DEADSOFTWARE

gl: draw fps
[d2df-sdl.git] / src / game / renders / opengl / r_common.pas
index eb81170038204432031f8e08e89d60c0982a7cda..448458903b26b9061ac04e097d32f2e764fa2fb9 100644 (file)
@@ -117,6 +117,7 @@ implementation
 {$ENDIF}
     if p <> nil then
     begin
+      // TODO look up/down
       r_Common_GetPlayerPos(p, x, y);
       if center then
       begin