DEADSOFTWARE

remove sound debug prints
[d2df-sdl.git] / src / game / g_sound.pas
2019-08-17 DeaDDooMERremove sound debug prints
2019-08-16 DeaDDooMERalways set max volume in sound trigger bounds
2019-05-01 fgsfdscan load non-looping music; fixed looping ROUNDMUS
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2016-04-25 Ketmar Darkadded license info
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-17 Ketmar Darkfixed two warnings in headless mode
2016-04-15 FGSFDSFGSadded headless mode
2016-04-07 Ketmar Darkno more d2d:f built-in dfwad reader, it now using sfs...
2016-04-06 Ketmar Darkfmod -> sdl2 mixer, first part: we have music now;...
2016-04-06 Ketmar Darkfmod -> sdl2 mixer, first part: we have sounds now...
2016-04-05 FGSFDSFGSinitial commit: