DEADSOFTWARE

render: add stub render
[flatwaifu.git] / src / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.6)
2 project(doom2d C)
4 option(RENDER_DRIVER "Build with selected render driver" "OpenGL")
5 option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
7 string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER)
8 string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL)
9 string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE)
10 string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER)
12 string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
13 string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
14 string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
15 string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
17 set(D2D_GAME_ROOT .)
18 set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
19 set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
20 set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren)
21 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
22 set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
23 set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
24 set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
26 aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
27 aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
28 aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
29 aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC)
30 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
31 aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
32 aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
33 aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
35 find_package(SDL REQUIRED)
37 if (WITH_STUBRENDER)
38 set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}")
39 set(D2D_RENDER_INCLUDE_DIR "")
40 set(D2D_RENDER_LIBRARY "")
41 elseif(WITH_OPENGL)
42 find_package(OpenGL REQUIRED)
43 set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}")
44 set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}")
45 set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}")
46 elseif(WITH_SOFTWARE)
47 set(D2D_RENDER_SRC "${D2D_SOFTWARE_SRC}")
48 set(D2D_RENDER_INCLUDE_DIR "")
49 set(D2D_RENDER_LIBRARY "")
50 else(WITH_STUBRENDER)
51 message(FATAL_ERROR "Select RENDER_DRIVER as 'OPENGL' or 'SOFTWARE' or 'STUB'")
52 endif(WITH_STUBRENDER)
54 if(WITH_STUBSOUND)
55 set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}")
56 set(D2D_SOUND_INCLUDE_DIR "")
57 set(D2D_SOUND_LIBRARY "")
58 elseif(WITH_OPENAL)
59 find_package(OpenAL REQUIRED)
60 set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
61 set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
62 set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
63 elseif(WITH_SDLMIXER)
64 find_package(SDL_mixer REQUIRED)
65 set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
66 set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
67 set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
68 else(WITH_STUBSOUND)
69 message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'")
70 endif(WITH_STUBSOUND)
72 if (NOT CMAKE_BUILD_TYPE)
73 set(CMAKE_BUILD_TYPE Release)
74 endif (NOT CMAKE_BUILD_TYPE)
75 set(CMAKE_C_FLAGS "")
76 set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
77 set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
78 set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
79 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
80 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
82 message(STATUS "=== BUILD OPTIONS ===")
83 message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}")
84 message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
85 message(STATUS "RENDER: " "${RENDER_DRIVER}")
86 message(STATUS "SOUND: " "${SOUND_DRIVER}")
88 add_executable(doom2d ${D2D_GAME_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC})
89 target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}")
90 target_link_libraries(doom2d "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")