DEADSOFTWARE

render: player punch TAnimation -> TAnimationState
[d2df-sdl.git] / src / game / opengl / r_render.pas
index 50e5892e9ee0366ce0f9359cafd67f66e4b408be..b6bb016f74410f1cf5dd53fa0e57c355ccd35720 100644 (file)
@@ -37,7 +37,7 @@ implementation
     e_log, g_system,
     g_game, g_options, g_console,
     r_window, r_graphics, r_console, r_playermodel,
-    r_weapons, r_items, r_gfx, r_monsters, r_map
+    r_weapons, r_items, r_gfx, r_monsters, r_map, r_player
   ;
 
   var
@@ -78,6 +78,7 @@ implementation
 
   procedure r_Render_Load;
   begin
+    r_Player_Load;
     r_Map_Load;
     r_PlayerModel_Load;
     r_Monsters_Load;
@@ -94,6 +95,7 @@ implementation
     r_Monsters_Free;
     r_PlayerModel_Free;
     r_Map_Free;
+    r_Player_Free;
   end;
 
   procedure r_Render_Initialize;