DEADSOFTWARE

render: e_graphics -> r_graphics
[d2df-sdl.git] / src / game / sdl2 / g_touch.pas
index 3f999ed551d03babf7c615b457c774f810d1b605..c6a9e232048d3e5b670ad063c7f92a4753e990a9 100644 (file)
@@ -36,7 +36,7 @@ implementation
 
   uses
     SysUtils,
-    e_log, e_graphics, e_input, g_options, g_game, g_main, g_gui, g_weapons, g_console, g_window;
+    e_log, r_graphics, e_input, g_options, g_game, g_main, g_gui, g_weapons, g_console, g_window;
 
   var
     angleFire: Boolean;