DEADSOFTWARE

add stub opengl wrapper and remove nanogl wrapper.
[d2df-sdl.git] / src / game / sdl / g_system.pas
index 3e78fadcfdc997d324162bb67f1e47560c8f4ad4..b86a70b0941e5b187b454d872abeb29b6eff3bfe 100644 (file)
@@ -109,7 +109,7 @@ implementation
       screen := SDL_SetVideoMode(w, h, bpp, flags);
       if screen <> nil then
       begin
-        {$IFDEF USE_NOGL}
+        {$IFDEF NOGL_INIT}
           nogl_Init;
         {$ENDIF}
         SDL_WM_SetCaption(GameTitle, nil);
@@ -470,7 +470,7 @@ implementation
       RemoveJoystick(i);
     if screen <> nil then
     begin
-      {$IFDEF USE_NOGL}
+      {$IFDEF NOGL_INIT}
         nogl_Quit;
       {$ENDIF}
       SDL_FreeSurface(screen)