DEADSOFTWARE

gl: implement touch screen controls
[d2df-sdl.git] / src / game / opengl / r_player.pas
2023-06-09 DeaDDooMERplayer: use TAnimState for punch
2023-06-09 DeaDDooMERrender: move item animations into render
2023-06-09 DeaDDooMERgame: disable corpses for server
2023-06-09 DeaDDooMERgame: disable shells for server
2023-06-09 DeaDDooMERmenu: optionally disable menu in client
2023-06-09 DeaDDooMERrender: remove graphics data from TAnimationState
2023-06-09 DeaDDooMERrender: load shell textures in render
2023-06-09 DeaDDooMERrender: load sky in render
2023-06-09 DeaDDooMERrender: move more texture load code into render
2023-06-09 DeaDDooMERrender: use TPlayerModel for corpse drawing
2023-06-09 DeaDDooMERrender: player punch TAnimation -> TAnimationState
2023-06-09 DeaDDooMERrender: hide gib textures within render
2023-06-09 DeaDDooMERrender: use TAnimationState for items
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERrender: separate animation drawing from game code
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: fix holmes
2023-06-09 DeaDDooMERrender: separate player model logic and drawing
2023-06-09 DeaDDooMERrender: separate player logic and drawing