DEADSOFTWARE

render: use TAnimationState for projectiles
[d2df-sdl.git] / src / game / opengl / r_weapons.pas
2022-01-03 DeaDDooMERrender: use TAnimationState for projectiles
2021-06-29 DeaDDooMERrender: separate animation drawing from game code
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2021-06-29 DeaDDooMERrender: separate weapon shots logic and drawing