index 00770890eb99be483c7e1f2b6cfe3e7cad38efaf..e5f62750ea6b0ca2c993025d4f7ab23125eb1d35 100644 (file)
begin
gWinSizeX := w;
gWinSizeY := h;
begin
gWinSizeX := w;
gWinSizeY := h;
- gScreenWidth := w;
- gScreenHeight := h;
gRC_Width := w;
gRC_Height := h;
gRC_Width := w;
gRC_Height := h;
+ if glRenderToFBO then
+ begin
+ // store real window size in gWinSize, downscale resolution now
+ w := round(w / r_pixel_scale);
+ h := round(h / r_pixel_scale);
+ e_ResizeFramebuffer(w, h);
+ end;
+ gScreenWidth := w;
+ gScreenHeight := h;
{$IFDEF ENABLE_HOLMES}
fuiScrWdt := w;
fuiScrHgt := h;
{$IFDEF ENABLE_HOLMES}
fuiScrWdt := w;
fuiScrHgt := h;
begin
{$IFDEF NOGL_INIT}
nogl_Init;
begin
{$IFDEF NOGL_INIT}
nogl_Init;
+ glRenderToFBO := False; // TODO: check for GL_OES_framebuffer_object
+ {$ELSE}
+ if glRenderToFBO then
+ if not Load_GL_ARB_framebuffer_object() then
+ if not Load_GL_EXT_framebuffer_object() then
+ begin
+ e_LogWriteln('SDL: no framebuffer support detected');
+ glRenderToFBO := False
+ end;
{$ENDIF}
SDL_WM_SetCaption(GetTitle(), nil);
gFullScreen := fullscreen;
{$ENDIF}
SDL_WM_SetCaption(GetTitle(), nil);
gFullScreen := fullscreen;
procedure sys_Repaint;
begin
procedure sys_Repaint;
begin
+ if glRenderToFBO then
+ e_BlitFramebuffer(gWinSizeX, gWinSizeY);
SDL_GL_SwapBuffers
end;
SDL_GL_SwapBuffers
end;