DEADSOFTWARE

ppc: fix saves and more map loading improvements
[flatwaifu.git] / src / items.c
1 /*
2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 */
23 #include "glob.h"
24 #include <stdlib.h>
25 #include "error.h"
26 #include "view.h"
27 #include "items.h"
28 #include "fx.h"
29 #include "player.h"
30 #include "monster.h"
31 #include "things.h"
32 #include "misc.h"
33 #include "map.h"
35 extern map_block_t blk;
37 #pragma pack(1)
38 typedef struct{
39 obj_t o;
40 int t;
41 int s;
42 }item_t;
43 #pragma pack()
45 static void *snd[4],*spr[58];
46 static char sprd[58];
47 static int tsndtm,rsndtm;
48 static item_t it[MAXITEM];
50 int itm_rtime=1092;
52 void IT_savegame (FILE *h) {
53 int i, n;
54 for (n = MAXITEM - 1; n >= 0 && it[n].t == 0; n--) {
55 // empty
56 }
57 n += 1;
58 myfwrite32(n, h);
59 for (i = 0; i < n; i++) {
60 myfwrite32(it[i].o.x, h);
61 myfwrite32(it[i].o.y, h);
62 myfwrite32(it[i].o.xv, h);
63 myfwrite32(it[i].o.yv, h);
64 myfwrite32(it[i].o.vx, h);
65 myfwrite32(it[i].o.vy, h);
66 myfwrite32(it[i].o.r, h);
67 myfwrite32(it[i].o.h, h);
68 myfwrite32(it[i].t, h);
69 myfwrite32(it[i].s, h);
70 }
71 myfwrite32(itm_rtime, h);
72 }
74 void IT_loadgame (FILE *h) {
75 int i, n;
76 myfread32(&n, h);
77 for (i = 0; i < n; i++) {
78 myfread32(&it[i].o.x, h);
79 myfread32(&it[i].o.y, h);
80 myfread32(&it[i].o.xv, h);
81 myfread32(&it[i].o.yv, h);
82 myfread32(&it[i].o.vx, h);
83 myfread32(&it[i].o.vy, h);
84 myfread32(&it[i].o.r, h);
85 myfread32(&it[i].o.h, h);
86 myfread32(&it[i].t, h);
87 myfread32(&it[i].s, h);
88 }
89 myfread32(&itm_rtime, h);
90 }
92 void IT_alloc(void) {
93 int i,j,n;
94 static char nm[][6]={
95 "ITEMUP","WPNUP","GETPOW","ITMBK"
96 },snm[][4]={
97 "CLIP","SHEL","ROCK","CELL","AMMO","SBOX","BROK","CELP",
98 "STIM","MEDI","BPAK",
99 "CSAW","SHOT","SGN2","MGUN","LAUN","PLAS","BFUG"
100 },n4[][4]={
101 "SOUL","SMRT","SMGT","SMBT"
102 },n3[][4]={
103 "GOR1","FCAN"
104 };
106 // logo(" items");
107 for(i=0;i<18;++i) spr[i]=Z_getspr(snm[i],0,0,sprd+i);
108 for(;i<20;++i) {
109 spr[i]=Z_getspr("ARM1",i-18,0,sprd+i);
110 spr[i+2]=Z_getspr("ARM2",i-18,0,sprd+i);
111 }i+=2;
112 for(;i<26;++i) spr[i]=Z_getspr("MEGA",i-22,0,sprd+i);
113 for(;i<30;++i) spr[i]=Z_getspr("PINV",i-26,0,sprd+i);
114 spr[30]=Z_getspr("AQUA",0,0,sprd+30);
115 spr[31]=Z_getspr("KEYR",0,0,sprd+31);
116 spr[32]=Z_getspr("KEYG",0,0,sprd+32);
117 spr[33]=Z_getspr("KEYB",0,0,sprd+33);
118 spr[34]=Z_getspr("SUIT",0,0,sprd+34);
119 for(n=35,j=0;j<4;++j)
120 for(i=0;i<4;++i,++n) spr[n]=Z_getspr(n4[j],i,0,sprd+n);
121 for(j=0;j<2;++j)
122 for(i=0;i<3;++i,++n) spr[n]=Z_getspr(n3[j],i,0,sprd+n);
123 spr[57]=Z_getspr("GUN2",0,0,sprd+57);
124 for(i=0;i<4;++i) snd[i]=Z_getsnd(nm[i]);
125 for(i=0;i<MAXITEM;++i) {it[i].o.r=10;it[i].o.h=8;}
128 void IT_init(void) {
129 int i;
131 for(i=0;i<MAXITEM;++i) {
132 it[i].t=I_NONE;
133 it[i].o.xv=it[i].o.yv=it[i].o.vx=it[i].o.vy=0;
135 tsndtm=rsndtm=0;
138 int IT_load (FILE *h) {
139 int m, i, j;
140 old_thing_t t;
141 switch (blk.t) {
142 case MB_THING:
143 for (i = 0; blk.sz > 0; ++i, blk.sz -= 8) {
144 myfread16(&t.x, h);
145 myfread16(&t.y, h);
146 myfread16(&t.t, h);
147 myfread16(&t.f, h);
148 it[i].o.x = t.x;
149 it[i].o.y = t.y;
150 it[i].t = t.t;
151 it[i].s = t.f;
152 if (it[i].t && (it[i].s & THF_DM) && !g_dm) {
153 it[i].t=0;
156 m = i;
157 for (i = 0, j = -1; i < m; ++i) {
158 if (it[i].t == TH_PLR1) {
159 j = i;
160 it[i].t = 0;
163 if (!g_dm) {
164 if (j == -1) {
165 ERR_fatal("Предмет игрок_1 не найден");
167 dm_pos[0].x = it[j].o.x;
168 dm_pos[0].y = it[j].o.y;
169 dm_pos[0].d = it[j].s & THF_DIR;
171 for (i = 0, j = -1; i < m; ++i) {
172 if (it[i].t == TH_PLR2) {
173 j = i;
174 it[i].t = 0;
177 if (!g_dm && _2pl) {
178 if (j == -1) {
179 ERR_fatal("Предмет игрок_2 не найден");
181 dm_pos[1].x = it[j].o.x;
182 dm_pos[1].y = it[j].o.y;
183 dm_pos[1].d = it[j].s & THF_DIR;
185 for (i = 0, j = 0; i < m; ++i) {
186 if (it[i].t == TH_DMSTART) {
187 if (g_dm) {
188 dm_pos[j].x = it[i].o.x;
189 dm_pos[j].y = it[i].o.y;
190 dm_pos[j].d = it[i].s & THF_DIR;
192 it[i].t = 0;
193 ++j;
196 if (g_dm && j < 2) {
197 ERR_fatal("Меньше 2-ух точек DM");
199 if (g_dm) {
200 dm_pnum = j;
201 dm_pl1p = myrand(dm_pnum);
202 do {
203 dm_pl2p = myrand(dm_pnum);
204 } while (dm_pl2p == dm_pl1p);
205 } else {
206 dm_pl1p = 0;
207 dm_pl2p = 1;
208 dm_pnum = 2;
210 PL_spawn(&pl1, dm_pos[dm_pl1p].x, dm_pos[dm_pl1p].y, dm_pos[dm_pl1p].d);
211 if (_2pl) {
212 PL_spawn(&pl2, dm_pos[dm_pl2p].x, dm_pos[dm_pl2p].y, dm_pos[dm_pl2p].d);
214 for (i = 0; i < m; ++i) {
215 if (it[i].t >= TH_CLIP && it[i].t < TH_DEMON) {
216 it[i].s = 0;
217 it[i].t = it[i].t - TH_CLIP + I_CLIP;
218 if (it[i].t >= I_KEYR && it[i].t <= I_KEYB) {
219 it[i].t |= 0x8000;
221 } else if (it[i].t >= TH_DEMON) {
222 MN_spawn(it[i].o.x, it[i].o.y, it[i].s & THF_DIR, it[i].t - TH_DEMON + MN_DEMON);
223 it[i].t = 0;
226 return 1;
228 return 0;
231 static void takesnd(int t) {
232 if(tsndtm) return;
233 t&=0x7FFF;
234 if(t<=I_CELP || (t>=I_BPACK && t<=I_BFG) || t==I_GUN2)
235 {tsndtm=Z_sound(snd[1],128);return;}
236 if(t==I_MEGA || t==I_INVL || t==I_SUPER)
237 {tsndtm=Z_sound(snd[2],192);return;}
238 tsndtm=Z_sound(snd[0],256);
241 void IT_act(void) {
242 int i,j;
244 if(tsndtm) --tsndtm;
245 if(rsndtm) --rsndtm;
246 for(i=0;i<MAXITEM;++i) if(it[i].t)
247 if(it[i].s<0) {
248 if(++it[i].s==-8) {
249 FX_ifog(it[i].o.x,it[i].o.y);
250 if(!rsndtm) rsndtm=Z_sound(snd[3],128);
252 }else{
253 switch(it[i].t) {
254 case I_ARM1: case I_ARM2:
255 if(++it[i].s>=18) it[i].s=0; break;
256 case I_MEGA: case I_INVL:
257 case I_SUPER: case I_RTORCH: case I_GTORCH: case I_BTORCH:
258 if(++it[i].s>=8) it[i].s=0; break;
259 case I_GOR1: case I_FCAN:
260 if(++it[i].s>=6) it[i].s=0; break;
262 if(it[i].t&0x8000) {
263 if((j=Z_moveobj(&it[i].o))&Z_FALLOUT) {it[i].t=0;continue;}
264 else if(j&Z_HITWATER) Z_splash(&it[i].o,it[i].o.r+it[i].o.h);
266 if(Z_overlap(&it[i].o,&pl1.o))
267 if(PL_give(&pl1,it[i].t&0x7FFF)) {
268 takesnd(it[i].t);
269 if(_2pl) if((it[i].t&0x7FFF)>=I_KEYR && (it[i].t&0x7FFF)<=I_KEYB) continue;
270 if(!(it[i].s=-itm_rtime) || (it[i].t&0x8000)) it[i].t=0;
271 continue;
273 if(_2pl) if(Z_overlap(&it[i].o,&pl2.o))
274 if(PL_give(&pl2,it[i].t&0x7FFF)) {
275 takesnd(it[i].t);
276 if((it[i].t&0x7FFF)>=I_KEYR && (it[i].t&0x7FFF)<=I_KEYB) continue;
277 if(!(it[i].s=-itm_rtime) || (it[i].t&0x8000)) it[i].t=0;
278 continue;
283 void IT_draw(void) {
284 int i,s;
286 for(i=0;i<MAXITEM;++i) {
287 s=-1;
288 if(it[i].t && it[i].s>=0) switch(it[i].t&0x7FFF) {
289 case I_ARM1:
290 s=it[i].s/9+18;break;
291 case I_ARM2:
292 s=it[i].s/9+20;break;
293 case I_MEGA:
294 s=it[i].s/2+22;break;
295 case I_INVL:
296 s=it[i].s/2+26;break;
297 case I_SUPER: case I_RTORCH: case I_GTORCH: case I_BTORCH:
298 s=it[i].s/2+(it[i].t-I_SUPER)*4+35;break;
299 case I_GOR1: case I_FCAN:
300 s=it[i].s/2+(it[i].t-I_GOR1)*3+51;break;
301 case I_AQUA: s=30;break;
302 case I_SUIT: s=34;break;
303 case I_KEYR: case I_KEYG: case I_KEYB:
304 s=(it[i].t&0x7FFF)-I_KEYR+31;break;
305 case I_GUN2: s=57;break;
306 default:
307 s=(it[i].t&0x7FFF)-1;
309 if(s>=0) Z_drawspr(it[i].o.x,it[i].o.y,spr[s],sprd[s]);
313 void IT_spawn(int x,int y,int t) {
314 int i;
316 for(i=0;i<MAXITEM;++i) if(!it[i].t) {
317 it[i].t=t|0x8000;it[i].s=0;
318 it[i].o.x=x;it[i].o.y=y;
319 it[i].o.xv=it[i].o.yv=it[i].o.vx=it[i].o.vy=0;
320 it[i].o.r=10;it[i].o.h=8;
321 return;
325 void IT_drop_ammo(int t,int n,int x,int y) {
326 static int an[8]={10,4,1,40,50,25,5,100};
327 int a;
329 again:;
330 for(a=an[t-I_CLIP];n>=a;n-=a)
331 IT_spawn(x+myrand(3*2+1)-3,y-myrand(7),t);
332 if(t>=I_AMMO) {t-=4;goto again;}