DEADSOFTWARE

fixed some logic errors, but shit's still bugged
authorfgsfds <pvt.fgsfds@gmail.com>
Wed, 16 Aug 2017 18:37:28 +0000 (21:37 +0300)
committerfgsfds <pvt.fgsfds@gmail.com>
Wed, 16 Aug 2017 18:37:28 +0000 (21:37 +0300)
src/game/g_game.pas
src/game/g_nethandler.pas

index 36b1016abb6720dab7e7006448c8ef2ad7e966c5..c46f6e49b4f1d1825e7cc4f03e91b8ae019d357c 100644 (file)
@@ -3689,77 +3689,82 @@ begin
         Ptr := NetEvent.packet^.data;
         e_Raw_Seek(0);
 
         Ptr := NetEvent.packet^.data;
         e_Raw_Seek(0);
 
-        Len := e_Raw_Read_Word(Ptr);
-        MID := e_Raw_Read_Byte(Ptr);
-
-        if (MID = NET_MSG_INFO) and (State = 0) then
+        while (State = 0) and (RawPos < NetEvent.packet^.dataLength) do
         begin
         begin
-          NetMyID := e_Raw_Read_Byte(Ptr);
-          NetPlrUID1 := e_Raw_Read_Word(Ptr);
+          Len := e_Raw_Read_Word(Ptr);
+          MID := e_Raw_Read_Byte(Ptr);
+          e_WriteLog(Format('conn recv %U %U', [Len, MID]), MSG_NOTIFY);
 
 
-          WadName := e_Raw_Read_String(Ptr);
-          Map := e_Raw_Read_String(Ptr);
+          if (MID = NET_MSG_INFO) and (State = 0) then
+          begin
+            NetMyID := e_Raw_Read_Byte(Ptr);
+            NetPlrUID1 := e_Raw_Read_Word(Ptr);
 
 
-          gWADHash := e_Raw_Read_MD5(Ptr);
+            WadName := e_Raw_Read_String(Ptr);
+            Map := e_Raw_Read_String(Ptr);
 
 
-          gGameSettings.GameMode := e_Raw_Read_Byte(Ptr);
-          gSwitchGameMode := gGameSettings.GameMode;
-          gGameSettings.GoalLimit := e_Raw_Read_Word(Ptr);
-          gGameSettings.TimeLimit := e_Raw_Read_Word(Ptr);
-          gGameSettings.MaxLives := e_Raw_Read_Byte(Ptr);
-          gGameSettings.Options := e_Raw_Read_LongWord(Ptr);
-          T := e_Raw_Read_LongWord(Ptr);
+            gWADHash := e_Raw_Read_MD5(Ptr);
 
 
-          newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
-          if newResPath = '' then
-          begin
-            g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
-            newResPath := g_Res_DownloadWAD(WadName);
+            gGameSettings.GameMode := e_Raw_Read_Byte(Ptr);
+            gSwitchGameMode := gGameSettings.GameMode;
+            gGameSettings.GoalLimit := e_Raw_Read_Word(Ptr);
+            gGameSettings.TimeLimit := e_Raw_Read_Word(Ptr);
+            gGameSettings.MaxLives := e_Raw_Read_Byte(Ptr);
+            gGameSettings.Options := e_Raw_Read_LongWord(Ptr);
+            T := e_Raw_Read_LongWord(Ptr);
+
+            newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
             if newResPath = '' then
             begin
             if newResPath = '' then
             begin
-              g_FatalError(_lc[I_NET_ERR_HASH]);
+              g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
+              newResPath := g_Res_DownloadWAD(WadName);
+              if newResPath = '' then
+              begin
+                g_FatalError(_lc[I_NET_ERR_HASH]);
+                enet_packet_destroy(NetEvent.packet);
+                NetState := NET_STATE_NONE;
+                Exit;
+              end;
+            end;
+            newResPath := ExtractRelativePath(MapsDir, newResPath);
+
+            gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
+                                                     gPlayer1Settings.Color,
+                                                     gPlayer1Settings.Team, False));
+
+            if gPlayer1 = nil then
+            begin
+              g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
+
               enet_packet_destroy(NetEvent.packet);
               NetState := NET_STATE_NONE;
               Exit;
             end;
               enet_packet_destroy(NetEvent.packet);
               NetState := NET_STATE_NONE;
               Exit;
             end;
-          end;
-          newResPath := ExtractRelativePath(MapsDir, newResPath);
-
-          gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
-                                                   gPlayer1Settings.Color,
-                                                   gPlayer1Settings.Team, False));
 
 
-          if gPlayer1 = nil then
-          begin
-            g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
+            gPlayer1.Name := gPlayer1Settings.Name;
+            gPlayer1.UID := NetPlrUID1;
+            gPlayer1.Reset(True);
 
 
-            enet_packet_destroy(NetEvent.packet);
-            NetState := NET_STATE_NONE;
-            Exit;
-          end;
+            if not g_Game_StartMap(newResPath + ':\' + Map, True) then
+            begin
+              g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
 
 
-          gPlayer1.Name := gPlayer1Settings.Name;
-          gPlayer1.UID := NetPlrUID1;
-          gPlayer1.Reset(True);
+              enet_packet_destroy(NetEvent.packet);
+              NetState := NET_STATE_NONE;
+              Exit;
+            end;
 
 
-          if not g_Game_StartMap(newResPath + ':\' + Map, True) then
-          begin
-            g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
+            gTime := T;
 
 
+            State := 1;
+            OuterLoop := False;
             enet_packet_destroy(NetEvent.packet);
             enet_packet_destroy(NetEvent.packet);
-            NetState := NET_STATE_NONE;
-            Exit;
-          end;
-
-          gTime := T;
-
-          State := 1;
-          OuterLoop := False;
-          enet_packet_destroy(NetEvent.packet);
-          break;
-        end
-        else
-          enet_packet_destroy(NetEvent.packet);
+            break;
+          end
+          else
+            RawPos := RawPos + Len-1;
+        end;
+        if State = 1 then break;
       end
       else
         if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
       end
       else
         if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
index f505d62ecc848f9d4812fb6fbfcebea405a38149..b8d7c8040b1cd58cff7f22eb5f45b7d77b550c08 100644 (file)
@@ -108,10 +108,14 @@ begin
       NET_MSG_GEVENT: MC_RECV_GameEvent(B);
       NET_MSG_GSET:   MC_RECV_GameSettings(B);
 
       NET_MSG_GEVENT: MC_RECV_GameEvent(B);
       NET_MSG_GSET:   MC_RECV_GameSettings(B);
 
-      NET_MSG_PLR:    if NetState <> NET_STATE_AUTH then MC_RECV_PlayerCreate(B);
-      NET_MSG_PLRDEL: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerDelete(B);
-
-      else RawPos := RawPos + Len;
+      NET_MSG_PLR:
+        if NetState <> NET_STATE_AUTH then MC_RECV_PlayerCreate(B)
+        else RawPos := RawPos + Len-1;
+      NET_MSG_PLRDEL: 
+        if NetState <> NET_STATE_AUTH then MC_RECV_PlayerDelete(B)
+        else RawPos := RawPos + Len-1;
+
+      else RawPos := RawPos + Len-1;
     end;
   end;
 
     end;
   end;