DEADSOFTWARE

render: remove flag animation from player model state
[d2df-sdl.git] / src / game / opengl / r_render.pas
index 5deccdbdfd29a40c7983a34bfc26226b53356dcd..b26d0ecbea851752387b952675dc49f0e074789a 100644 (file)
@@ -19,11 +19,14 @@ interface
 
   procedure r_Render_Initialize;
   procedure r_Render_Finalize;
+
   procedure r_Render_Resize (w, h: Integer);
 
   procedure r_Render_Load;
   procedure r_Render_Free;
 
+  procedure r_Render_Update;
+
   procedure r_Render_Apply;
 
 implementation
@@ -98,14 +101,21 @@ implementation
     LoadGL;
     r_Window_Initialize;
     r_Console_Init;
+    r_PlayerModel_Initialize;
   end;
 
   procedure r_Render_Finalize;
   begin
+    r_PlayerModel_Finalize;
     FreeGL;
     e_ReleaseEngine
   end;
 
+  procedure r_Render_Update;
+  begin
+    r_PlayerModel_Update;
+  end;
+
   procedure r_Render_Resize (w, h: Integer);
   begin
     LoadGL;