
398 return podthsnd
[myrand(3)];
403 static int canshoot(int t
) {
405 case MN_DEMON
: case MN_FISH
: case MN_BARREL
:
411 static int shoot(int i
,obj_t
*o
,int n
) {
414 if(mn
[i
].ammo
<0) return 0;
415 if(!n
) switch(mn
[i
].t
) {
416 case MN_FISH
: case MN_BARREL
:
417 case MN_DEMON
: return 0;
421 if(++mn
[i
].ammo
>=50) mn
[i
].ammo
=(mn
[i
].t
==MN_ROBO
)?-200:-50;
426 if(++mn
[i
].ammo
>=5) mn
[i
].ammo
=-50;
429 if(++mn
[i
].ammo
>=100) mn
[i
].ammo
=-50;
432 if(rand()&1) return 0;
433 if(++mn
[i
].ammo
>=10) mn
[i
].ammo
=-50;
435 case MN_BARON
: case MN_KNIGHT
:
436 if(rand()&7) return 0;
439 if(rand()&31) return 0;
442 if(rand()&7) return 0;
445 if(rand()&7) return 0;
448 if(rand()&15) return 0;
450 if(!Z_look(&mn
[i
].o
,o
,mn
[i
].d
)) return 0;
452 mn
[i
].tx
=o
->x
+(o
->xv
+o
->vx
)*6;mn
[i
].ty
=o
->y
-o
->h
/2+(o
->yv
+o
->vy
)*6;
453 if(abs(mn
[i
].tx
-mn
[i
].o
.x
)<abs(mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2)) return 0;
455 case MN_IMP
: case MN_BARON
: case MN_KNIGHT
: case MN_CACO
:
456 setst(i
,SHOOT
);Z_sound(firsnd
,128);break;
458 setst(i
,SHOOT
);Z_sound(snd
[MN_SKEL
-1][2],128);break;
460 mn
[i
].tx
=o
->x
;mn
[i
].ty
=o
->y
;
461 setst(i
,SHOOT
);Z_sound(fsnd
,128);
462 Z_sound(snd
[MN_VILE
-1][2],128);break;
464 setst(i
,ATTACK
);Z_sound(snd
[MN_SOUL
-1][2],128);
465 yd
=mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2;xd
=mn
[i
].tx
-mn
[i
].o
.x
;
466 if(!(m
=max(abs(xd
),abs(yd
)))) m
=1;
467 mn
[i
].o
.xv
=xd
*16/m
;mn
[i
].o
.yv
=yd
*16/m
;
469 case MN_MANCUB
: if(mn
[i
].ammo
==1) Z_sound(snd
[MN_MANCUB
-1][2],128);
470 case MN_ZOMBY
: case MN_SERG
: case MN_BSP
: case MN_ROBO
:
471 case MN_CYBER
: case MN_CGUN
: case MN_SPIDER
:
472 case MN_PAIN
: case MN_MAN
:
473 setst(i
,SHOOT
);break;
480 static int kick(int i
,obj_t
*o
) {
483 setst(i
,ATTACK
);return 1;
485 setst(i
,ATTACK
);Z_sound(snd
[0][2],128);return 1;
487 setst(i
,ATTACK
);Z_sound(snd
[1][2],128);return 1;
489 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
491 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
492 case MN_BARON
: case MN_KNIGHT
: case MN_CACO
: case MN_MANCUB
:
498 static int iscorpse(obj_t
*o
,int n
) {
501 if(!n
) if(rand()&7) return -3;
502 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) if(mn
[i
].st
==DEAD
)
503 if(Z_overlap(o
,&mn
[i
].o
)) switch(mn
[i
].t
) {
504 case MN_SOUL
: case MN_PAIN
:
505 case MN_CYBER
: case MN_SPIDER
:
506 case MN_PL_DEAD
: case MN_PL_MESS
:
507 case MN_VILE
: case MN_BARREL
:
518 static int pt_x
=0,pt_xs
=1,pt_y
=0,pt_ys
=1;
520 if(abs(pt_x
+=pt_xs
) > 123) pt_xs
=-pt_xs
;
521 if(abs(pt_y
+=pt_ys
) > 50) pt_ys
=-pt_ys
;
522 if(gsndt
>0) if(--gsndt
==0) {
523 Z_sound(gsnd
[myrand(4)],128);
525 for(i
=0;i
<MAXMN
;++i
) if((t
=mn
[i
].t
)!=0) {
528 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) break;
529 case MN_SOUL
: case MN_PAIN
: case MN_CACO
:
530 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
) --mn
[i
].o
.yv
;
532 }z_mon
=1;st
=Z_moveobj(&mn
[i
].o
);z_mon
=0;
533 BM_mark(&mn
[i
].o
,BM_MONSTER
);
535 if(t
==MN_ROBO
) g_exit
=1;
536 mn
[i
].t
=0;--mnum
;continue;
538 if(st
&Z_HITWATER
) Z_splash(&mn
[i
].o
,mn
[i
].o
.r
+mn
[i
].o
.h
);
539 SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,8,i
);
542 SMK_flame(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,
543 mn
[i
].o
.xv
+mn
[i
].o
.vx
,mn
[i
].o
.yv
+mn
[i
].o
.vy
,
544 mn
[i
].o
.r
/2,mn
[i
].o
.h
/2,rand()%(200*2+1)-200,-500,1,mn
[i
].fobj
);
546 if(st
&Z_INWATER
) mn
[i
].ftime
=0;
547 if(mn
[i
].st
==DEAD
) continue;
548 if(st
&Z_INWATER
) if(!(rand()&31)) switch(t
) {
551 case MN_ROBO
: case MN_BARREL
:
552 case MN_PL_DEAD
: case MN_PL_MESS
:
553 FX_bubble(mn
[i
].o
.x
+((rand()&1)*2-1)*myrand(mn
[i
].o
.r
+1),
554 mn
[i
].o
.y
-myrand(mn
[i
].o
.h
+1),0,0,1
558 FX_bubble(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
*3/4,0,0,5);
563 if(!mn
[i
].ap
[++mn
[i
].ac
]) {
564 mn
[i
].ac
=0;if(mn
[i
].st
==DIE
|| mn
[i
].st
==DEAD
) {mn
[i
].t
=0;}
565 }else if(mn
[i
].st
==DIE
&& mn
[i
].ac
==2) Z_explode(mn
[i
].o
.x
,mn
[i
].o
.y
-8,30,mn
[i
].aim
);
568 if(t
==MN_SOUL
) if(st
&Z_HITAIR
) Z_set_speed(&mn
[i
].o
,16);
569 if(mn
[i
].ammo
<0) ++mn
[i
].ammo
;
571 if(st
&Z_INWATER
) mn
[i
].o
.yv
=-4;
575 if(mn
[i
].pain
>=mnsz
[t
].mp
)
576 {mn
[i
].pain
=mnsz
[t
].mp
;Z_sound(snd
[t
-1][1],128);}
577 if((mn
[i
].pain
-=5)<=mnsz
[t
].minp
)
578 {setst(i
,GO
);mn
[i
].pain
=0;mn
[i
].ammo
=-9;}
581 if(++mn
[i
].s
>=18) mn
[i
].s
=0; else break;
582 if(Z_look(&mn
[i
].o
,&pl1
.o
,mn
[i
].d
))
583 {setst(i
,GO
);mn
[i
].aim
=-1;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
584 if(_2pl
) if(Z_look(&mn
[i
].o
,&pl2
.o
,mn
[i
].d
))
585 {setst(i
,GO
);mn
[i
].aim
=-2;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
588 if(--mn
[i
].s
<0) setst(i
,GO
);
591 if(st
&Z_BLOCK
) {mn
[i
].d
^=1;setst(i
,RUNOUT
);mn
[i
].s
=40;break;}
592 if(t
==MN_VILE
) if(iscorpse(&mn
[i
].o
,0)>=0) {
593 setst(i
,ATTACK
);mn
[i
].o
.xv
=0;break;
595 if(!Z_getobjpos(mn
[i
].aim
,&o
) || mn
[i
].atm
>MAX_ATM
)
596 if(!MN_findnewprey(i
)) {
598 o
.x
=mn
[i
].o
.x
+pt_x
;o
.y
=mn
[i
].o
.y
+pt_y
;
599 o
.xv
=o
.vx
=o
.yv
=o
.vy
=o
.r
=0;o
.h
=1;
600 }else Z_getobjpos(mn
[i
].aim
,&o
);
601 if(Z_overlap(&mn
[i
].o
,&o
)) {
603 if(kick(i
,&o
)) break;
606 sy
=o
.y
-o
.h
/2-mn
[i
].o
.y
+mn
[i
].o
.h
/2;
607 if(!(st
&Z_BLOCK
)) if(abs(sx
)<20)
608 if(t
!=MN_FISH
) {setst(i
,RUN
);mn
[i
].s
=15;mn
[i
].d
=rand()&1;break;}
610 if(SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,2,i
))
611 {setst(i
,WAIT
);mn
[i
].s
=4;break;}
613 case MN_CACO
: case MN_SOUL
: case MN_PAIN
: case MN_FISH
:
616 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
617 {mn
[i
].o
.yv
=-mnsz
[t
].jv
;setst(i
,CLIMB
);break;}
622 if(abs(sx
)>abs(sy
)) if(shoot(i
,&o
,0)) break;
626 if(!(st
&Z_INWATER
)) {
627 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
)) {
629 mn
[i
].o
.vx
+=rand()%17
-8;
630 }setst(i
,PAIN
);mn
[i
].pain
+=50;break;
632 case MN_CACO
: case MN_SOUL
: case MN_PAIN
:
633 if(abs(sy
)>4) mn
[i
].o
.yv
=(sy
<0)?-4:4; else mn
[i
].o
.yv
=0;
634 if(t
==MN_FISH
) if(mn
[i
].o
.yv
<0)
635 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
-8,mn
[i
].o
.r
,mn
[i
].o
.h
))
636 {mn
[i
].o
.yv
=0;setst(i
,RUN
);mn
[i
].d
=rand()&1;mn
[i
].s
=20;}
639 if(sy
<-20) if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
640 if(!(rand()&3)) mn
[i
].o
.yv
=-mnsz
[t
].jv
;
644 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
646 mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
647 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
648 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
651 if(st
&Z_BLOCK
) {setst(i
,RUNOUT
);mn
[i
].d
^=1;mn
[i
].s
=40;break;}
652 if(--mn
[i
].s
<=0 || ((st
&Z_HITWALL
) && mn
[i
].o
.yv
+mn
[i
].o
.vy
==0)) {
653 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
654 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
655 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
656 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
657 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
660 if(!(st
&Z_BLOCK
) && mn
[i
].s
>0) mn
[i
].s
=0;
662 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
663 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
664 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
665 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
666 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
669 if(mn
[i
].o
.yv
+mn
[i
].o
.vy
>=0 || !(st
&Z_HITWALL
)) {
670 setst(i
,GO
);mn
[i
].s
=0;
671 if(st
&(Z_HITWALL
|Z_BLOCK
)) {mn
[i
].d
^=1;setst(i
,RUN
);mn
[i
].s
=15;}
672 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
673 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
674 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
678 if(t
==MN_SOUL
) {if(st
&(Z_HITWALL
|Z_HITCEIL
|Z_HITLAND
)) setst(i
,GO
); break;}
679 if(t
!=MN_FISH
) mn
[i
].o
.xv
=Z_dec(mn
[i
].o
.xv
,1);
680 if(t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
681 if(!Z_getobjpos(mn
[i
].aim
,&o
)) {setst(i
,GO
);break;}
682 if(!Z_look(&mn
[i
].o
,&o
,mn
[i
].d
)) {setst(i
,GO
);break;}
683 if(Z_inwater(o
.x
,o
.y
,o
.r
,o
.h
)) {setst(i
,GO
);break;}
684 mn
[i
].tx
=o
.x
;mn
[i
].ty
=o
.y
;
685 Z_hitobj(mn
[i
].aim
,2,i
,HIT_SOME
);
688 if(mn
[i
].st
==REVIVE
) {
689 if(--mn
[i
].ac
==0) setst(i
,GO
);
691 if(!mn
[i
].ap
[mn
[i
].ac
]) switch(mn
[i
].st
) {
694 case MN_SOUL
: mn
[i
].ac
=0;
697 if(Z_hit(&mn
[i
].o
,15,i
,HIT_SOME
)) if(t
==MN_SOUL
) setst(i
,GO
);
700 if(Z_hit(&mn
[i
].o
,10,i
,HIT_SOME
))
701 Z_sound(snd
[MN_FISH
-1][2],128);
703 case MN_SKEL
: case MN_ROBO
:
704 o
=mn
[i
].o
;o
.xv
=mn
[i
].d
?50:-50;
705 if(Z_hit(&o
,50,i
,HIT_SOME
)) Z_sound(pchsnd
,128);
708 sx
=iscorpse(&mn
[i
].o
,1);
710 if(!mn
[sx
].t
|| mn
[sx
].st
!=DEAD
) break;
711 setst(sx
,REVIVE
);Z_sound(slopsnd
,128);
712 hit_xv
=hit_yv
=0;MN_hit(i
,5,-3,HIT_SOME
);
714 }if(t
!=MN_SOUL
&& mn
[i
].st
!=DIE
) setst(i
,GO
);
719 WP_ball1(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
722 WP_pistol(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
725 WP_shotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
728 WP_dshotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
729 mn
[i
].ammo
=-36;break;
731 WP_rocket(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
734 WP_revf(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
,mn
[i
].aim
);
738 WP_mgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
741 WP_aplasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
744 WP_plasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*15,mn
[i
].o
.y
-30,mn
[i
].tx
,mn
[i
].ty
,i
);
747 WP_manfire(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
749 case MN_BARON
: case MN_KNIGHT
:
750 WP_ball7(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
753 WP_ball2(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
756 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].d
,MN_SOUL
))==-1) break;
757 Z_getobjpos(mn
[sx
].aim
=mn
[i
].aim
,&o
);mn
[sx
].atm
=0;
761 if(t
==MN_CGUN
|| t
==MN_SPIDER
|| t
==MN_BSP
|| t
==MN_MANCUB
|| t
==MN_ROBO
)
762 if(!Z_getobjpos(mn
[i
].aim
,&o
)) MN_findnewprey(i
);
763 else if(shoot(i
,&o
,0)) break;
767 if(t
==MN_PAIN
|| t
==MN_SOUL
) mn
[i
].ftime
=0;
769 if((sx
=MN_spawn(mn
[i
].o
.x
-15,mn
[i
].o
.y
,0,MN_SOUL
))==-1) break;
771 if((sx
=MN_spawn(mn
[i
].o
.x
+15,mn
[i
].o
.y
,1,MN_SOUL
))==-1) break;
773 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
-10,1,MN_SOUL
))==-1) break;
779 case GO
: case RUN
: case CLIMB
: case RUNOUT
:
780 if(t
==MN_CYBER
|| t
==MN_SPIDER
|| t
==MN_BSP
) {
781 if(mn
[i
].ac
==0 || mn
[i
].ac
==6) Z_sound(snd
[t
-1][2],128);
783 if(mn
[i
].ac
==0 || mn
[i
].ac
==12) Z_sound(snd
[t
-1][2],128);
790 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
!=0) BM_mark(&mn
[i
].o
,BM_MONSTER
);
793 int MN_hit(int n
,int d
,int o
,int t
) {
796 if(mn
[n
].st
==DEAD
|| mn
[n
].st
==DIE
) return 0;
798 if(t
!=HIT_ROCKET
&& t
!=HIT_ELECTRO
) return 0;
799 if(mn
[n
].t
==MN_CYBER
|| mn
[n
].t
==MN_BARREL
) return 1;
802 if(mn
[o
].t
==MN_SOUL
&& mn
[n
].t
==MN_PAIN
) return 0;
803 if(mn
[o
].t
==mn
[n
].t
) switch(mn
[n
].t
) {
804 case MN_IMP
: case MN_DEMON
:
805 case MN_BARON
: case MN_KNIGHT
:
806 case MN_CACO
: case MN_SOUL
:
807 case MN_MANCUB
: case MN_SKEL
:
812 if(t
==HIT_FLAME
) if(mn
[n
].ftime
&& mn
[n
].fobj
==o
) {if(g_time
&31) return 1;}
813 else {mn
[n
].ftime
=255;mn
[n
].fobj
=o
;}
814 if(t
==HIT_ELECTRO
) if(mn
[n
].t
==MN_FISH
)
815 {setst(n
,RUN
);mn
[n
].s
=20;mn
[n
].d
=rand()&1;return 1;}
816 if(t
==HIT_TRAP
) mn
[n
].life
=-100;
817 if(mn
[n
].t
==MN_ROBO
) d
=0;
818 if((mn
[n
].life
-=d
)<=0) --mnum
;
819 if(!mn
[n
].pain
) mn
[n
].pain
=3;
822 if(mn
[n
].pain
>=mnsz
[mn
[n
].t
].minp
) setst(n
,PAIN
);
824 if(mn
[n
].t
!=MN_BARREL
)
825 DOT_blood(mn
[n
].o
.x
,mn
[n
].o
.y
-mn
[n
].o
.h
/2,hit_xv
,hit_yv
,d
*2);
826 mn
[n
].aim
=o
;mn
[n
].atm
=0;
828 if(mn
[n
].t
!=MN_BARREL
)
829 if(o
==-1) ++pl1
.kills
;
830 else if(o
==-2) ++pl2
.kills
;
833 case MN_ZOMBY
: i
=I_CLIP
;break;
834 case MN_SERG
: i
=I_SGUN
;break;
835 case MN_CGUN
: i
=I_MGUN
;break;
836 case MN_MAN
: i
=I_KEYR
;break;
838 }if(i
) IT_spawn(mn
[n
].o
.x
,mn
[n
].o
.y
,i
);
839 mn
[n
].o
.xv
=0;mn
[n
].o
.h
=6;
840 if(mn
[n
].life
<=-mnsz
[mn
[n
].t
].sp
)
842 case MN_IMP
: case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
844 mn
[n
].ap
=slopanim
[mn
[n
].t
-1];
845 Z_sound(slopsnd
,128);
847 case MN_BSP
: if(g_map
==9) break;
849 Z_sound(dthsnd(mn
[n
].t
),128);
851 else if(mn
[n
].t
!=MN_BSP
|| g_map
!=9) Z_sound(dthsnd(mn
[n
].t
),128);
853 }else if(mn
[n
].st
==SLEEP
) {setst(n
,GO
);mn
[n
].pain
=mnsz
[mn
[n
].t
].mp
;}
857 #define hit(o,x,y) (y<=o.y && y>o.y-o.h && x>=o.x-o.r && x<=o.x+o.r)
859 int Z_gunhit(int x
,int y
,int o
,int xv
,int yv
) {
862 if(o
!=-1) if(hit(pl1
.o
,x
,y
)) if(PL_hit(&pl1
,3,o
,HIT_SOME
))
863 {pl1
.o
.vx
+=xv
;pl1
.o
.vy
+=yv
;return -1;}
864 if(_2pl
&& o
!=-2) if(hit(pl2
.o
,x
,y
)) if(PL_hit(&pl2
,3,o
,HIT_SOME
))
865 {pl2
.o
.vx
+=xv
;pl2
.o
.vy
+=yv
;return -2;}
867 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& o
!=i
)
868 if(hit(mn
[i
].o
,x
,y
)) if(MN_hit(i
,3,o
,HIT_SOME
))
869 {mn
[i
].o
.vx
+=xv
;mn
[i
].o
.vy
+=yv
;return 1;}
873 static void goodsnd(void) {
878 int Z_hit(obj_t
*o
,int d
,int own
,int t
) {
883 if(Z_overlap(o
,&pl1
.o
)) if(PL_hit(&pl1
,d
,own
,t
)) {
884 pl1
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
885 pl1
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
886 if(t
==HIT_BFG
) goodsnd();
889 if(_2pl
) if(Z_overlap(o
,&pl2
.o
)) if(PL_hit(&pl2
,d
,own
,t
)) {
890 pl2
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
891 pl2
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
892 if(t
==HIT_BFG
) goodsnd();
896 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
)
897 if(Z_overlap(o
,&mn
[i
].o
)) if(MN_hit(i
,d
,own
,t
)) {
898 mn
[i
].o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
899 mn
[i
].o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
905 void MN_killedp(void) {
908 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
==MN_MAN
)
909 if(mn
[i
].st
!=DEAD
&& mn
[i
].st
!=DIE
&& mn
[i
].st
!=SLEEP
)
910 Z_sound(trupsnd
,128);
913 int Z_hitobj(int obj
,int d
,int own
,int t
) {
915 if(obj
==-1) return PL_hit(&pl1
,d
,own
,t
);
916 else if(obj
==-2 && _2pl
) return PL_hit(&pl2
,d
,own
,t
);
917 else if(obj
<0 || obj
>=MAXMN
) return 0;
918 if(mn
[obj
].t
) return MN_hit(obj
,d
,own
,t
);
922 void Z_explode(int x
,int y
,int rad
,int own
) {
926 if(x
<-100 || x
>FLDW
*CELW
+100) return;
927 if(y
<-100 || y
>FLDH
*CELH
+100) return;
929 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
930 if((long)dx
*dx
+(long)dy
*dy
<r
) {
931 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
932 pl1
.o
.vx
+=hit_xv
=dx
*10/m
;
933 pl1
.o
.vy
+=hit_yv
=dy
*10/m
;
934 PL_hit(&pl1
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
937 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
938 if((long)dx
*dx
+(long)dy
*dy
<r
) {
939 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
940 pl2
.o
.vx
+=hit_xv
=dx
*10/m
;
941 pl2
.o
.vy
+=hit_yv
=dy
*10/m
;
942 PL_hit(&pl2
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
945 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
946 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
947 if((long)dx
*dx
+(long)dy
*dy
<r
) {
948 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
949 mn
[i
].o
.vx
+=hit_xv
=dx
*10/m
;
950 mn
[i
].o
.vy
+=hit_yv
=dy
*10/m
;
951 MN_hit(i
,mn
[i
].o
.r
*10*(rad
-m
)/rad
,own
,HIT_ROCKET
);
956 void Z_bfg9000(int x
,int y
,int own
) {
960 if(x
<-100 || x
>FLDW
*CELW
+100) return;
961 if(y
<-100 || y
>FLDH
*CELH
+100) return;
962 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
963 if(own
!=-1) if((long)dx
*dx
+(long)dy
*dy
<16000)
964 if(Z_cansee(x
,y
,pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2)) {
965 if(PL_hit(&pl1
,50,own
,HIT_SOME
))
966 WP_bfghit(pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2,own
);
969 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
970 if(own
!=-2) if((long)dx
*dx
+(long)dy
*dy
<16000)
971 if(Z_cansee(x
,y
,pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2)) {
972 if(PL_hit(&pl2
,50,own
,HIT_SOME
))
973 WP_bfghit(pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2,own
);
976 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& own
!=i
) {
977 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
978 if((long)dx
*dx
+(long)dy
*dy
<16000)
979 if(Z_cansee(x
,y
,mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2)) {
980 if(MN_hit(i
,50,own
,HIT_SOME
))
981 WP_bfghit(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,own
);
986 int Z_chktrap(int t
,int d
,int o
,int ht
) {
991 if(Z_istrapped(pl1
.o
.x
,pl1
.o
.y
,pl1
.o
.r
,pl1
.o
.h
)) {
993 if(t
) PL_hit(&pl1
,d
,o
,ht
);
995 if(_2pl
) if(Z_istrapped(pl2
.o
.x
,pl2
.o
.y
,pl2
.o
.r
,pl2
.o
.h
)) {
997 if(t
) PL_hit(&pl2
,d
,o
,ht
);
999 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
1000 if(Z_istrapped(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) {
1002 if(t
) MN_hit(i
,d
,o
,ht
);
1007 void Z_teleobj(int o
,int x
,int y
) {
1011 else if(o
==-2) p
=&pl2
.o
;
1012 else if(o
>=0 && o
<MAXMN
) p
=&mn
[o
].o
;
1014 FX_tfog(p
->x
,p
->y
);FX_tfog(p
->x
=x
,p
->y
=y
);
1015 Z_sound(telesnd
,128);
1018 void MN_warning(int l
,int t
,int r
,int b
) {
1021 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].t
!=MN_CACO
&& mn
[i
].t
!=MN_SOUL
1022 && mn
[i
].t
!=MN_PAIN
&& mn
[i
].t
!=MN_FISH
)
1023 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
&& mn
[i
].st
!=SLEEP
)
1024 if(mn
[i
].o
.x
+mn
[i
].o
.r
>=l
&& mn
[i
].o
.x
-mn
[i
].o
.r
<=r
1025 && mn
[i
].o
.y
>=t
&& mn
[i
].o
.y
-mn
[i
].o
.h
<=b
)
1026 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
1027 mn
[i
].o
.yv
=-mnsz
[mn
[i
].t
].jv
;