DEADSOFTWARE

Added type "Flame" to trigger SpawnShot
[d2df-sdl.git] / src / shared / mapdef.inc
index 61e689126ddbca2cf1bd7aecf5fb0f578c37a8db..8eca3cceea8ecad7e83dc319cd6a178648713b8c 100644 (file)
@@ -196,7 +196,8 @@ const
   TRIGGER_SHOT_BFG = 12;
   TRIGGER_SHOT_EXPL = 13;
   TRIGGER_SHOT_BFGEXPL = 14;
-  TRIGGER_SHOT_MAX = 14;
+  TRIGGER_SHOT_FLAME = 15;
+  TRIGGER_SHOT_MAX = 15;
 
 // TriggerShotTarget
 const
@@ -1088,4 +1089,4 @@ const defaultMapDef: AnsiString = ''+
   #114#101#97#100#95#100#34#32#116#121#112#101#32#117#98#121#116#101#32#111+
   #102#102#115#101#116#32#49#53#32#119#114#105#116#101#100#101#102#97#117#108+
   #116#59#10#125#10
-;
\ No newline at end of file
+;