DEADSOFTWARE

gl: fix mouse coords for holmes
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index 9fa586aee5beb8782268231b0d02be8bc1996352..5a15b28869ec57ca5f3e30b1e18ed8fa19cb4e97 100644 (file)
@@ -392,7 +392,7 @@ implementation
   end;
 
   procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer);
-    var l, t, r, b, xx, yy: Integer;
+    var l, t, r, b, xx, yy, cx, cy: Integer;
   begin
     r_Draw_GetRect(l, t, r, b);
     r_Draw_SetRect(x, y, x + w, y + h);
@@ -400,32 +400,32 @@ implementation
     r_Common_GetCameraPos(p, true, xx, yy);
     if p <> nil then
     begin
+      r_Map_Draw(x, y, w, h, xx, yy, p, cx, cy);
       {$IFDEF ENABLE_HOLMES}
         if p = gPlayer1 then
         begin
-          r_Holmes_plrViewPos(x, y);
-          r_Holmes_plrViewSize(w, h);
+          r_Holmes_plrViewPos(cx, cy);
+          r_Holmes_plrViewSize(h, w);
         end;
       {$ENDIF}
-      r_Map_Draw(x, y, w, h, xx, yy, p);
       r_Render_DrawStatsView(x, y, w, h, p);
       if p.Spectator and p.NoRespawn then
         r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
     end
     else
     begin
-      r_Map_Draw(x, y, w, h, xx, yy, nil);
+      r_Map_Draw(x, y, w, h, xx, yy, nil, cx, cy);
     end;
 
     r_Draw_SetRect(l, t, r, b);
   end;
 
   procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer);
-    var l, t, r, b: Integer;
+    var l, t, r, b, cx, cy: Integer;
   begin
     r_Draw_GetRect(l, t, r, b);
     r_Draw_SetRect(x, y, x + w, y + h);
-    r_Map_Draw(x, y, w, h, camx, camy, nil);
+    r_Map_Draw(x, y, w, h, camx, camy, nil, cx, cy);
     r_Draw_SetRect(l, t, r, b);
   end;