DEADSOFTWARE

new tree-based weapon hitscan tracer (sometimes it is faster than the old one, someti...
[d2df-sdl.git] / src / game / z_aabbtree.pas
2017-08-21 Ketmar Darknew tree-based weapon hitscan tracer (sometimes it...
2017-08-21 Ketmar Darkg_weapons.g_Weapon_gun: faster traces (i hope)
2017-08-21 Ketmar Darkdyntree cosmetix
2017-08-21 Ketmar Darkrewritten dyntree visitor; seems to fix segfaults ...
2017-08-20 Ketmar Darkreplaced some var args to constref args
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-19 Ketmar Darkconverted grid and tree to generics (fuck you, FPC...
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Darkrender code cleanup; collision code cleanup; reverted...
2017-08-19 Ketmar Darkslightly better memory locality
2017-08-18 Ketmar Darktree: desperate attempts to win several microseconds...
2017-08-18 Ketmar Darkremoved some "try/finally" (sorry, it is FUCKIN' SLOW!)
2017-08-18 Ketmar Darkdon't use tree for drawing by default
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Dark"t_dump_node_queries" (temp debug, DO NOT TOUCH)
2017-08-18 Ketmar Darktree: use integers instead of floats (we don't really...
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Darktree seems to work now
2017-08-18 Ketmar Darkmore tree code; still not working
2017-08-18 Ketmar Darktree can render things (buggy)
2017-08-18 Ketmar Darkdynamic aabb tree implementation (ported from D, comple...