DEADSOFTWARE

menu: improve menu drawing
[flatwaifu.git] / src / menu.c
1 /*
2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 */
23 #include "glob.h"
24 #include "files.h"
25 #include "memory.h"
26 #include "error.h"
27 #include "sound.h"
28 #include "view.h"
29 #include "player.h"
30 #include "switch.h"
31 #include "menu.h"
32 #include "misc.h"
33 #include "render.h"
34 #include "config.h"
35 #include "game.h"
36 #include "player.h"
37 #include "sound.h"
38 #include "music.h"
39 #include "input.h"
40 #include "system.h"
42 #include <stdio.h>
43 #include <string.h>
44 #include <stdlib.h>
45 #include <assert.h>
47 #define PCOLORN 10
48 static byte pcolortab[PCOLORN] = {
49 0x18, 0x20, 0x40, 0x58, 0x60, 0x70, 0x80, 0xB0, 0xC0, 0xD0
50 };
51 static int p1color = 5;
52 static int p2color = 4;
54 byte _warp;
56 #define MAX_STACK 8
57 static struct {
58 int n;
59 const new_menu_t *m;
60 } stack[MAX_STACK];
61 static int stack_p = -1;
63 #define GM_MAX_INPUT 24
64 char ibuf[GM_MAX_INPUT];
65 byte input;
66 int icur;
67 int imax;
68 static byte cbuf[32];
69 short lastkey;
71 #define QSND_NUM 14
72 static int qsnd[QSND_NUM];
73 static snd_t *csnd1, *csnd2, *msnd1, *msnd2, *msnd3, *msnd4, *msnd5, *msnd6;
74 static snd_t *voc;
75 static int voc_ch;
77 static void GM_stop (void) {
78 if (voc != NULL) {
79 if (voc_ch) {
80 S_stop(voc_ch);
81 voc_ch = 0;
82 }
83 S_free(voc);
84 voc = NULL;
85 }
86 }
88 static void GM_say (const char nm[8]) {
89 snd_t *snd = S_load(nm);
90 if (snd) {
91 GM_stop();
92 voc = S_load(nm);
93 voc_ch = S_play(voc, 0, 255);
94 }
95 }
97 static int GM_init_int (new_msg_t *msg, int i, int a, int b, int s) {
98 assert(msg != NULL);
99 assert(a <= b);
100 assert(s >= 0);
101 msg->integer.i = min(max(i, a), b);
102 msg->integer.a = a;
103 msg->integer.b = b;
104 msg->integer.s = s;
105 return 1;
108 static int GM_init_str (new_msg_t *msg, char *str, int maxlen) {
109 assert(msg != NULL);
110 assert(str != NULL);
111 assert(maxlen >= 0);
112 msg->string.s = str;
113 msg->string.maxlen = maxlen;
114 return 1;
117 static int GM_newgame_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
118 assert(msg != NULL);
119 intptr_t i = (intptr_t)data;
120 switch (msg->type) {
121 case GM_ENTER:
122 GM_say("_NEWGAME");
123 return 1;
124 case GM_SELECT:
125 _2pl = 0;
126 g_dm = 0;
127 switch (i) {
128 case 0: GM_say("_1PLAYER"); break;
129 case 1: GM_say("_2PLAYER"); break;
130 case 2: GM_say("_DM"); break;
131 // GM_say("_COOP");
133 switch (i) {
134 case 2: // DEATHMATCH
135 g_dm = 1;
136 case 1: // COOPERATIVE
137 _2pl = 1;
138 case 0: // SINGLEPLAYER
139 g_map = _warp ? _warp : 1;
140 PL_reset();
141 pl1.color = pcolortab[p1color];
142 pl2.color = pcolortab[p2color];
143 G_start();
144 GM_popall();
145 return 1;
147 break;
149 return 0;
152 static int GM_var_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
153 assert(msg != NULL);
154 if (data == &snd_vol) {
155 switch (msg->type) {
156 case GM_GETINT: return GM_init_int(msg, snd_vol, 0, 128, 8);
157 case GM_SETINT: S_volume(msg->integer.i); return 1;
159 } else if (data == &mus_vol) {
160 switch (msg->type) {
161 case GM_GETINT: return GM_init_int(msg, mus_vol, 0, 128, 8);
162 case GM_SETINT: S_volumemusic(msg->integer.i); return 1;
164 } else if (data == g_music) {
165 switch (msg->type) {
166 case GM_GETSTR:
167 return GM_init_str(msg, g_music, 8);
168 case GM_SELECT:
169 F_freemus();
170 F_nextmus(g_music);
171 F_loadmus(g_music);
172 S_startmusic(music_time * 2); // ???
173 return 1;
176 return 0;
179 static int GM_load_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
180 assert(msg != NULL);
181 intptr_t i = (intptr_t)data;
182 switch (msg->type) {
183 case GM_ENTER:
184 F_getsavnames();
185 return 1;
186 case GM_GETSTR:
187 return GM_init_str(msg, (char*)savname[i], 24);
188 case GM_SELECT:
189 if (savok[i]) {
190 load_game(i);
191 GM_popall();
192 return 1;
194 break;
196 return 0;
199 static int GM_save_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
200 assert(msg != NULL);
201 intptr_t i = (intptr_t)data;
202 switch (msg->type) {
203 case GM_ENTER:
204 if (g_st == GS_GAME) {
205 F_getsavnames();
206 } else {
207 GM_pop();
209 return 1;
210 case GM_GETSTR:
211 F_getsavnames();
212 return GM_init_str(msg, (char*)savname[i], 24);
213 case GM_END:
214 if (g_st == GS_GAME) {
215 F_savegame(i, msg->string.s); // TODO check size
216 GM_popall();
217 return 1;
219 break;
221 return 0;
224 static int GM_exit_handler (new_msg_t *msg, const new_menu_t *m, void *data) {
225 switch (msg->type) {
226 case GM_ENTER:
227 GM_say(rand() & 1 ? "_EXIT1" : "_EXIT2");
228 return 1;
229 case GM_SELECT:
230 if (data != NULL) {
231 F_freemus();
232 GM_stop();
233 Z_sound(S_get(qsnd[myrand(QSND_NUM)]), 255);
234 S_wait();
235 ERR_quit();
236 } else {
237 GM_pop();
239 return 1;
241 return 0;
244 static const new_menu_t newgame_menu = {
245 GM_BIG, "New game", NULL, NULL,
247 { GM_BUTTON, "One player", (void*)0, &GM_newgame_handler, NULL },
248 { GM_BUTTON, "Two players", (void*)1, &GM_newgame_handler, NULL },
249 { GM_BUTTON, "Deathmatch", (void*)2, &GM_newgame_handler, NULL },
250 { 0, NULL, NULL, NULL, NULL } // end
252 }, loadgame_menu = {
253 GM_BIG, "Load game", NULL, &GM_load_handler,
255 { GM_TEXTFIELD_BUTTON, "", (void*)0, &GM_load_handler, NULL },
256 { GM_TEXTFIELD_BUTTON, "", (void*)1, &GM_load_handler, NULL },
257 { GM_TEXTFIELD_BUTTON, "", (void*)2, &GM_load_handler, NULL },
258 { GM_TEXTFIELD_BUTTON, "", (void*)3, &GM_load_handler, NULL },
259 { GM_TEXTFIELD_BUTTON, "", (void*)4, &GM_load_handler, NULL },
260 { GM_TEXTFIELD_BUTTON, "", (void*)5, &GM_load_handler, NULL },
261 { GM_TEXTFIELD_BUTTON, "", (void*)6, &GM_load_handler, NULL },
262 { 0, NULL, NULL, NULL, NULL } // end
264 }, savegame_menu = {
265 GM_BIG, "Save game", NULL, &GM_save_handler,
267 { GM_TEXTFIELD, "", (void*)0, &GM_save_handler, NULL },
268 { GM_TEXTFIELD, "", (void*)1, &GM_save_handler, NULL },
269 { GM_TEXTFIELD, "", (void*)2, &GM_save_handler, NULL },
270 { GM_TEXTFIELD, "", (void*)3, &GM_save_handler, NULL },
271 { GM_TEXTFIELD, "", (void*)4, &GM_save_handler, NULL },
272 { GM_TEXTFIELD, "", (void*)5, &GM_save_handler, NULL },
273 { GM_TEXTFIELD, "", (void*)6, &GM_save_handler, NULL },
274 { 0, NULL, NULL, NULL, NULL } // end
276 }, sound_menu = {
277 GM_BIG, "Sound", NULL, NULL,
279 { GM_SCROLLER, "Volume", &snd_vol, &GM_var_handler, NULL },
280 { 0, NULL, NULL, NULL, NULL } // end
282 }, music_menu = {
283 GM_BIG, "Music", NULL, NULL,
285 { GM_SCROLLER, "Volume", &mus_vol, &GM_var_handler, NULL },
286 { GM_BUTTON, "Music: ", g_music, &GM_var_handler, NULL },
287 { 0, NULL, NULL, NULL, NULL } // end
289 }, options_menu = {
290 GM_BIG, "Options", NULL, NULL,
292 //{ GM_BUTTON, "Video", NULL, NULL, NULL },
293 { GM_BUTTON, "Sound", NULL, NULL, &sound_menu },
294 { GM_BUTTON, "Music", NULL, NULL, &music_menu },
295 { 0, NULL, NULL, NULL, NULL } // end
297 }, exit_menu = {
298 GM_SMALL, "You are sure?", NULL, &GM_exit_handler,
300 { GM_SMALL_BUTTON, "Yes", (void*)1, &GM_exit_handler, NULL },
301 { GM_SMALL_BUTTON, "No", (void*)0, &GM_exit_handler, NULL },
302 { 0, NULL, NULL, NULL, NULL } // end
304 }, main_menu = {
305 GM_BIG, "Menu", NULL, NULL,
307 { GM_BUTTON, "New game", NULL, NULL, &newgame_menu },
308 { GM_BUTTON, "Load game", NULL, NULL, &loadgame_menu },
309 { GM_BUTTON, "Save game", NULL, NULL, &savegame_menu },
310 { GM_BUTTON, "Options", NULL, NULL, &options_menu },
311 { GM_BUTTON, "Exit", NULL, NULL, &exit_menu },
312 { 0, NULL, NULL, NULL, NULL } // end
314 };
316 void GM_push (const new_menu_t *m) {
317 assert(m != NULL);
318 assert(stack_p >= -1);
319 assert(stack_p < MAX_STACK - 1);
320 new_msg_t msg;
321 stack_p += 1;
322 if (stack[stack_p].m != m) {
323 stack[stack_p].n = 0;
324 stack[stack_p].m = m;
326 msg.type = GM_ENTER;
327 GM_send_this(m, &msg);
330 void GM_pop (void) {
331 assert(stack_p >= 0);
332 new_msg_t msg;
333 stack_p -= 1;
334 msg.type = GM_LEAVE;
335 GM_send_this(stack[stack_p + 1].m, &msg);
338 void GM_popall (void) {
339 int i;
340 for (i = 0; i >= -1; i--) {
341 GM_pop();
345 const new_menu_t *GM_get (void) {
346 if (stack_p >= 0) {
347 return stack[stack_p].m;
348 } else {
349 return NULL;
353 int GM_geti (void) {
354 if (stack_p >= 0) {
355 return stack[stack_p].n;
356 } else {
357 return 0;
361 static void GM_normalize_message (new_msg_t *msg) {
362 switch (msg->type) {
363 case GM_SETINT:
364 msg->integer.i = min(max(msg->integer.i, msg->integer.a), msg->integer.b);
365 break;
366 case GM_SETSTR:
367 assert(msg->string.maxlen >= 0);
368 break;
372 int GM_send_this (const new_menu_t *m, new_msg_t *msg) {
373 assert(m != NULL);
374 assert(msg != NULL);
375 if (m->handler != NULL) {
376 GM_normalize_message(msg);
377 return m->handler(msg, m, m->data);
379 return 0;
382 int GM_send (const new_menu_t *m, int i, new_msg_t *msg) {
383 assert(m != NULL);
384 assert(i >= 0);
385 assert(msg != NULL);
386 const new_var_t *v = &m->entries[i];
387 if (v->handler != NULL) {
388 GM_normalize_message(msg);
389 return v->handler(msg, m, v->data);
391 return 0;
394 void G_code (void) {
395 void *s;
396 s=csnd2;
397 if(memcmp(cbuf+32-5,"IDDQD",5)==0) {
398 PL_hit(&pl1,400,0,HIT_SOME);
399 if(_2pl) PL_hit(&pl2,400,0,HIT_SOME);
400 s=csnd1;
401 }else if(memcmp(cbuf+32-4,"TANK",4)==0) {
402 pl1.life=pl1.armor=200;pl1.drawst|=PL_DRAWARMOR|PL_DRAWLIFE;
403 if(_2pl) {pl2.life=pl2.armor=200;pl2.drawst|=PL_DRAWARMOR|PL_DRAWLIFE;}
404 }else if(memcmp(cbuf+32-8,"BULLFROG",8)==0) {
405 PL_JUMP=(PL_JUMP==10)?20:10;
406 }else if(memcmp(cbuf+32-8,"FORMULA1",8)==0) {
407 PL_RUN=(PL_RUN==8)?24:8;
408 }else if(memcmp(cbuf+32-5,"RAMBO",5)==0) {
409 pl1.ammo=pl1.shel=pl1.rock=pl1.cell=pl1.fuel=30000;
410 pl1.wpns=0x7FF;pl1.drawst|=PL_DRAWWPN|PL_DRAWKEYS;
411 pl1.keys=0x70;
412 if(_2pl) {
413 pl2.ammo=pl2.shel=pl2.rock=pl2.cell=pl1.fuel=30000;
414 pl2.wpns=0x7FF;pl2.drawst|=PL_DRAWWPN|PL_DRAWKEYS;
415 pl2.keys=0x70;
417 }else if(memcmp(cbuf+32-5,"UJHTW",5)==0) {
418 p_immortal=!p_immortal;
419 }else if(memcmp(cbuf+32-9,",TKSQJHTK",9)==0) {
420 p_fly=!p_fly;
421 }else if(memcmp(cbuf+32-6,"CBVCBV",6)==0) {
422 SW_cheat_open();
423 }else if(memcmp(cbuf+32-7,"GOODBYE",7)==0) {
424 g_exit=1;
425 }else if(memcmp(cbuf+32-9,"GJITKYF",7)==0) {
426 if(cbuf[30]>='0' && cbuf[30]<='9' && cbuf[31]>='0' && cbuf[31]<='9') {
427 g_map=(cbuf[30]=='0')?0:(cbuf[30]-'0')*10;
428 g_map+=(cbuf[31]=='0')?0:(cbuf[31]-'0');
429 G_start();
431 }else return;
432 memset(cbuf,0,32);
433 Z_sound(s,128);
436 static int count_menu_entries (const new_menu_t *m) {
437 assert(m != NULL);
438 int i = 0;
439 while (m->entries[i].type != 0) {
440 i += 1;
442 return i;
445 static int strnlen (const char *s, int len) {
446 int i = 0;
447 while (i < len && s[i] != 0) {
448 i++;
450 return i;
453 static int state_for_anykey (int x) {
454 return x == GS_TITLE || x == GS_ENDSCR;
457 int GM_act (void) {
458 int n, cur;
459 new_msg_t msg;
460 const new_var_t *v;
461 const new_menu_t *m = GM_get ();
462 if (m == NULL) {
463 if (lastkey == KEY_ESCAPE || (state_for_anykey(g_st) && lastkey != KEY_UNKNOWN)) {
464 GM_push(&main_menu);
465 Z_sound(msnd3, 128);
467 } else {
468 n = count_menu_entries(m);
469 cur = stack[stack_p].n;
470 v = &m->entries[cur];
471 switch (lastkey) {
472 case KEY_ESCAPE:
473 if (v->type == GM_TEXTFIELD && input) {
474 input = 0;
475 Y_disable_text_input();
476 msg.type = GM_CANCEL;
477 GM_send(m, cur, &msg);
478 } else {
479 GM_pop();
480 Z_sound(msnd4, 128);
482 break;
483 case KEY_UP:
484 stack[stack_p].n = stack[stack_p].n - 1 < 0 ? n - 1 : stack[stack_p].n - 1;
485 Z_sound(msnd1, 128);
486 break;
487 case KEY_DOWN:
488 stack[stack_p].n = stack[stack_p].n + 1 >= n ? 0 : stack[stack_p].n + 1;
489 Z_sound(msnd1, 128);
490 break;
491 case KEY_LEFT:
492 case KEY_RIGHT:
493 if (v->type == GM_SCROLLER) {
494 msg.integer.type = GM_GETINT;
495 if (GM_send(m, cur, &msg)) {
496 msg.integer.type = GM_SETINT;
497 msg.integer.i += lastkey == KEY_LEFT ? -msg.integer.s : msg.integer.s;
498 msg.integer.i = min(max(msg.integer.i, msg.integer.a), msg.integer.b);
499 if (GM_send(m, cur, &msg)) {
500 Z_sound(lastkey == KEY_LEFT ? msnd5 : msnd6, 255);
503 } else if (v->type == GM_TEXTFIELD && input) {
504 //icur += lastkey == KEY_LEFT ? -1 : +1;
505 //icur = min(max(icur, 0), strnlen(ibuf, imax));
507 break;
508 case KEY_BACKSPACE:
509 if (v->type == GM_TEXTFIELD && input) {
510 if (icur > 0) {
511 // FIXIT buffers in strncpy must not overlap
512 strncpy(&ibuf[icur - 1], &ibuf[icur], imax - icur);
513 ibuf[imax - 1] = 0;
514 icur -= 1;
517 break;
518 case KEY_RETURN:
519 if (v->submenu != NULL) {
520 GM_push(v->submenu);
521 Z_sound(msnd2, 128);
522 } else if (v->type == GM_TEXTFIELD) {
523 if (input) {
524 input = 0;
525 Y_disable_text_input();
526 msg.type = GM_END;
527 msg.string.s = ibuf;
528 msg.string.maxlen = imax;
529 GM_send(m, cur, &msg);
530 } else {
531 msg.type = GM_GETSTR;
532 if (GM_send(m, cur, &msg)) {
533 imax = min(msg.string.maxlen, GM_MAX_INPUT);
534 strncpy(ibuf, msg.string.s, imax);
535 icur = strnlen(ibuf, imax);
537 input = 1;
538 Y_enable_text_input();
539 msg.type = GM_BEGIN;
540 GM_send(m, cur, &msg);
542 } else {
543 msg.type = GM_SELECT;
544 GM_send(m, cur, &msg);
546 break;
549 lastkey = KEY_UNKNOWN;
550 return m != NULL;
553 void GM_input (int ch) {
554 if (ch != 0 && input) {
555 if (icur < imax) {
556 ibuf[icur] = ch;
557 icur += 1;
558 if (icur < imax) {
559 ibuf[icur] = 0;
565 void GM_key (int key, int down) {
566 int i;
567 if (down) {
568 lastkey = key;
569 if (!_2pl || cheat) {
570 for (i = 0; i < 31; ++i) {
571 cbuf[i] = cbuf[i + 1];
573 //cbuf[31] = get_keychar(key);
578 void GM_init (void) {
579 int i;
580 char s[8];
581 static const char nm[QSND_NUM][6] = {
582 "CYBSIT", "KNTDTH", "MNPAIN", "PEPAIN", "SLOP", "MANSIT", "BOSPN", "VILACT",
583 "PLFALL", "BGACT", "BGDTH2", "POPAIN", "SGTATK", "VILDTH"
584 };
585 s[0] = 'D';
586 s[1] = 'S';
587 for (i = 0; i < QSND_NUM; ++i) {
588 memcpy(s + 2, nm[i], 6);
589 qsnd[i] = F_getresid(s);
591 csnd1 = Z_getsnd("HAHA1");
592 csnd2 = Z_getsnd("RADIO");
593 msnd1 = Z_getsnd("PSTOP");
594 msnd2 = Z_getsnd("PISTOL");
595 msnd3 = Z_getsnd("SWTCHN");
596 msnd4 = Z_getsnd("SWTCHX");
597 msnd5 = Z_getsnd("SUDI");
598 msnd6 = Z_getsnd("TUDI");
599 F_loadmus("MENU");
600 S_startmusic(0);