DEADSOFTWARE

render: move player model texture loading into render
[d2df-sdl.git] / src / game / opengl / r_render.pas
index c424e51771c8efddda4b51d51fa391f053d6ad8b..5deccdbdfd29a40c7983a34bfc26226b53356dcd 100644 (file)
@@ -34,7 +34,7 @@ implementation
     e_log, g_system,
     g_game, g_options, g_console,
     r_window, r_graphics, r_console, r_playermodel,
-    r_weapons, r_items
+    r_weapons, r_items, r_gfx, r_monsters
   ;
 
   var
@@ -75,14 +75,20 @@ implementation
 
   procedure r_Render_Load;
   begin
+    r_PlayerModel_Load;
+    r_Monsters_Load;
     r_Weapon_Load;
     r_Items_Load;
+    r_GFX_Load;
   end;
 
   procedure r_Render_Free;
   begin
+    r_GFX_Free;
     r_Items_Free;
     r_Weapon_Free;
+    r_Monsters_Free;
+    r_PlayerModel_Free;
   end;
 
   procedure r_Render_Initialize;
@@ -92,13 +98,11 @@ implementation
     LoadGL;
     r_Window_Initialize;
     r_Console_Init;
-    r_PlayerModel_Initialize;
   end;
 
   procedure r_Render_Finalize;
   begin
     FreeGL;
-    r_PlayerModel_Finalize;
     e_ReleaseEngine
   end;