index 38882f1689a78935f91b9ba909207e534fa72629..94d1d4ade21ae5e423c512a020269bc8d431763d 100644 (file)
uses
SysUtils, Classes, Math,
MAPDEF,
uses
SysUtils, Classes, Math,
MAPDEF,
- r_graphics,
+ r_graphics, r_animations,
g_base, g_basic, g_game,
g_weapons
;
g_base, g_basic, g_game,
g_weapons
;
if Animation <> nil then
begin
if Shots[i].ShotType in [WEAPON_BARON_FIRE, WEAPON_MANCUB_FIRE, WEAPON_SKEL_FIRE] then
if Animation <> nil then
begin
if Shots[i].ShotType in [WEAPON_BARON_FIRE, WEAPON_MANCUB_FIRE, WEAPON_SKEL_FIRE] then
- Animation.DrawEx(fX, fY, TMirrorType.None, p, a)
+ r_Animation_DrawEx(Animation, fX, fY, TMirrorType.None, p, a)
else
else
- Animation.Draw(fX, fY, TMirrorType.None);
+ r_Animation_Draw(Animation, fX, fY, TMirrorType.None);
end
else if TextureID <> 0 then
begin
end
else if TextureID <> 0 then
begin