+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(g_Forced_Model_GetName());
+ end;
+ end
+ end
+ else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(gPlayers[a].FActualModelName);
+ end;
+ end
+ end