DEADSOFTWARE

fixed weapon switching over the network; bumped protocol version
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 29 Sep 2018 23:11:06 +0000 (02:11 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 29 Sep 2018 23:13:12 +0000 (02:13 +0300)
  WARNING! all weapon selection logic is done by The Server (including priorities), so
           we cannot simply do it on a client and send a new weapon number (at least
           not yet).
           it means that client and server code should be in sync, and you have to
           bump protocol version if weapon priorities changes.


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