DEADSOFTWARE

gl: implement camera look up/down
[d2df-sdl.git] / src / game / renders / opengl / r_common.pas
index 448458903b26b9061ac04e097d32f2e764fa2fb9..99f46d1468c3ef3e5a2d39897178b750b9e2c48c 100644 (file)
@@ -117,8 +117,8 @@ implementation
 {$ENDIF}
     if p <> nil then
     begin
-      // TODO look up/down
       r_Common_GetPlayerPos(p, x, y);
+      y := y - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
       if center then
       begin
         x := x + p.obj.rect.width div 2;