index 31d29346a9aca33ae316560d0a53713709e7d72e..2786eb3318a01ce8c807dd34e4e074925c927c92 100644 (file)
xx := gScreenWidth div 3;
yy := gScreenHeight div 3;
hh := gScreenHeight - yy - 96;
- r_Draw_Setup(gScreenWidth, gScreenHeight);
+ r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
r_Common_DrawBackground(GameWad + ':TEXTURES/INTER');