index 5468afb36645a728039d44582cae616022672cf9..85b8b6d089ac4b931a8928957e32a8d1aea96f28 100644 (file)
uses Utils;
- (* --- Utils --- *)
- function sys_GetTicks (): Int64;
- procedure sys_Delay (ms: Integer);
-
(* --- Graphics --- *)
function sys_GetDisplayModes (bpp: Integer): SSArray;
function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
uses
SysUtils, SDL2, Math, ctypes,
- e_log, r_graphics, e_input, e_sound,
- {$INCLUDE ../nogl/noGLuses.inc}
+ e_log, e_input, e_sound,
{$IFDEF ENABLE_HOLMES}
- g_holmes, sdlcarcass, fui_ctls,
+ sdlcarcass,
{$ENDIF}
- g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic;
+ g_touch, g_options, g_console, g_game, g_basic
+ ;
const
GameTitle = 'Doom 2D: Forever (SDL 2, %s)';
JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer;
- (* --------- Utils --------- *)
-
- function sys_GetTicks (): Int64;
- begin
- result := SDL_GetTicks()
- end;
-
- procedure sys_Delay (ms: Integer);
- begin
- SDL_Delay(ms)
- end;
-
(* --------- Graphics --------- *)
- function LoadGL: Boolean;
- begin
- result := true;
- {$IFDEF NOGL_INIT}
- nogl_Init;
- if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
- {$ELSE}
- if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
- {$ENDIF}
- begin
- e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
- glRenderToFBO := false;
- end;
- end;
-
- procedure FreeGL;
- begin
- {$IFDEF NOGL_INIT}
- nogl_Quit();
- {$ENDIF}
- end;
-
function GetTitle (): PChar;
var info: AnsiString;
begin
context := SDL_GL_CreateContext(window);
if context <> nil then
begin
- if not LoadGL then
- begin
- e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal);
- SDL_GL_DeleteContext(context); context := nil;
- exit;
- end;
if (fullscreen = false) and (maximized = false) and (wc = false) then
begin
SDL_GetWindowPosition(window, @x, @y);
e_WriteLog('Releasing SDL2', TMsgType.Notify);
if context <> nil then
begin
- FreeGL;
SDL_GL_DeleteContext(context);
context := nil;
end;