DEADSOFTWARE

gl: do not scale vitrual keyboard with r_resoulution scale
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index 95c89678a665edb1451bb329be2f77fde1975c3c..791a29fc55731ac3277c4445e29bea4191a41c2d 100644 (file)
@@ -1260,6 +1260,7 @@ implementation
     {$ENDIF}
 
     {$IFDEF ENABLE_TOUCH}
+      glScalef(1 / r_pixel_scale, 1 / r_pixel_scale, 0);
       r_Touch_Draw;
     {$ENDIF}