DEADSOFTWARE

gl: optimize repeatable textures
[d2df-sdl.git] / src / game / renders / opengl / r_console.pas
index e5adc322b25c30ce0bfa11167cfaec7e7f254fbe..5c2f51999d266304d91e2b9ef120d152d6cf3636 100644 (file)
@@ -57,7 +57,7 @@ implementation
   procedure r_Console_Load;
   begin
     r_Common_SetLoading(_lc[I_LOAD_CONSOLE], 1);
-    Background := r_Textures_LoadFromFile(GameWad + ':TEXTURES/CONSOLE');
+    Background := r_Textures_LoadFromFile(GameWad + ':TEXTURES/CONSOLE', [TGLHints.txNoRepeat]);
   end;
 
   procedure r_Console_Free;