index bfd0d826ec3a157f2b92d05a5aec88552e54b992..44ee5b61da1bdf57a5eb97d9c57113eb57f733f0 100644 (file)
procedure r_Render_Resize (w, h: Integer);
procedure r_Render_Apply;
- function r_Render_WriteScreenShot (filename: String): Boolean;
+ procedure r_Render_RequestScreenShot;
{$IFDEF ENABLE_GIBS}
function r_Render_GetGibRect (m, id: Integer): TRectWH;
uses
{$I ../../../nogl/noGLuses.inc}
+ Imaging, ImagingTypes, ImagingUtility, (* for screenshots *)
{$IFDEF ENABLE_MENU}
r_gui,
{$ENDIF}
{$ENDIF}
SysUtils, Classes, Math,
g_basic,
- e_log, utils, wadreader, mapdef,
+ e_log, e_res, utils, wadreader, mapdef,
g_game, g_map, g_panel, g_options, g_console, g_player, g_weapons, g_language, g_triggers, g_monsters,
g_net, g_netmaster,
r_draw, r_textures, r_fonts, r_common, r_console, r_map, r_loadscreen
hudbflag, hudbflags, hudbflagd: TGLTexture;
FPS, FPSCounter, FPSTime: LongWord;
+ TakeScreenShot: Boolean;
procedure r_Render_LoadTextures;
begin
DrawPlayers;
end;
+ function GetScreenShotName (AsStats: Boolean): AnsiString;
+ var dir, date: AnsiString;
+ begin
+ result := '';
+ dir := e_GetWriteableDir(ScreenshotDirs);
+ if dir <> '' then
+ begin
+ if AsStats then
+ begin
+ dir := e_CatPath(dir, 'stats'); (* TODO: use e_GetWriteableDir *)
+ result := e_CatPath(dir, StatFilename + '.png');
+ end
+ else
+ begin
+ DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', Now());
+ result := e_CatPath(dir, 'screenshot-' + date + '.png');
+ end;
+ end;
+ end;
+
+ procedure SaveScreenShot (AsStats: Boolean);
+ var img: TImageData; typ: GLenum; ok: Boolean; fname: AnsiString;
+ begin
+ ok := false;
+ fname := GetScreenShotName(AsStats);
+ if fname <> '' then
+ begin
+ if (gWinSizeX > 0) and (gWinSizeY > 0) then
+ begin
+ Imaging.SetOption(ImagingPNGPreFilter, 5);
+ Imaging.SetOption(ImagingPNGCompressLevel, 5);
+ InitImage(img);
+ if NewImage(gWinSizeX, gWinSizeY, TImageFormat.ifA8R8G8B8, img) then
+ begin
+ {$IFDEF ENDIAN_LITTLE}
+ typ := GL_UNSIGNED_INT_8_8_8_8_REV;
+ {$ELSE}
+ typ := GL_UNSIGNED_INT_8_8_8_8;
+ {$ENDIF}
+ glReadPixels(0, 0, gWinSizeX, gWinSizeY, GL_BGRA, typ, img.bits);
+ if glGetError() = GL_NO_ERROR then
+ begin
+ if FlipImage(img) then
+ begin
+ ok := SaveImageToFile(fname, img);
+ end;
+ end;
+ end;
+ FreeImage(img);
+ end;
+ end;
+ if ok then
+ g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [fname]))
+ else
+ g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
+ end;
+
procedure r_Render_Draw;
var p1, p2: TPlayer; time: LongWord; pw, ph: Integer;
begin
r_Touch_Draw;
{$ENDIF}
+ if TakeScreenShot then
+ begin
+ SaveScreenShot(false);
+ TakeScreenShot := false;
+ end;
+
+ (* take stats screenshot immediately after the first frame of the stats showing *)
+ if gScreenshotStats and (StatShotDone = false) and (Length(CustomStat.PlayerStat) > 1) then
+ begin
+ SaveScreenShot(true);
+ StatShotDone := true;
+ end;
+
sys_Repaint;
end;
{$ENDIF}
end;
- function r_Render_WriteScreenShot (filename: String): Boolean;
+ procedure r_Render_RequestScreenShot;
begin
- // TODO write screenshot file
- Result := False;
+ TakeScreenShot := true;
end;
{$IFDEF ENABLE_GIBS}