DEADSOFTWARE

game: do not use absolute path in wad selection widgets (it looks ugly, and [almost...
[d2df-sdl.git] / src / engine / e_res.pas
2019-10-20 Ketmar Darkgame: do not use absolute path in wad selection widgets...
2019-10-20 Ketmar Darkgame: `e_GetDir()` -> `e_GetWriteableDir()`, with sligh...
2019-10-20 Ketmar Darkgame: better (somewhat) scanning for player models
2019-10-20 DeaDDooMERallow resources in non current directory (warning:...