DEADSOFTWARE

sdl2: fix hack for menus on android
[d2df-sdl.git] / src / game / sdl2 / g_system.pas
index 89cebaf02b5e84d292118595e878a4a17e680f52..8842b6794b7362b7cf4860c09abacbbaa0ca91f4 100644 (file)
@@ -74,6 +74,28 @@ implementation
 
   (* --------- Graphics --------- *)
 
+  function LoadGL: Boolean;
+  begin
+    result := true;
+    {$IFDEF NOGL_INIT}
+    nogl_Init;
+    if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+    {$ELSE}
+    if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
+    {$ENDIF}
+    begin
+      e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+      glRenderToFBO := false;
+    end;
+  end;
+
+  procedure FreeGL;
+  begin
+    {$IFDEF NOGL_INIT}
+    nogl_Quit();
+    {$ENDIF}
+  end;
+
   procedure UpdateSize (w, h: Integer);
   begin
     gWinSizeX := w;
@@ -85,7 +107,13 @@ implementation
       // store real window size in gWinSize, downscale resolution now
       w := round(w / r_pixel_scale);
       h := round(h / r_pixel_scale);
-      e_ResizeFramebuffer(w, h);
+      if not e_ResizeFramebuffer(w, h) then
+      begin
+        e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo');
+        glRenderToFBO := False;
+        w := gWinSizeX;
+        h := gWinSizeY;
+      end;
     end;
     gScreenWidth := w;
     gScreenHeight := h;
@@ -96,7 +124,7 @@ implementation
     e_ResizeWindow(w, h);
     e_InitGL;
     g_Game_SetupScreenSize;
-    {$IFNDEF ANDOIRD}
+    {$IFNDEF ANDROID}
       (* This will fix menu reset on keyboard showing *)
       g_Menu_Reset;
     {$ENDIF}
@@ -156,18 +184,12 @@ implementation
         context := SDL_GL_CreateContext(window);
         if context <> nil then
         begin
-          {$IFDEF NOGL_INIT}
-            nogl_Init;
-            glRenderToFBO := False; // TODO: check for GL_OES_framebuffer_object
-          {$ELSE}
-            if glRenderToFBO then
-              if not Load_GL_ARB_framebuffer_object() then
-                if not Load_GL_EXT_framebuffer_object() then
-                begin
-                  e_LogWriteln('SDL: no framebuffer support detected');
-                  glRenderToFBO := False
-                end;
-          {$ENDIF}
+          if not LoadGL then
+          begin
+            e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal);
+            SDL_GL_DeleteContext(context); context := nil;
+            exit;
+          end;
           if (fullscreen = false) and (maximized = false) and (wc = false) then
           begin
             SDL_GetWindowPosition(window, @x, @y);
@@ -193,8 +215,12 @@ implementation
     end
     else
     begin
+      if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0;
+      SDL_SetWindowFullscreen(window, flags);
       SDL_SetWindowSize(window, w, h);
-      if wc then
+      if maximized then SDL_MaximizeWindow(window);
+      // always reset to center when changing fullscreen->windowed for safety purposes
+      if wc or (gFullscreen and not fullscreen) or (gWinMaximized and not maximized) then
       begin
         x := SDL_WINDOWPOS_CENTERED;
         y := SDL_WINDOWPOS_CENTERED
@@ -210,10 +236,6 @@ implementation
         SDL_GetWindowPosition(window, @x, @y);
         wx := x; wy := y
       end;
-      if maximized then
-        SDL_MaximizeWindow(window);
-      if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0;
-      SDL_SetWindowFullscreen(window, flags);
       gFullScreen := fullscreen;
       gWinMaximized := maximized;
       gRC_FullScreen := fullscreen;
@@ -225,8 +247,6 @@ implementation
 
   procedure sys_Repaint;
   begin
-    if glRenderToFBO then
-      e_BlitFramebuffer(gWinSizeX, gWinSizeY);
     SDL_GL_SwapWindow(window)
   end;
 
@@ -566,9 +586,7 @@ implementation
     e_WriteLog('Releasing SDL2', TMsgType.Notify);
     if context <> nil then
     begin
-      {$IFDEF NOGL_INIT}
-        nogl_Quit;
-      {$ENDIF}
+      FreeGL;
       SDL_GL_DeleteContext(context);
       context := nil;
     end;