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gl: fix indicators
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Tue, 14 Feb 2023 12:55:38 +0000
(15:55 +0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 9 Jun 2023 09:13:11 +0000
(12:13 +0300)
src/game/renders/opengl/r_map.pas
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diff --git
a/src/game/renders/opengl/r_map.pas
b/src/game/renders/opengl/r_map.pas
index 49ea34c0d53bf4cf2abe1ab84727745ee3288c82..326fcd0e4317b77693e6174d74fbfb2e4cf58fb2 100644
(file)
--- a/
src/game/renders/opengl/r_map.pas
+++ b/
src/game/renders/opengl/r_map.pas
@@
-1535,7
+1535,10
@@
implementation
end;
if gGameSettings.GameMode <> GM_SINGLE then
+ begin
+ glTranslatef(-cx, -cy, 0);
r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch);
+ end;
// TODO draw g_debug_player
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