DEADSOFTWARE

render: use TAnimationState for items
[d2df-sdl.git] / src / game / opengl / r_render.pas
index 668fb901f4e850dcd843a09ce3342daaecdccda2..c424e51771c8efddda4b51d51fa391f053d6ad8b 100644 (file)
@@ -21,15 +21,75 @@ interface
   procedure r_Render_Finalize;
   procedure r_Render_Resize (w, h: Integer);
 
+  procedure r_Render_Load;
+  procedure r_Render_Free;
+
+  procedure r_Render_Apply;
+
 implementation
 
-  uses SysUtils, Classes, e_log, g_system, g_game, g_options, r_window, r_graphics, r_console, r_playermodel;
+  uses
+    {$INCLUDE ../../nogl/noGLuses.inc}
+    SysUtils, Classes, Math,
+    e_log, g_system,
+    g_game, g_options, g_console,
+    r_window, r_graphics, r_console, r_playermodel,
+    r_weapons, r_items
+  ;
+
+  var
+    LoadedGL: Boolean = false;
+
+  procedure LoadGL;
+  begin
+    if LoadedGL = false then
+    begin
+      {$IFDEF NOGL_INIT}
+        nogl_Init;
+        if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+        begin
+          e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+          glRenderToFBO := false
+        end;
+      {$ELSE}
+        if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
+        begin
+          e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+          glRenderToFBO := false
+        end;
+      {$ENDIF}
+      LoadedGL := true
+    end
+  end;
+
+  procedure FreeGL;
+  begin
+    if LoadedGL = true then
+    begin
+      {$IFDEF NOGL_INIT}
+        nogl_Quit;
+      {$ENDIF}
+      LoadedGL := false
+    end
+  end;
+
+  procedure r_Render_Load;
+  begin
+    r_Weapon_Load;
+    r_Items_Load;
+  end;
+
+  procedure r_Render_Free;
+  begin
+    r_Items_Free;
+    r_Weapon_Free;
+  end;
 
   procedure r_Render_Initialize;
   begin
     if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
       raise Exception.Create('Failed to set videomode on startup.');
-    
+    LoadGL;
     r_Window_Initialize;
     r_Console_Init;
     r_PlayerModel_Initialize;
@@ -37,12 +97,14 @@ implementation
 
   procedure r_Render_Finalize;
   begin
+    FreeGL;
     r_PlayerModel_Finalize;
     e_ReleaseEngine
   end;
 
   procedure r_Render_Resize (w, h: Integer);
   begin
+    LoadGL;
     gWinSizeX := w;
     gWinSizeY := h;
     gRC_Width := w;
@@ -66,4 +128,13 @@ implementation
     e_InitGL
   end;
 
+  procedure r_Render_Apply;
+  begin
+    if sys_SetDisplayMode(Max(1, gRC_Width), Max(1, gRC_Height), Max(1, gBPP), gRC_FullScreen, gRC_Maximized) then
+      e_LogWriteln('resolution changed')
+    else
+      e_LogWriteln('resolution not changed');
+    sys_EnableVSync(gVSync)
+  end;
+
 end.