e_log, g_system,
g_game, g_options, g_console,
r_window, r_graphics, r_console, r_playermodel,
- r_weapons, r_items
+ r_weapons, r_items, r_gfx, r_monsters
;
var
procedure r_Render_Load;
begin
+ r_Monsters_Load;
r_Weapon_Load;
r_Items_Load;
+ r_GFX_Load;
end;
procedure r_Render_Free;
begin
+ r_GFX_Free;
r_Items_Free;
r_Weapon_Free;
+ r_Monsters_Free;
end;
procedure r_Render_Initialize;