index 2f40e9fea9f8aa6cf7c8769c46105ee2c8b55cb1..fc1576069450c8e54e812952e8cee5140f0a57fa 100644 (file)
uses
SysUtils, Classes, Math,
MAPDEF,
- r_graphics, g_options,
+ r_graphics, g_options, r_animations,
g_base, g_basic, g_map, g_weapons, g_textures
;
p.X := IfThen(pm.Direction = TDirection.D_LEFT, FLAG_BASEPOINT.X, 64 - FLAG_BASEPOINT.X);
p.Y := FLAG_BASEPOINT.Y;
- pm.FlagAnim.DrawEx(X+IfThen(pm.Direction = TDirection.D_LEFT, pm.FlagPoint.X-1, 2*FLAG_BASEPOINT.X-pm.FlagPoint.X+1)-FLAG_BASEPOINT.X,
+ r_Animation_DrawEx(pm.FlagAnim, X+IfThen(pm.Direction = TDirection.D_LEFT, pm.FlagPoint.X-1, 2*FLAG_BASEPOINT.X-pm.FlagPoint.X+1)-FLAG_BASEPOINT.X,
Y+pm.FlagPoint.Y-FLAG_BASEPOINT.Y+1, Mirror, p,
IfThen(pm.Direction = TDirection.D_RIGHT, pm.FlagAngle, -pm.FlagAngle));
end;
if (pm.Direction = TDirection.D_LEFT) and (pm.Anim[TDirection.D_LEFT][pm.CurrentAnimation] <> nil) then
begin
pm.Anim[TDirection.D_LEFT][pm.CurrentAnimation].Alpha := Alpha;
- pm.Anim[TDirection.D_LEFT][pm.CurrentAnimation].Draw(X, Y, TMirrorType.None);
+ r_Animation_Draw(pm.Anim[TDirection.D_LEFT][pm.CurrentAnimation], X, Y, TMirrorType.None);
end
else
begin
pm.Anim[TDirection.D_RIGHT][pm.CurrentAnimation].Alpha := Alpha;
- pm.Anim[TDirection.D_RIGHT][pm.CurrentAnimation].Draw(X, Y, Mirror);
+ r_Animation_Draw(pm.Anim[TDirection.D_RIGHT][pm.CurrentAnimation], X, Y, Mirror);
end;
// Маска модели:
if (pm.Direction = TDirection.D_LEFT) and (pm.MaskAnim[TDirection.D_LEFT][pm.CurrentAnimation] <> nil) then
begin
pm.MaskAnim[TDirection.D_LEFT][pm.CurrentAnimation].Alpha := Alpha;
- pm.MaskAnim[TDirection.D_LEFT][pm.CurrentAnimation].Draw(X, Y, TMirrorType.None);
+ r_Animation_Draw(pm.MaskAnim[TDirection.D_LEFT][pm.CurrentAnimation], X, Y, TMirrorType.None);
end
else
begin
pm.MaskAnim[TDirection.D_RIGHT][pm.CurrentAnimation].Alpha := Alpha;
- pm.MaskAnim[TDirection.D_RIGHT][pm.CurrentAnimation].Draw(X, Y, Mirror);
+ r_Animation_Draw(pm.MaskAnim[TDirection.D_RIGHT][pm.CurrentAnimation], X, Y, Mirror);
end;
e_Colors.R := 255;