DEADSOFTWARE

gl: implement texture filtering
[d2df-sdl.git] / src / nogl / noGL.pas
index fe9601c2331645ec04916c60f03edd3ce1c1f784..5ee98a274668784093d042ab1d10ce2fccd01efa 100644 (file)
@@ -70,6 +70,7 @@ interface
     GL_TEXTURE_WRAP_S = $2802;
     GL_TEXTURE_WRAP_T = $2803;
     GL_REPEAT = $2901;
+    GL_CLAMP_TO_EDGE = $812F;
     GL_TEXTURE_MIN_FILTER = $2801;
     GL_TEXTURE_MAG_FILTER = $2800;
     GL_RGBA = $1908;