DEADSOFTWARE

sound: add openal sound driver
[flatwaifu.git] / src / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.6)
2 project(doom2d C)
4 option(WITH_OPENGL "Build with OpenGL render" ON)
5 option(WITH_SOFTWARE "Build with Software render" ON)
6 option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
8 set(WITH_OPENAL (SOUND_DRIVER EQUALS "OpenAL"))
9 set(WITH_SDLMIXER (SOUND_DRIVER EQUALS "SDL_mixer"))
11 set(D2D_GAME_ROOT .)
12 set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
13 set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
14 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
15 set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
16 set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
18 aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
19 aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
20 aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
21 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
22 aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
23 aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
25 find_package(SDL REQUIRED)
26 message(STATUS "sound::${SOUND_DRIVER}")
27 if(WITH_OPENAL)
28 find_package(OpenAL REQUIRED)
29 set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
30 set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
31 set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
32 elseif(WITH_SDLMIXER)
33 find_package(SDL_mixer REQUIRED)
34 set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
35 set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
36 set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
37 else(WITH_OPENAL)
38 message(FATAL_ERROR "Select SOUND_DRIVER as OpenAL or SDL_mixer")
39 endif(WITH_OPENAL)
41 if (WITH_OPENGL)
42 find_package(OpenGL REQUIRED)
43 endif (WITH_OPENGL)
45 if (NOT CMAKE_BUILD_TYPE)
46 set(CMAKE_BUILD_TYPE Release)
47 endif (NOT CMAKE_BUILD_TYPE)
48 set(CMAKE_C_FLAGS "")
49 set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
50 set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
51 set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
52 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
53 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
55 message(STATUS "=== BUILD OPTIONS ===")
56 message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}")
57 message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
58 message(STATUS "SOUND: " "${SOUND_DRIVER}")
60 message(STATUS "=== RENDERS ===")
61 message(STATUS "SOFTWARE: " ${WITH_SOFTWARE})
62 message(STATUS "OPENGL: " ${WITH_OPENGL})
64 if (WITH_OPENGL)
65 add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_OPENGL_SRC})
66 target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}")
67 target_link_libraries(doom2d-gl "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}" "${OPENGL_LIBRARY}")
68 endif (WITH_OPENGL)
70 if (WITH_SOFTWARE)
71 add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_SOFTWARE_SRC})
72 target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_LIBRARY}" "${SDL_INCLUDE_DIR}")
73 target_link_libraries(doom2d-soft "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")
74 endif (WITH_SOFTWARE)