DEADSOFTWARE

game: `e_GetDir()` -> `e_GetWriteableDir()`, with slight changes in logic
[d2df-sdl.git] / src / shared / hashtable.pas
index ec7f54ba85a1b6d86ff9be43b1c63e842fcb7e99..cb6d35c0f8c684b58320c369907b9a3141e1d664 100644 (file)
@@ -204,9 +204,12 @@ type
 type
   THashIntInt = specialize THashBase<Integer, Integer, THashKeyInt>;
   THashStrInt = specialize THashBase<AnsiString, Integer, THashKeyStr>;
+  THashStrCIInt = specialize THashBase<AnsiString, Integer, THashKeyStrAnsiCI>;
   THashIntStr = specialize THashBase<Integer, AnsiString, THashKeyInt>;
   THashStrStr = specialize THashBase<AnsiString, AnsiString, THashKeyStr>;
+  THashStrCIStr = specialize THashBase<AnsiString, AnsiString, THashKeyStrAnsiCI>;
   THashStrVariant = specialize THashBase<AnsiString, Variant, THashKeyStr>;
+  THashStrCIVariant = specialize THashBase<AnsiString, Variant, THashKeyStrAnsiCI>;
 
 
 function u32Hash (a: LongWord): LongWord; inline;