DEADSOFTWARE

Changed indicator's vertical offset:
authorJoseph Stalin <granminigun@pm.me>
Thu, 27 Dec 2018 05:13:24 +0000 (10:13 +0500)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Sat, 5 Jan 2019 12:02:28 +0000 (15:02 +0300)
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
src/game/g_player.pas

index de559b7f008d25083f853e9f4486efef4c6db812..ef00f5d3796e5fc18c9e185d5e574bfb4d25d32a 100644 (file)
@@ -2284,11 +2284,11 @@ begin
   if FAlive then
     begin
       indX := FObj.X+FObj.Rect.X;
-      indY := FObj.Y - 12;
+      indY := FObj.Y;
       if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then
         begin
           e_GetTextureSize(ID, @indW, @indH);
-          e_Draw(ID, indX + indW div 2, indY, 0, True, False);
+          e_Draw(ID, indX + indW div 2, indY - indH, 0, True, False);
         end;
     end;
   //e_TextureFontPrint(indX, indY, FName, gStdFont); // Shows player name overhead