index 0619108abcd45036b8d861e2141e4572a211dae5..b6fa9d6569016772a7198396a987cbad727ad299 100644 (file)
Font[FALSE] := smallfont;
Font[TRUE] := menufont;
- MarkerID[FALSE] := r_Textures_LoadFromFile(GameWad + ':TEXTURES/MARKER1');
- MarkerID[TRUE] := r_Textures_LoadFromFile(GameWad + ':TEXTURES/MARKER2');
+ r_Common_SetLoading('GUI', 2 + 9 + 14);
+
+ MarkerID[FALSE] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/MARKER1');
+ MarkerID[TRUE] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/MARKER2');
for i := 0 to 8 do
- Box[i] := r_Textures_LoadFromFile(GameWad + ':TEXTURES/BOX' + IntToStr(i + 1));
+ Box[i] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/BOX' + IntToStr(i + 1));
- ScrollLeft := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SLEFT');
- ScrollRight := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SRIGHT');
- ScrollMiddle := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SMIDDLE');
- ScrollMarker := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SMARKER');
+ ScrollLeft := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SLEFT');
+ ScrollRight := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SRIGHT');
+ ScrollMiddle := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SMIDDLE');
+ ScrollMarker := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SMARKER');
- EditLeft := r_Textures_LoadFromFile(GameWad + ':TEXTURES/ELEFT');
- EditRight := r_Textures_LoadFromFile(GameWad + ':TEXTURES/ERIGHT');
- EditMiddle := r_Textures_LoadFromFile(GameWad + ':TEXTURES/EMIDDLE');
+ EditLeft := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/ELEFT');
+ EditRight := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/ERIGHT');
+ EditMiddle := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/EMIDDLE');
- BScrollUp[true] := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SCROLLUPA');
- BScrollUp[false] := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SCROLLUPU');
- BScrollDown[true] := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SCROLLDOWNA');
- BScrollDown[false] := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SCROLLDOWNU');
- BScrollMiddle := r_Textures_LoadFromFile(GameWad + ':TEXTURES/SCROLLMIDDLE');
+ BScrollUp[true] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SCROLLUPA');
+ BScrollUp[false] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SCROLLUPU');
+ BScrollDown[true] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SCROLLDOWNA');
+ BScrollDown[false] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SCROLLDOWNU');
+ BScrollMiddle := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/SCROLLMIDDLE');
- LogoTex := r_Textures_LoadFromFile(GameWad + ':TEXTURES/MAINLOGO');
- nopic := r_Textures_LoadFromFile(GameWad + ':TEXTURES/NOPIC');
+ LogoTex := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/MAINLOGO');
+ nopic := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/NOPIC');
end;
procedure r_GUI_Free;