index eec03232f7d26e99fd2619d39994ff5291b26257..ff52b1dc98ba163f82a82ed391c6564462da24bd 100644 (file)
procedure sys_Init;
procedure sys_Final;
+ var (* hooks *)
+ sys_CharPress: procedure (ch: AnsiChar) = nil;
+
implementation
uses
SysUtils, SDL2, Math, ctypes,
- e_log, e_graphics, e_input, e_sound,
+ e_log, r_graphics, e_input, e_sound,
{$INCLUDE ../nogl/noGLuses.inc}
{$IFDEF ENABLE_HOLMES}
g_holmes, sdlcarcass, fui_ctls,
{$ENDIF}
- g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
+ g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic;
const
GameTitle = 'Doom 2D: Forever (SDL 2, %s)';
sch := AnsiChar(wchar2win(ch));
if g_dbg_input then
e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]);
- if IsValid1251(Word(ch)) and IsPrintable1251(ch) then
- CharPress(sch);
+ if @sys_CharPress <> nil then
+ if IsValid1251(Word(ch)) and IsPrintable1251(ch) then
+ sys_CharPress(sch)
end;
function sys_HandleInput (): Boolean;