index 4c1f097115acbf4a563cff0920db1970a0fc6225..7f52d9d74567f573656870c6f1a955114e214f24 100644 (file)
r_LoadScreen_Load;
r_Common_Load;
r_Common_SetLoading('HUD Textures', 5 + (WP_LAST + 1) + 11);
- hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD');
- hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG');
- hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2');
- hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED');
- hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD');
+ hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD', [TGLHints.txNoRepeat]);
+ hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG', []);
+ hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2', [TGLHints.txNoRepeat]);
+ hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED', [TGLHints.txNoRepeat]);
+ hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD', [TGLHints.txNoRepeat]);
for i := 0 to WP_LAST do
- hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i]);
- hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR');
- hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG');
- hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB');
- hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR');
- hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR');
- hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE');
- hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN');
- hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP');
- hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE');
- hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN');
- hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP');
+ hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i], [TGLHints.txNoRepeat]);
+ hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR', [TGLHints.txNoRepeat]);
+ hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG', [TGLHints.txNoRepeat]);
+ hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB', [TGLHints.txNoRepeat]);
+ hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR', [TGLHints.txNoRepeat]);
+ hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR', [TGLHints.txNoRepeat]);
+ hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE', [TGLHints.txNoRepeat]);
+ hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN', [TGLHints.txNoRepeat]);
+ hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP', [TGLHints.txNoRepeat]);
+ hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE', [TGLHints.txNoRepeat]);
+ hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN', [TGLHints.txNoRepeat]);
+ hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP', [TGLHints.txNoRepeat]);
r_Console_Load;
r_Map_Load;
{$IFDEF ENABLE_MENU}