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render: move gfx-once objects into render code
[d2df-sdl.git]
/
src
/
game
/
opengl
/
r_render.pas
diff --git
a/src/game/opengl/r_render.pas
b/src/game/opengl/r_render.pas
index c424e51771c8efddda4b51d51fa391f053d6ad8b..cac3b8f811826076175a2e4bd09e925b66ff4dfc 100644
(file)
--- a/
src/game/opengl/r_render.pas
+++ b/
src/game/opengl/r_render.pas
@@
-34,7
+34,7
@@
implementation
e_log, g_system,
g_game, g_options, g_console,
r_window, r_graphics, r_console, r_playermodel,
e_log, g_system,
g_game, g_options, g_console,
r_window, r_graphics, r_console, r_playermodel,
- r_weapons, r_items
+ r_weapons, r_items
, r_gfx
;
var
;
var
@@
-77,10
+77,12
@@
implementation
begin
r_Weapon_Load;
r_Items_Load;
begin
r_Weapon_Load;
r_Items_Load;
+ r_GFX_Load;
end;
procedure r_Render_Free;
begin
end;
procedure r_Render_Free;
begin
+ r_GFX_Free;
r_Items_Free;
r_Weapon_Free;
end;
r_Items_Free;
r_Weapon_Free;
end;
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