DEADSOFTWARE

d2df-sdl.git
2 years agotools: fix build with sdl2
DeaDDooMER [Sat, 24 Sep 2022 16:42:13 +0000 (19:42 +0300)]
tools: fix build with sdl2

2 years agogame: fix screenshot size
DeaDDooMER [Fri, 29 Jul 2022 16:13:08 +0000 (19:13 +0300)]
game: fix screenshot size

2 years agoquote fix
DeaDDooMER [Mon, 18 Jul 2022 00:31:45 +0000 (03:31 +0300)]
quote fix

2 years agodebug: write build arch to log
DeaDDooMER [Mon, 18 Jul 2022 00:20:16 +0000 (03:20 +0300)]
debug: write build arch to log

2 years agosdl: disable x11 dependency on osx
DeaDDooMER [Thu, 14 Jul 2022 15:21:19 +0000 (18:21 +0300)]
sdl: disable x11 dependency on osx

2 years agosdlmixer: more midi configuration
DeaDDooMER [Thu, 14 Jul 2022 01:30:35 +0000 (04:30 +0300)]
sdlmixer: more midi configuration

2 years agosdl: fix build on linux
DeaDDooMER [Thu, 14 Jul 2022 00:16:51 +0000 (03:16 +0300)]
sdl: fix build on linux

2 years agoal: fix 16bit wav sounds on big endian with sdl 1.2
DeaDDooMER [Wed, 13 Jul 2022 14:21:04 +0000 (17:21 +0300)]
al: fix 16bit wav sounds on big endian with sdl 1.2

2 years agosdl1/2: fix invalid window title
DeaDDooMER [Wed, 13 Jul 2022 14:20:06 +0000 (17:20 +0300)]
sdl1/2: fix invalid window title

2 years agomixer: allow to use sdl 1.2 + sdl_mixer
DeaDDooMER [Wed, 13 Jul 2022 12:57:21 +0000 (15:57 +0300)]
mixer: allow to use sdl 1.2 + sdl_mixer

2 years agoMan: smol howto.
TerminalHash [Sun, 26 Jun 2022 18:58:58 +0000 (21:58 +0300)]
Man: smol howto.
And fix file modes for some rpm res.

2 years agoOptions: update third masterserv.
TerminalHash [Sun, 26 Jun 2022 18:22:26 +0000 (21:22 +0300)]
Options: update third masterserv.

2 years agoMan: update links.
TerminalHash [Sun, 26 Jun 2022 18:18:24 +0000 (21:18 +0300)]
Man: update links.

2 years agogame: add g_max_bots
fgsfds [Mon, 2 May 2022 14:05:08 +0000 (17:05 +0300)]
game: add g_max_bots

2 years agonet: add 'an' as an alias for announce
fgsfds [Mon, 2 May 2022 13:51:28 +0000 (16:51 +0300)]
net: add 'an' as an alias for announce

2 years agonet: add 'announce' command
fgsfds [Mon, 2 May 2022 13:44:59 +0000 (16:44 +0300)]
net: add 'announce' command

2 years agographics: fix screenshots when r_resolution_scale != 1
fgsfds [Mon, 2 May 2022 12:01:00 +0000 (15:01 +0300)]
graphics: fix screenshots when r_resolution_scale != 1

2 years agonet: don't ban people for timing out by default
fgsfds [Fri, 15 Apr 2022 23:42:33 +0000 (02:42 +0300)]
net: don't ban people for timing out by default

2 years agonet: make packet timeout less aggressive
fgsfds [Fri, 15 Apr 2022 23:28:12 +0000 (02:28 +0300)]
net: make packet timeout less aggressive

2 years agoFix crash in some commands
travi$ [Sun, 27 Mar 2022 18:15:40 +0000 (21:15 +0300)]
Fix crash in some commands

2 years agoAlways switch to berserk
travi$ [Sun, 27 Mar 2022 18:13:33 +0000 (21:13 +0300)]
Always switch to berserk

2 years agoweapbest: skip empty
travi$ [Sun, 27 Mar 2022 16:11:46 +0000 (19:11 +0300)]
weapbest: skip empty

2 years agoFix empty weapon switching
travi$ [Sun, 27 Mar 2022 16:07:55 +0000 (19:07 +0300)]
Fix empty weapon switching

2 years agoPlayer: Fix compiler warnings
Stas'M [Sun, 27 Mar 2022 12:58:55 +0000 (15:58 +0300)]
Player: Fix compiler warnings

Also fix some warnings in other files.

2 years agoFix preferences sync
travi$ [Sun, 27 Mar 2022 09:32:28 +0000 (12:32 +0300)]
Fix preferences sync

2 years agoFix BFG and SSG empty switching
travi$ [Sun, 27 Mar 2022 08:57:34 +0000 (11:57 +0300)]
Fix BFG and SSG empty switching

2 years agoOptions: add third masterserver (by TerminalHash) in config.
Dmitry Lyashuk [Sat, 26 Mar 2022 18:31:28 +0000 (21:31 +0300)]
Options: add third masterserver (by TerminalHash) in config.

2 years agoFix empty switching
travi$ [Sat, 26 Mar 2022 18:04:47 +0000 (21:04 +0300)]
Fix empty switching

2 years agoAdd option to skip fist switching
travi$ [Sat, 26 Mar 2022 17:41:05 +0000 (20:41 +0300)]
Add option to skip fist switching

2 years agoAdd weapbest command
travi$ [Sat, 26 Mar 2022 16:46:38 +0000 (19:46 +0300)]
Add weapbest command

2 years agoMake autoswitch server-side. Add option to skip empty weapons by travi$
Dmitry Lyashuk [Sat, 26 Mar 2022 14:20:22 +0000 (17:20 +0300)]
Make autoswitch server-side. Add option to skip empty weapons by travi$

2 years agoplayer: fix frag decrement on suicide
DeaDDooMER [Fri, 25 Mar 2022 21:03:23 +0000 (00:03 +0300)]
player: fix frag decrement on suicide

2 years agoGame: subtraction points by suicide in team
Dmitry Lyashuk [Fri, 25 Mar 2022 18:45:19 +0000 (21:45 +0300)]
Game: subtraction points by suicide in team

2 years agoFix "by priority" in russian lang.
Dmitry Lyashuk [Fri, 25 Mar 2022 17:25:15 +0000 (20:25 +0300)]
Fix "by priority" in russian lang.

2 years agoGame: improving weapon autoswitch, added rotation by travi$
Dmitry Lyashuk [Fri, 25 Mar 2022 17:22:39 +0000 (20:22 +0300)]
Game: improving weapon autoswitch, added rotation by travi$

2 years agoNet: improving anti-autism measures by travi$
Dmitry Lyashuk [Thu, 24 Mar 2022 19:46:58 +0000 (22:46 +0300)]
Net: improving anti-autism measures by travi$

2 years agoGame: Weapon autoswitch by travi$
Dmitry Lyashuk [Thu, 24 Mar 2022 19:45:38 +0000 (22:45 +0300)]
Game: Weapon autoswitch by travi$

2 years agothese are msecs, not frames
fgsfds [Mon, 21 Mar 2022 16:48:29 +0000 (19:48 +0300)]
these are msecs, not frames

2 years agonet: free peer data before disconnect
fgsfds [Mon, 21 Mar 2022 16:46:56 +0000 (19:46 +0300)]
net: free peer data before disconnect

2 years agonet: force-kick penalized clients
fgsfds [Mon, 21 Mar 2022 16:41:58 +0000 (19:41 +0300)]
net: force-kick penalized clients

2 years agonet: kick clients if they take too long to auth
fgsfds [Mon, 21 Mar 2022 16:21:11 +0000 (19:21 +0300)]
net: kick clients if they take too long to auth

2 years agonet: log connection attempts
fgsfds [Mon, 21 Mar 2022 15:56:07 +0000 (18:56 +0300)]
net: log connection attempts

2 years agomore anti autism measures
fgsfds [Sun, 20 Mar 2022 20:56:43 +0000 (23:56 +0300)]
more anti autism measures

2 years agoPlayer: Add sanity check for network client peer
Stas'M [Mon, 7 Mar 2022 20:52:10 +0000 (23:52 +0300)]
Player: Add sanity check for network client peer

2 years agoNet: Improve malformed packet handling more
Stas'M [Mon, 7 Mar 2022 14:04:11 +0000 (17:04 +0300)]
Net: Improve malformed packet handling more

2 years agoNet: Handle malformed packets gracefully on server
Stas'M [Mon, 7 Mar 2022 11:30:12 +0000 (14:30 +0300)]
Net: Handle malformed packets gracefully on server

2 years agoheadless: use dfserver.cfg instead dfconfig.cfg by default
DeaDDooMER [Wed, 2 Feb 2022 14:18:34 +0000 (17:18 +0300)]
headless: use dfserver.cfg instead dfconfig.cfg by default

2 years agographics: lerp flags
fgsfds [Fri, 21 Jan 2022 20:14:08 +0000 (23:14 +0300)]
graphics: lerp flags

2 years agogame: mplats now move flags and items
fgsfds [Fri, 21 Jan 2022 20:11:43 +0000 (23:11 +0300)]
game: mplats now move flags and items

2 years agonet: sync moving items and flags
fgsfds [Fri, 21 Jan 2022 19:08:56 +0000 (22:08 +0300)]
net: sync moving items and flags

2 years agogame: stationary mplats act as conveyor belts
fgsfds [Fri, 21 Jan 2022 18:58:03 +0000 (21:58 +0300)]
game: stationary mplats act as conveyor belts

2 years agographics: lerp mplats
fgsfds [Fri, 21 Jan 2022 12:52:14 +0000 (15:52 +0300)]
graphics: lerp mplats

2 years agogame: add flag dropping
fgsfds [Fri, 14 Jan 2022 18:46:50 +0000 (21:46 +0300)]
game: add flag dropping

use p1_dropflag/p2_dropflag/dropflag, g_allow_dropflag and g_throw_flag for adjustment

2 years agogame: execute onwadend event after state is changed to INTERCUSTOM
fgsfds [Sat, 8 Jan 2022 20:03:40 +0000 (23:03 +0300)]
game: execute onwadend event after state is changed to INTERCUSTOM

2 years agovery important commit.
TerminalHash [Thu, 6 Jan 2022 10:46:48 +0000 (13:46 +0300)]
very important commit.

2 years agosvrlist: fix local server ip decoding on big endian machines
DeaDDooMER [Sun, 2 Jan 2022 18:15:06 +0000 (21:15 +0300)]
svrlist: fix local server ip decoding on big endian machines

2 years agoandroid: update build instructions
DeaDDooMER [Sun, 19 Dec 2021 19:30:10 +0000 (22:30 +0300)]
android: update build instructions

2 years agoandroid: update icons
DeaDDooMER [Sun, 19 Dec 2021 19:28:40 +0000 (22:28 +0300)]
android: update icons

2 years agoandroid: support android 4.0
DeaDDooMER [Sun, 19 Dec 2021 17:58:15 +0000 (20:58 +0300)]
android: support android 4.0

2 years agosaves: fix incorrect map load after failed state load
DeaDDooMER [Sat, 18 Dec 2021 23:33:25 +0000 (02:33 +0300)]
saves: fix incorrect map load after failed state load

2 years agoplayers: fix bot state loading
DeaDDooMER [Sat, 18 Dec 2021 23:04:47 +0000 (02:04 +0300)]
players: fix bot state loading

2 years agomonsters: update cache after load state
DeaDDooMER [Sat, 18 Dec 2021 22:26:32 +0000 (01:26 +0300)]
monsters: update cache after load state

2 years agosfs: fix collector (again?)
DeaDDooMER [Sat, 18 Dec 2021 20:56:07 +0000 (23:56 +0300)]
sfs: fix collector (again?)

2 years agoandroid: remove unneeded layout
DeaDDooMER [Thu, 16 Dec 2021 17:50:11 +0000 (20:50 +0300)]
android: remove unneeded layout

2 years agoandroid: add simple launcher (port from k8vavoom)
DeaDDooMER [Thu, 16 Dec 2021 15:47:19 +0000 (18:47 +0300)]
android: add simple launcher (port from k8vavoom)

2 years agoandroid: setup argc/argv
DeaDDooMER [Thu, 16 Dec 2021 15:44:43 +0000 (18:44 +0300)]
android: setup argc/argv

2 years agoandroid: add libminiupnpc
DeaDDooMER [Wed, 15 Dec 2021 23:20:45 +0000 (02:20 +0300)]
android: add libminiupnpc

2 years agoandroid: explicitly load libcrystax
DeaDDooMER [Wed, 15 Dec 2021 21:59:26 +0000 (00:59 +0300)]
android: explicitly load libcrystax

2 years agofpc322: fix segfault on arm
DeaDDooMER [Tue, 14 Dec 2021 20:50:29 +0000 (23:50 +0300)]
fpc322: fix segfault on arm

2 years agoGame: Revamp prev and next weapon commands
Stas'M [Fri, 10 Dec 2021 23:56:17 +0000 (02:56 +0300)]
Game: Revamp prev and next weapon commands

- Do not use key down/key up scheme for it
- Make it work the same way how direct weapon change works
- Take advantage of repeated key binds that were added earlier

Addendum to dac16ad95.

3 years agomaster: Fix implicit isprint() warning
Dmitry D. Chernov [Fri, 8 Oct 2021 09:44:25 +0000 (19:44 +1000)]
master: Fix implicit isprint() warning

3 years agogame: ... but only if we're not in game right now
fgsfds [Wed, 29 Sep 2021 16:17:04 +0000 (19:17 +0300)]
game: ... but only if we're not in game right now

3 years agogame: apply default game settings after setting them
fgsfds [Wed, 29 Sep 2021 16:12:54 +0000 (19:12 +0300)]
game: apply default game settings after setting them

3 years agomaster: add anti autism measures
fgsfds [Tue, 28 Sep 2021 00:43:50 +0000 (03:43 +0300)]
master: add anti autism measures

3 years agoFix incorrect user message if no servers online but master is alive
Dmitry D. Chernov [Tue, 28 Sep 2021 01:56:02 +0000 (11:56 +1000)]
Fix incorrect user message if no servers online but master is alive

3 years agoFix compilation errors when building Windows EXE for amd64 target
Dmitry D. Chernov [Mon, 20 Sep 2021 03:27:16 +0000 (13:27 +1000)]
Fix compilation errors when building Windows EXE for amd64 target
On Windows for amd64 (64-bit, x64), the x87 FPU had been forbidden in kernel-mode for ABI reasons and declared as deprecated in user-mode:
https://docs.microsoft.com/en-us/windows-hardware/drivers/kernel/using-floating-point-or-mmx-in-a-wdm-driver
https://docs.microsoft.com/en-us/windows/win32/dxtecharts/sixty-four-bit-programming-for-game-developers#porting-applications-to-64-bit-platforms

Nevertheless, currently it can still be used (just like in Linux for amd64), and this will remain as long as Windows thread scheduler preserves x87 internal machine state across context switches. That's the reason why FPC doesn't support it by default but only when built with FPC_SUPPORT_X87_TYPES_ON_WIN64 defined. So the only proper and correct way is to use FPC_HAS_TYPE_EXTENDED to determine if standard 'Extended' type is available.

It's also worth noting that FPC_SOFT_FPUX80 and FPC_SOFTFLOAT_FLOATX80 (other FPC compilation switches) seem to be irrelevant in this case - they're intended to make the compiler able to perform cross-compilation for x86 on non-x86 systems:
https://gitlab.com/freepascal.org/fpc/source/-/issues/9262
https://forum.lazarus.freepascal.org/index.php?topic=29678.0
https://lists.freepascal.org/fpc-devel/2020-September/043174.html

Some other links I found useful when investigating this case:
https://lists.freepascal.org/fpc-pascal/2017-August/052158.html (and subsequent mails in this thread)
https://www.virtualdub.org/blog2/entry_107.html
http://www.asmcommunity.net/forums/topic/?id=30178
https://forum.lazarus.freepascal.org/index.php/topic,43878.msg307985.html#msg307985
https://forum.lazarus.freepascal.org/index.php?topic=49890.0
https://stackoverflow.com/questions/4064189/floating-point-support-in-64-bit-compiler
https://stackoverflow.com/questions/15176290/what-is-long-double-on-x86-64
https://stackoverflow.com/questions/3206101/extended-80-bit-double-floating-point-in-x87-not-sse2-we-dont-miss-it
https://retrocomputing.stackexchange.com/questions/9751/did-any-compiler-fully-use-intel-x87-80-bit-floating-point

Although this commit fixes the compilation, the 64-bit builds are still unusable because we're lacking 64-bit libraries in d2df-binlib at the moment, thus making such EXE complaining on existing DLLs with INVALID_IMAGE_FORMAT (0xC000007B) at startup.

3 years agoadded some new msgs for friendlyfire options
TerminalHash [Sat, 18 Sep 2021 12:04:27 +0000 (15:04 +0300)]
added some new msgs for friendlyfire options

3 years agoosx: fix library linking (sdl_mixer)
DeaDDooMER [Sun, 11 Jul 2021 16:05:21 +0000 (19:05 +0300)]
osx: fix library linking (sdl_mixer)

3 years agoosx: fix library linking
DeaDDooMER [Sun, 11 Jul 2021 15:55:55 +0000 (18:55 +0300)]
osx: fix library linking

3 years agoOther: add RPM spec.
TerminalHash [Tue, 15 Jun 2021 09:56:43 +0000 (12:56 +0300)]
Other: add RPM spec.

3 years agofix whitespace
fgsfds [Mon, 7 Jun 2021 18:48:08 +0000 (21:48 +0300)]
fix whitespace

3 years agoGame: add damage absorption
TerminalHash [Mon, 7 Jun 2021 18:36:38 +0000 (21:36 +0300)]
Game: add damage absorption

3 years agoUpdate man and year in credits.
TerminalHash [Mon, 7 Jun 2021 16:40:57 +0000 (19:40 +0300)]
Update man and year in credits.

3 years agoinfo: show enet version on startup
DeaDDooMER [Mon, 7 Jun 2021 11:12:16 +0000 (14:12 +0300)]
info: show enet version on startup

3 years agogame: fix monster projectiles in coop
fgsfds [Thu, 6 May 2021 15:03:10 +0000 (18:03 +0300)]
game: fix monster projectiles in coop

3 years agogame: hit friendlies with everything by default
fgsfds [Thu, 6 May 2021 14:38:03 +0000 (17:38 +0300)]
game: hit friendlies with everything by default

3 years agoconfig: save player teams
fgsfds [Thu, 6 May 2021 14:34:41 +0000 (17:34 +0300)]
config: save player teams

3 years agogame: add option to disable hits on friendly players
fgsfds [Thu, 6 May 2021 14:18:48 +0000 (17:18 +0300)]
game: add option to disable hits on friendly players

3 years agoConsole: Add support for repeated key binds
Stas'M [Sun, 2 May 2021 22:04:31 +0000 (01:04 +0300)]
Console: Add support for repeated key binds

3 years agoGame: Fix magic value check of gSpectMode
Stas'M [Sun, 2 May 2021 22:00:55 +0000 (01:00 +0300)]
Game: Fix magic value check of gSpectMode

3 years agofix interpolation of spawned items
fgsfds [Sat, 10 Apr 2021 18:56:05 +0000 (21:56 +0300)]
fix interpolation of spawned items

3 years agoadd man page by terminalhash
fgsfds [Sat, 10 Apr 2021 18:43:35 +0000 (21:43 +0300)]
add man page by terminalhash

3 years agoFPC3.2.0 compat patch by deaddoomer
fgsfds [Sat, 10 Apr 2021 18:42:10 +0000 (21:42 +0300)]
FPC3.2.0 compat patch by deaddoomer

3 years agodon't write empty blocks (by deaddoomer)
fgsfds [Tue, 6 Apr 2021 15:56:33 +0000 (18:56 +0300)]
don't write empty blocks (by deaddoomer)

4 years agonet: add some more gulag tools
fgsfds [Sun, 25 Oct 2020 22:28:09 +0000 (01:28 +0300)]
net: add some more gulag tools

4 years agosdl2: fix hack for menus on android
DeaDDooMER [Sun, 17 May 2020 14:28:26 +0000 (17:28 +0300)]
sdl2: fix hack for menus on android

4 years agowhitelist a bunch of shit
fgsfds [Sat, 2 May 2020 22:06:53 +0000 (01:06 +0300)]
whitelist a bunch of shit

4 years agoal: fix build with sdl 1.2
DeaDDooMER [Thu, 30 Apr 2020 16:37:01 +0000 (19:37 +0300)]
al: fix build with sdl 1.2

4 years agogame: clean up TPlayer.GetRespawnPoint()
fgsfds [Sun, 26 Apr 2020 22:10:33 +0000 (01:10 +0300)]
game: clean up TPlayer.GetRespawnPoint()

now players can spawn even when there's a single point of any type

4 years agogame: g_FatalError actually ends the game
fgsfds [Fri, 24 Apr 2020 18:40:56 +0000 (21:40 +0300)]
game: g_FatalError actually ends the game