index 5a15b28869ec57ca5f3e30b1e18ed8fa19cb4e97..369fa882a0aa8f1fe661833e9d1cfdf21c0f5c34 100644 (file)
FPSTime := time;
end;
- r_Draw_Setup(gScreenWidth, gScreenHeight);
+ r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
gWinSizeY := h;
gRC_Width := w;
gRC_Height := h;
- gScreenWidth := w;
- gScreenHeight := h;
+ gScreenWidth := Round(w / r_pixel_scale);
+ gScreenHeight := Round(h / r_pixel_scale);
end;
procedure r_Render_Apply;