DEADSOFTWARE

render: player punch TAnimation -> TAnimationState
[d2df-sdl.git] / src / game / opengl / r_render.pas
index 5deccdbdfd29a40c7983a34bfc26226b53356dcd..b6bb016f74410f1cf5dd53fa0e57c355ccd35720 100644 (file)
@@ -19,11 +19,14 @@ interface
 
   procedure r_Render_Initialize;
   procedure r_Render_Finalize;
+
   procedure r_Render_Resize (w, h: Integer);
 
   procedure r_Render_Load;
   procedure r_Render_Free;
 
+  procedure r_Render_Update;
+
   procedure r_Render_Apply;
 
 implementation
@@ -34,7 +37,7 @@ implementation
     e_log, g_system,
     g_game, g_options, g_console,
     r_window, r_graphics, r_console, r_playermodel,
-    r_weapons, r_items, r_gfx, r_monsters
+    r_weapons, r_items, r_gfx, r_monsters, r_map, r_player
   ;
 
   var
@@ -75,6 +78,8 @@ implementation
 
   procedure r_Render_Load;
   begin
+    r_Player_Load;
+    r_Map_Load;
     r_PlayerModel_Load;
     r_Monsters_Load;
     r_Weapon_Load;
@@ -89,6 +94,8 @@ implementation
     r_Weapon_Free;
     r_Monsters_Free;
     r_PlayerModel_Free;
+    r_Map_Free;
+    r_Player_Free;
   end;
 
   procedure r_Render_Initialize;
@@ -98,14 +105,24 @@ implementation
     LoadGL;
     r_Window_Initialize;
     r_Console_Init;
+    r_PlayerModel_Initialize;
+    r_Map_Initialize;
   end;
 
   procedure r_Render_Finalize;
   begin
+    r_Map_Finalize;
+    r_PlayerModel_Finalize;
     FreeGL;
     e_ReleaseEngine
   end;
 
+  procedure r_Render_Update;
+  begin
+    r_Map_Update;
+    r_PlayerModel_Update;
+  end;
+
   procedure r_Render_Resize (w, h: Integer);
   begin
     LoadGL;